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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 23:11:58 +00:00
- Timidity CVAR cleanup and removal of the more obscure options.
This commit is contained in:
parent
b1313d533a
commit
6e913bb032
1 changed files with 85 additions and 80 deletions
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@ -38,9 +38,8 @@
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#include "tables.h"
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#include "effect.h"
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CVAR(Bool, opt_modulation_wheel, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_portamento, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_nrpn_vibrato, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_modulation_wheel, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_portamento, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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/*
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* reverb=0 no reverb 0
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* reverb=1 old reverb 1
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@ -53,30 +52,24 @@ CVAR(Bool, opt_nrpn_vibrato, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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* reverb=4,n set reverb level to n (-1 to -127) - 384
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*/
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static bool mustinitreverb;
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CUSTOM_CVAR(Int, opt_reverb_control, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, timidity_reverb, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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mustinitreverb = true; // this needs to reallocate some buffers
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}
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CVAR(Int, opt_chorus_control, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_surround_chorus, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_channel_pressure, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, opt_lpf_def, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_temper_control, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_modulation_envelope, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_overlap_voice_allow, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_delay_control, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_eq_control, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_tva_attack, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_tva_decay, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_tva_release, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_insertion_effect, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_drum_effect, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, opt_pan_delay, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, timidity_chorus, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_surround_chorus, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_channel_pressure, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, timidity_lpf_def, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_temper_control, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_modulation_envelope, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_overlap_voice_allow, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_drum_effect, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, timidity_pan_delay, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Int, opt_drum_power, 100, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) /* coef. of drum amplitude */
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CUSTOM_CVAR(Float, timidity_drum_power, 1.0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG) /* coef. of drum amplitude */
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{
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if (self < 0) self = 0;
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else if (self > MAX_AMPLIFICATION) self = MAX_AMPLIFICATION;
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else if (self > MAX_AMPLIFICATION/100.f) self = MAX_AMPLIFICATION/100.f;
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}
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CUSTOM_CVAR(Int, key_adjust, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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{
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@ -90,6 +83,18 @@ CUSTOM_CVAR(Float, tempo_adjust, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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else if (self > 10) self = 10;
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}
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// The following options have no generic use and are only meaningful for some SYSEX events not normally found in common MIDIs.
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// For now they are kept as unchanging global variables
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static bool opt_eq_control = false;
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static bool op_nrpn_vibrato = true;
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static bool opt_tva_attack = false;
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static bool opt_tva_decay = false;
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static bool ppt_tva_release = false;
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static bool opt_insertion_effect = false;
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static bool opt_delay_control = false;
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namespace TimidityPlus
