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- Changed: The monster refiring functions should use the same sight checking mode as the code that triggers
the attack. SVN r2266 (trunk)
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4 changed files with 4 additions and 4 deletions
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@ -112,7 +112,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CPosRefire)
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if (!self->target
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if (!self->target
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|| P_HitFriend (self)
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|| P_HitFriend (self)
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|| self->target->health <= 0
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|| self->target->health <= 0
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|| !P_CheckSight (self, self->target, 0) )
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|| !P_CheckSight (self, self->target, SF_SEEPASTBLOCKEVERYTHING|SF_SEEPASTSHOOTABLELINES))
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{
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{
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self->SetState (self->SeeState);
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self->SetState (self->SeeState);
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}
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}
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@ -22,7 +22,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SpidRefire)
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if (!self->target
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if (!self->target
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|| P_HitFriend (self)
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|| P_HitFriend (self)
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|| self->target->health <= 0
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|| self->target->health <= 0
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|| !P_CheckSight (self, self->target, 0) )
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|| !P_CheckSight (self, self->target, SF_SEEPASTBLOCKEVERYTHING|SF_SEEPASTSHOOTABLELINES))
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{
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{
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self->SetState (self->SeeState);
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self->SetState (self->SeeState);
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}
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}
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@ -79,7 +79,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SentinelRefire)
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{
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{
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if (self->target == NULL ||
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if (self->target == NULL ||
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self->target->health <= 0 ||
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self->target->health <= 0 ||
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!P_CheckSight (self, self->target) ||
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!P_CheckSight (self, self->target, SF_SEEPASTBLOCKEVERYTHING|SF_SEEPASTSHOOTABLELINES) ||
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P_HitFriend(self) ||
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P_HitFriend(self) ||
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pr_sentinelrefire() < 40)
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pr_sentinelrefire() < 40)
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{
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{
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@ -2847,7 +2847,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_MonsterRefire)
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if (!self->target
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if (!self->target
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|| P_HitFriend (self)
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|| P_HitFriend (self)
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|| self->target->health <= 0
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|| self->target->health <= 0
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|| !P_CheckSight (self, self->target, 0) )
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|| !P_CheckSight (self, self->target, SF_SEEPASTBLOCKEVERYTHING|SF_SEEPASTSHOOTABLELINES) )
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{
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{
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ACTION_JUMP(jump);
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ACTION_JUMP(jump);
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}
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}
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