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Merge branch 'master' of https://github.com/rheit/zdoom
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@ -61,7 +61,7 @@ EXTERN_CVAR(Int, vid_renderer)
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FDynamicColormap *F3DFloor::GetColormap()
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{
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// If there's no fog in either model or target sector this is easy and fast.
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if ((target->ColorMap->Fade == 0 && model->ColorMap->Fade == 0) || (flags & FF_FADEWALLS))
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if ((target->ColorMap->Fade == 0 && model->ColorMap->Fade == 0) || (flags & (FF_FADEWALLS|FF_FOG)))
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{
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return model->ColorMap;
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}
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