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{
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@ -245,7 +250,7 @@ int Player::new_vidq(int ch, int note)
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{
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int i;
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if(opt_overlap_voice_allow)
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if(timidity_overlap_voice_allow)
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{
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i = ch * 128 + note;
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return vidq_head[i]++;
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@ -257,7 +262,7 @@ int Player::last_vidq(int ch, int note)
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{
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int i;
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if(opt_overlap_voice_allow)
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if(timidity_overlap_voice_allow)
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{
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i = ch * 128 + note;
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if(vidq_head[i] == vidq_tail[i])
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@ -431,10 +436,10 @@ void Player::reset_controllers(int c)
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for (j = 0; j < 6; j++) { channel[c].envelope_rate[j] = -1; }
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update_portamento_controls(c);
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set_reverb_level(c, -1);
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if (opt_chorus_control == 1)
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if (timidity_chorus == 1)
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channel[c].chorus_level = 0;
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else
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channel[c].chorus_level = -opt_chorus_control;
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channel[c].chorus_level = -timidity_chorus;
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channel[c].mono = 0;
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channel[c].delay_level = 0;
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}
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@ -521,9 +526,9 @@ void Player::recompute_freq(int v)
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if (! voice[v].sample->sample_rate)
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return;
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if (! opt_modulation_wheel)
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if (! timidity_modulation_wheel)
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channel[ch].mod.val = 0;
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if (! opt_portamento)
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if (! timidity_portamento)
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voice[v].porta_control_ratio = 0;
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voice[v].vibrato_control_ratio = voice[v].orig_vibrato_control_ratio;
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if (voice[v].vibrato_control_ratio || channel[ch].mod.val > 0) {
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@ -532,7 +537,7 @@ void Player::recompute_freq(int v)
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*/
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/* MIDI controllers LFO pitch depth */
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if (opt_channel_pressure || opt_modulation_wheel) {
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if (timidity_channel_pressure || timidity_modulation_wheel) {
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vp->vibrato_depth = vp->sample->vibrato_depth + channel[ch].vibrato_depth;
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vp->vibrato_depth += get_midi_controller_pitch_depth(&(channel[ch].mod))
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+ get_midi_controller_pitch_depth(&(channel[ch].bend))
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@ -576,7 +581,7 @@ void Player::recompute_freq(int v)
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+ channel[ch].drums[note]->coarse * 64) << 7;
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}
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/* MIDI controllers pitch control */
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if (opt_channel_pressure) {
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if (timidity_channel_pressure) {
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tuning += get_midi_controller_pitch(&(channel[ch].mod))
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+ get_midi_controller_pitch(&(channel[ch].bend))
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+ get_midi_controller_pitch(&(channel[ch].caf))
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@ -584,7 +589,7 @@ void Player::recompute_freq(int v)
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+ get_midi_controller_pitch(&(channel[ch].cc1))
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+ get_midi_controller_pitch(&(channel[ch].cc2));
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}
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if (opt_modulation_envelope) {
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if (timidity_modulation_envelope) {
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if (voice[v].sample->tremolo_to_pitch) {
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tuning += lookup_triangular(voice[v].tremolo_phase >> RATE_SHIFT)
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* (voice[v].sample->tremolo_to_pitch << 13) / 100.0 + 0.5;
