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- Fixed: The Acolyte's obituary wasn't printed.
- Fixed: The fighter player's attack state used the Cleric's sprite. SVN r407 (trunk)
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3 changed files with 6 additions and 2 deletions
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@ -1,3 +1,7 @@
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December 8, 2006 (Changes by Graf Zahl)
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- Fixed: The Acolyte's obituary wasn't printed.
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- Fixed: The fighter player's attack state used the Cleric's sprite.
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December 5, 2006 (Changes by Graf Zahl)
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December 5, 2006 (Changes by Graf Zahl)
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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- Moved A_ThrowGrenade from Inventory to Actor because it can also be used by
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monsters
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monsters
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@ -32,7 +32,7 @@ ACTOR FighterPlayer : PlayerPawn
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Loop
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Loop
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Missile:
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Missile:
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Melee:
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Melee:
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CLER EF 8
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PLAY EF 8
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Goto Spawn
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Goto Spawn
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Pain:
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Pain:
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PLAY G 4
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PLAY G 4
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@ -648,7 +648,7 @@ OB_KORAX = "%o was swept from the board by Korax.";
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OB_FBOSS = "%o was slain by Zedek.";
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OB_FBOSS = "%o was slain by Zedek.";
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OB_MBOSS = "%o couldn't absorb Menelkir's Mana.";
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OB_MBOSS = "%o couldn't absorb Menelkir's Mana.";
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OB_CBOSS = "%o was baptized by Traductus.";
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OB_CBOSS = "%o was baptized by Traductus.";
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OB_HERESIARCH = "%o had his bones rolled by the Heresiarch."
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OB_HERESIARCH = "%o had his bones rolled by the Heresiarch.";
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OB_ACOLYTE = "%o was zealously shot down by an Acolyte.";
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OB_ACOLYTE = "%o was zealously shot down by an Acolyte.";
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OB_MACIL = "%o should have never rebelled against Macil.";
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OB_MACIL = "%o should have never rebelled against Macil.";
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