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@ -605,7 +610,7 @@ void Player::recompute_freq(int v)
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}
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}
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if (! opt_pure_intonation
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&& opt_temper_control && voice[v].temper_instant) {
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&& timidity_temper_control && voice[v].temper_instant) {
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switch (tt) {
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case 0:
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f = freq_table_tuning[tp][note];
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@ -748,7 +753,7 @@ void Player::recompute_amp(int v)
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* so that it must be reduced in advance.
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*/
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if (
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(opt_reverb_control || opt_chorus_control || opt_delay_control
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(timidity_reverb || timidity_chorus || opt_delay_control
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|| (opt_eq_control && (reverb->eq_status_gs.low_gain != 0x40
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|| reverb->eq_status_gs.high_gain != 0x40))
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|| opt_insertion_effect))
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@ -782,11 +787,11 @@ void Player::recompute_amp(int v)
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if (channel[ch].drums[voice[v].note] != NULL) {
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tempamp *= channel[ch].drums[voice[v].note]->drum_level;
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}
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tempamp *= (double)opt_drum_power * 0.01f; /* global drum power */
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tempamp *= (double)timidity_drum_power; /* global drum power */
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}
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/* MIDI controllers amplitude control */
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if (opt_channel_pressure) {
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if (timidity_channel_pressure) {
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tempamp *= get_midi_controller_amp(&(channel[ch].mod))
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* get_midi_controller_amp(&(channel[ch].bend))
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* get_midi_controller_amp(&(channel[ch].caf))
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@ -873,14 +878,14 @@ void Player::recompute_channel_filter(int ch, int note)
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void Player::init_voice_filter(int i)
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{
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memset(&(voice[i].fc), 0, sizeof(FilterCoefficients));
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if(opt_lpf_def && voice[i].sample->cutoff_freq) {
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if(timidity_lpf_def && voice[i].sample->cutoff_freq) {
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voice[i].fc.orig_freq = voice[i].sample->cutoff_freq;
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voice[i].fc.orig_reso_dB = (double)voice[i].sample->resonance / 10.0f - 3.01f;
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if (voice[i].fc.orig_reso_dB < 0.0f) {voice[i].fc.orig_reso_dB = 0.0f;}
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if (opt_lpf_def == 2) {
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if (timidity_lpf_def == 2) {
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voice[i].fc.gain = 1.0;
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voice[i].fc.type = 2;
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} else if(opt_lpf_def == 1) {
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} else if(timidity_lpf_def == 1) {
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voice[i].fc.gain = pow(10.0f, -voice[i].fc.orig_reso_dB / 2.0f / 20.0f);
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voice[i].fc.type = 1;
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}
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@ -910,7 +915,7 @@ void Player::recompute_voice_filter(int v)
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}
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/* MIDI controllers filter cutoff control and LFO filter depth */
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if(opt_channel_pressure) {
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if(timidity_channel_pressure) {
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cent += get_midi_controller_filter_cutoff(&(channel[ch].mod))
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+ get_midi_controller_filter_cutoff(&(channel[ch].bend))
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+ get_midi_controller_filter_cutoff(&(channel[ch].caf))
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@ -938,7 +943,7 @@ void Player::recompute_voice_filter(int v)
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cent += sp->key_to_fc * (double)(voice[v].note - sp->key_to_fc_bpo);
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}
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if(opt_modulation_envelope) {
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if(timidity_modulation_envelope) {
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if(voice[v].sample->tremolo_to_fc + (int16_t)depth_cent) {
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cent += ((double)voice[v].sample->tremolo_to_fc + depth_cent) * lookup_triangular(voice[v].tremolo_phase >> RATE_SHIFT);
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}
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@ -1381,7 +1386,7 @@ int Player::select_play_sample(Sample *splist, int nsp, int *note, int *vlist, M
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f = freq_table_pureint[current_freq_table][*note];
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else
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f = freq_table_pureint[current_freq_table + 12][*note];
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} else if (opt_temper_control)
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} else if (timidity_temper_control)
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switch (tt) {
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case 0:
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f = freq_table_tuning[tp][*note];
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@ -1424,7 +1429,7 @@ int Player::select_play_sample(Sample *splist, int nsp, int *note, int *vlist, M
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}
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else
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f = freq_table[*note];
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if (! opt_pure_intonation && opt_temper_control
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if (! opt_pure_intonation && timidity_temper_control
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&& tt == 0 && f != freq_table[*note]) {
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*note = log(f / 440000.0) / log(2) * 12 + 69.5;
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*note = (*note < 0) ? 0 : ((*note > 127) ? 127 : *note);
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@ -1553,7 +1558,7 @@ int Player::find_voice(MidiEvent *e)
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AlternateAssign *altassign;
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int i, lowest = -1;
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status_check = (opt_overlap_voice_allow)
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status_check = (timidity_overlap_voice_allow)
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? (VOICE_OFF | VOICE_SUSTAINED) : 0xff;
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mono_check = channel[ch].mono;
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altassign = instruments->find_altassign(channel[ch].altassign, note);
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@ -1613,7 +1618,7 @@ void Player::init_voice_vibrato(int v)
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double ratio;
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/* if NRPN vibrato is set, it's believed that there must be vibrato. */
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nrpn_vib_flag = opt_nrpn_vibrato
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nrpn_vib_flag = op_nrpn_vibrato
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&& (channel[ch].vibrato_ratio != 1.0 || channel[ch].vibrato_depth != 0);
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/* vibrato sweep */
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@ -1669,7 +1674,7 @@ void Player::init_voice_pan_delay(int v)
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vp->pan_delay_buf = NULL;
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}
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vp->pan_delay_rpt = 0;
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if (opt_pan_delay && channel[ch].insertion_effect == 0 && !opt_surround_chorus) {
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if (timidity_pan_delay && channel[ch].insertion_effect == 0 && !timidity_surround_chorus) {
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if (vp->panning == 64) {vp->delay += pan_delay_table[64] * playback_rate / 1000;}
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else {
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if(pan_delay_table[vp->panning] > pan_delay_table[127 - vp->panning]) {
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@ -2103,7 +2108,7 @@ void Player::note_on(MidiEvent *e)
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voice[v].old_left_mix = voice[v].old_right_mix =
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voice[v].left_mix_inc = voice[v].left_mix_offset =
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voice[v].right_mix_inc = voice[v].right_mix_offset = 0;
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if(opt_surround_chorus)
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if(timidity_surround_chorus)
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new_chorus_voice_alternate(v, 0);
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}
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@ -2246,7 +2251,7 @@ void Player::adjust_pressure(MidiEvent *e)
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int i, uv = upper_voices;
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int note, ch;
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if(opt_channel_pressure)
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if(timidity_channel_pressure)
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{
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ch = e->channel;
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note = MIDI_EVENT_NOTE(e);
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@ -2269,7 +2274,7 @@ void Player::adjust_pressure(MidiEvent *e)
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/*! adjust channel pressure (channel aftertouch, CAf, CAT) */
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void Player::adjust_channel_pressure(MidiEvent *e)
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{
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if(opt_channel_pressure)
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if(timidity_channel_pressure)
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{
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int i, uv = upper_voices;
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int ch;
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@ -2303,7 +2308,7 @@ void Player::adjust_panning(int c)
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pan = get_panning(c, voice[i].note, i);
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/* Hack to handle -EFchorus=2 in a "reasonable" way */
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if(opt_surround_chorus && voice[i].chorus_link != i)
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if(timidity_surround_chorus && voice[i].chorus_link != i)
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{
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int v1, v2;
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@ -2316,7 +2321,7 @@ void Player::adjust_panning(int c)
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v1 = i; /* base voice */
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v2 = voice[i].chorus_link; /* sub voice (detuned) */
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if(opt_surround_chorus) /* Surround chorus mode by Eric. */
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if(timidity_surround_chorus) /* Surround chorus mode by Eric. */
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{
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int panlevel;
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@ -2419,8 +2424,8 @@ void Player::set_reverb_level(int ch, int level)
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{
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if (level == -1) {
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channel[ch].reverb_level = channel[ch].reverb_id =
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(opt_reverb_control < 0)
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? -opt_reverb_control & 0x7f : DEFAULT_REVERB_SEND_LEVEL;
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(timidity_reverb < 0)
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? -timidity_reverb & 0x7f : DEFAULT_REVERB_SEND_LEVEL;
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make_rvid_flag = 1;
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return;
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}
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@ -2431,8 +2436,8 @@ void Player::set_reverb_level(int ch, int level)
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int Player::get_reverb_level(int ch)
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{
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if (channel[ch].reverb_level == -1)
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return (opt_reverb_control < 0)
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? -opt_reverb_control & 0x7f : DEFAULT_REVERB_SEND_LEVEL;
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return (timidity_reverb < 0)
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? -timidity_reverb & 0x7f : DEFAULT_REVERB_SEND_LEVEL;
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return channel[ch].reverb_level;
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}
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@ -2442,9 +2447,9 @@ int Player::get_chorus_level(int ch)
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if(ISDRUMCHANNEL(ch))
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return 0; /* Not supported drum channel chorus */
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#endif
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if(opt_chorus_control == 1)
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if(timidity_chorus == 1)
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return channel[ch].chorus_level;
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return -opt_chorus_control;
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return -timidity_chorus;
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}
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@ -4337,23 +4342,23 @@ void Player::update_rpn_map(int ch, int addr, int update_now)
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drumflag = 0;
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switch (addr) {
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case NRPN_ADDR_0108: /* Vibrato Rate */
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if (opt_nrpn_vibrato) {
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ctl_cmsg(CMSG_INFO, VERB_NOISY, "Vibrato Rate (CH:%d VAL:%d)", ch, val - 64);
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if (op_nrpn_vibrato) {
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//ctl_cmsg(CMSG_INFO, VERB_NOISY, "Vibrato Rate (CH:%d VAL:%d)", ch, val - 64);
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channel[ch].vibrato_ratio = gs_cnv_vib_rate(val);
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}
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if (update_now)
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adjust_pitch(ch);
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break;
|
||||
case NRPN_ADDR_0109: /* Vibrato Depth */
|
||||
if (opt_nrpn_vibrato) {
|
||||
ctl_cmsg(CMSG_INFO, VERB_NOISY, "Vibrato Depth (CH:%d VAL:%d)", ch, val - 64);
|
||||
if (op_nrpn_vibrato) {
|
||||
//ctl_cmsg(CMSG_INFO, VERB_NOISY, "Vibrato Depth (CH:%d VAL:%d)", ch, val - 64);
|
||||
channel[ch].vibrato_depth = gs_cnv_vib_depth(val);
|
||||
}
|
||||
if (update_now)
|
||||
adjust_pitch(ch);
|
||||
break;
|
||||
case NRPN_ADDR_010A: /* Vibrato Delay */
|
||||
if (opt_nrpn_vibrato) {
|
||||
if (op_nrpn_vibrato) {
|
||||
//ctl_cmsg(CMSG_INFO,VERB_NOISY,"Vibrato Delay (CH:%d VAL:%d)", ch, val);
|
||||
channel[ch].vibrato_delay = gs_cnv_vib_delay(val);
|
||||
}
|
||||
|
@ -4361,13 +4366,13 @@ void Player::update_rpn_map(int ch, int addr, int update_now)
|
|||
adjust_pitch(ch);
|
||||
break;
|
||||
case NRPN_ADDR_0120: /* Filter Cutoff Frequency */
|
||||
if (opt_lpf_def) {
|
||||
ctl_cmsg(CMSG_INFO, VERB_NOISY, "Filter Cutoff (CH:%d VAL:%d)", ch, val - 64);
|
||||
if (timidity_lpf_def) {
|
||||
//ctl_cmsg(CMSG_INFO, VERB_NOISY, "Filter Cutoff (CH:%d VAL:%d)", ch, val - 64);
|
||||
channel[ch].param_cutoff_freq = val - 64;
|
||||
}
|
||||
break;
|
||||
case NRPN_ADDR_0121: /* Filter Resonance */
|
||||
if (opt_lpf_def) {
|
||||
if (timidity_lpf_def) {
|
||||
//ctl_cmsg(CMSG_INFO,VERB_NOISY,"Filter Resonance (CH:%d VAL:%d)", ch, val - 64);
|
||||
channel[ch].param_resonance = val - 64;
|
||||
}
|
||||
|
@ -4777,17 +4782,17 @@ void Player::do_compute_data(int32_t count)
|
|||
memset(buffer_pointer, 0, n);
|
||||
memset(insertion_effect_buffer, 0, n);
|
||||
|
||||
if (opt_reverb_control == 3) {
|
||||
if (timidity_reverb == 3) {
|
||||
rev_max_delay_out = 0x7fffffff; /* disable */
|
||||
} else {
|
||||
rev_max_delay_out = REVERB_MAX_DELAY_OUT;
|
||||
}
|
||||
|
||||
/* are effects valid? / don't supported in mono */
|
||||
channel_reverb = (stereo && (opt_reverb_control == 1
|
||||
|| opt_reverb_control == 3
|
||||
|| (opt_reverb_control < 0 && opt_reverb_control & 0x80)));
|
||||
channel_chorus = (stereo && opt_chorus_control && !opt_surround_chorus);
|
||||
channel_reverb = (stereo && (timidity_reverb == 1
|
||||
|| timidity_reverb == 3
|
||||
|| (timidity_reverb < 0 && timidity_reverb & 0x80)));
|
||||
channel_chorus = (stereo && timidity_chorus && !timidity_surround_chorus);
|
||||
channel_delay = 0;
|
||||
|
||||
/* is EQ valid? */
|
||||
|
@ -4819,7 +4824,7 @@ void Player::do_compute_data(int32_t count)
|
|||
|| channel[i].chorus_level > 0 || channel[i].delay_level > 0
|
||||
|| channel[i].eq_xg.valid
|
||||
|| channel[i].dry_level != 127
|
||||
|| (opt_drum_effect && ISDRUMCHANNEL(i))
|
||||
|| (timidity_drum_effect && ISDRUMCHANNEL(i))
|
||||
|| is_insertion_effect_xg(i)) {
|
||||
vpblist[i] = (int32_t*)(reverb_buffer + buf_index);
|
||||
buf_index += n;
|
||||
|
@ -4827,7 +4832,7 @@ void Player::do_compute_data(int32_t count)
|
|||
vpblist[i] = buffer_pointer;
|
||||
}
|
||||
/* clear buffers of drum-part effect */
|
||||
if (opt_drum_effect && ISDRUMCHANNEL(i)) {
|
||||
if (timidity_drum_effect && ISDRUMCHANNEL(i)) {
|
||||
for (j = 0; j < channel[i].drum_effect_num; j++) {
|
||||
if (channel[i].drum_effect[j].buf != NULL) {
|
||||
memset(channel[i].drum_effect[j].buf, 0, n);
|
||||
|
@ -4847,7 +4852,7 @@ void Player::do_compute_data(int32_t count)
|
|||
if (channel_effect) {
|
||||
flag = 0;
|
||||
ch = voice[i].channel;
|
||||
if (opt_drum_effect && ISDRUMCHANNEL(ch)) {
|
||||
if (timidity_drum_effect && ISDRUMCHANNEL(ch)) {
|
||||
make_drum_effect(ch);
|
||||
note = voice[i].note;
|
||||
for (j = 0; j < channel[ch].drum_effect_num; j++) {
|
||||
|
@ -4896,7 +4901,7 @@ void Player::do_compute_data(int32_t count)
|
|||
int32_t *p;
|
||||
p = vpblist[i];
|
||||
if(p != buffer_pointer) {
|
||||
if (opt_drum_effect && ISDRUMCHANNEL(i)) {
|
||||
if (timidity_drum_effect && ISDRUMCHANNEL(i)) {
|
||||
for (j = 0; j < channel[i].drum_effect_num; j++) {
|
||||
de = &(channel[i].drum_effect[j]);
|
||||
if (de->reverb_send > 0) {
|
||||
|
@ -4963,7 +4968,7 @@ void Player::do_compute_data(int32_t count)
|
|||
int32_t *p;
|
||||
p = vpblist[i];
|
||||
if(p != buffer_pointer && p != insertion_effect_buffer) {
|
||||
if (opt_drum_effect && ISDRUMCHANNEL(i)) {
|
||||
if (timidity_drum_effect && ISDRUMCHANNEL(i)) {
|
||||
for (j = 0; j < channel[i].drum_effect_num; j++) {
|
||||
de = &(channel[i].drum_effect[j]);
|
||||
if (de->reverb_send > 0) {
|
||||
|
@ -5272,21 +5277,21 @@ int Player::play_event(MidiEvent *ev)
|
|||
break;
|
||||
|
||||
case ME_SOFT_PEDAL:
|
||||
if (opt_lpf_def) {
|
||||
if (timidity_lpf_def) {
|
||||
channel[ch].soft_pedal = ev->a;
|
||||
//ctl_cmsg(CMSG_INFO,VERB_NOISY,"Soft Pedal (CH:%d VAL:%d)", ch, channel[ch].soft_pedal);
|
||||
}
|
||||
break;
|
||||
|
||||
case ME_HARMONIC_CONTENT:
|
||||
if (opt_lpf_def) {
|
||||
if (timidity_lpf_def) {
|
||||
channel[ch].param_resonance = ev->a - 64;
|
||||
//ctl_cmsg(CMSG_INFO,VERB_NOISY,"Harmonic Content (CH:%d VAL:%d)", ch, channel[ch].param_resonance);
|
||||
}
|
||||
break;
|
||||
|
||||
case ME_BRIGHTNESS:
|
||||
if (opt_lpf_def) {
|
||||
if (timidity_lpf_def) {
|
||||
channel[ch].param_cutoff_freq = ev->a - 64;
|
||||
//ctl_cmsg(CMSG_INFO,VERB_NOISY,"Brightness (CH:%d VAL:%d)", ch, channel[ch].param_cutoff_freq);
|
||||
}
|
||||
|
@ -5312,21 +5317,21 @@ int Player::play_event(MidiEvent *ev)
|
|||
break;
|
||||
|
||||
case ME_REVERB_EFFECT:
|
||||
if (opt_reverb_control) {
|
||||
if (timidity_reverb) {
|
||||
if (ISDRUMCHANNEL(ch) && get_reverb_level(ch) != ev->a) { channel[ch].drum_effect_flag = 0; }
|
||||
set_reverb_level(ch, ev->a);
|
||||
}
|
||||
break;
|
||||
|
||||
case ME_CHORUS_EFFECT:
|
||||
if (opt_chorus_control)
|
||||
if (timidity_chorus)
|
||||
{
|
||||
if (opt_chorus_control == 1) {
|
||||
if (timidity_chorus == 1) {
|
||||
if (ISDRUMCHANNEL(ch) && channel[ch].chorus_level != ev->a) { channel[ch].drum_effect_flag = 0; }
|
||||
channel[ch].chorus_level = ev->a;
|
||||
}
|
||||
else {
|
||||
channel[ch].chorus_level = -opt_chorus_control;
|
||||
channel[ch].chorus_level = -timidity_chorus;
|
||||
}
|
||||
if (ev->a) {
|
||||
//ctl_cmsg(CMSG_INFO,VERB_NOISY,"Chorus Send (CH:%d LEVEL:%d)", ch, ev->a);
|
||||
|
|
Loading…
Reference in a new issue