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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
Minor tweaking
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parent
9b98c4d512
commit
6d295a25c2
2 changed files with 55 additions and 19 deletions
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@ -37,6 +37,8 @@
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#include "r_poly_triangle.h"
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#include "r_draw_rgba.h"
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CVAR(Bool, r_debug_trisetup, false, 0);
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int PolyTriangleDrawer::viewport_x;
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int PolyTriangleDrawer::viewport_y;
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int PolyTriangleDrawer::viewport_width;
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@ -94,11 +96,14 @@ void PolyTriangleDrawer::draw_arrays(const PolyDrawArgs &drawargs, WorkerThreadD
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drawfuncs[num_drawfuncs++] = drawargs.subsectorTest ? &ScreenTriangle::SetupSubsector : &ScreenTriangle::SetupNormal;
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if (!r_debug_trisetup) // For profiling how much time is spent in setup vs drawal
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{
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int bmode = (int)drawargs.blendmode;
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if (drawargs.writeColor && drawargs.texturePixels)
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drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriDraw32[bmode] : llvm->TriDraw8[bmode];
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else if (drawargs.writeColor)
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drawfuncs[num_drawfuncs++] = dest_bgra ? llvm->TriFill32[bmode] : llvm->TriFill8[bmode];
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}
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if (drawargs.writeStencil)
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drawfuncs[num_drawfuncs++] = &ScreenTriangle::StencilWrite;
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@ -793,6 +798,9 @@ void ScreenTriangle::SetupNormal(const TriDrawTriangleArgs *args, WorkerThreadDa
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span->Length = 0;
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}
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if (mask0 == 0 && mask1 == 0)
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continue;
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partial->X = x;
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partial->Y = y;
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partial->Mask0 = mask0;
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@ -997,6 +1005,9 @@ void ScreenTriangle::SetupSubsector(const TriDrawTriangleArgs *args, WorkerThrea
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span->Length = 0;
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}
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if (mask0 == 0 && mask1 == 0)
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continue;
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partial->X = x;
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partial->Y = y;
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partial->Mask0 = mask0;
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@ -1083,6 +1094,9 @@ void ScreenTriangle::SetupSubsector(const TriDrawTriangleArgs *args, WorkerThrea
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span->Length = 0;
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}
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if (mask0 == 0 && mask1 == 0)
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continue;
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partial->X = x;
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partial->Y = y;
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partial->Mask0 = mask0;
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@ -111,16 +111,38 @@ void DrawTriangleCodegen::DrawFullSpans()
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SSAInt lightnext = FRACUNIT - SSAInt(SSAFloat::clamp(shade - SSAFloat::MIN(SSAFloat(24.0f), globVis * blockPosX.W) / 32.0f, SSAFloat(0.0f), SSAFloat(31.0f / 32.0f)) * (float)FRACUNIT, true);
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SSAInt lightstep = (lightnext - lightpos) / 8;
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for (int ix = 0; ix < 8; ix++)
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{
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if (truecolor)
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{
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currentlight = is_fixed_light.select(light, lightpos >> 8);
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for (int ix = 0; ix < 8; ix += 4)
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{
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SSAUBytePtr destptr = dest[(x * 8 + ix) * 4];
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destptr.store_vec4ub(ProcessPixel32(destptr.load_vec4ub(false), varyingPos));
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SSAVec16ub pixels16 = destptr.load_unaligned_vec16ub(false);
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SSAVec8s pixels8hi = SSAVec8s::extendhi(pixels16);
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SSAVec8s pixels8lo = SSAVec8s::extendlo(pixels16);
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SSAVec4i pixels[4] =
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{
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SSAVec4i::extendlo(pixels8lo),
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SSAVec4i::extendhi(pixels8lo),
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SSAVec4i::extendlo(pixels8hi),
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SSAVec4i::extendhi(pixels8hi)
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};
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for (int sse = 0; sse < 4; sse++)
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{
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currentlight = is_fixed_light.select(light, lightpos >> 8);
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pixels[sse] = ProcessPixel32(pixels[sse], varyingPos);
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for (int j = 0; j < TriVertex::NumVarying; j++)
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varyingPos[j] = varyingPos[j] + varyingStep[j];
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lightpos = lightpos + lightstep;
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}
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destptr.store_unaligned_vec16ub(SSAVec16ub(SSAVec8s(pixels[0], pixels[1]), SSAVec8s(pixels[2], pixels[3])));
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}
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}
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else
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{
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for (int ix = 0; ix < 8; ix++)
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{
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currentlight = is_fixed_light.select(light, lightpos >> 8);
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SSAInt colormapindex = SSAInt::MIN((256 - currentlight) * 32 / 256, SSAInt(31));
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@ -128,12 +150,12 @@ void DrawTriangleCodegen::DrawFullSpans()
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SSAUBytePtr destptr = dest[(x * 8 + ix)];
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destptr.store(ProcessPixel8(destptr.load(false).zext_int(), varyingPos).trunc_ubyte());
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}
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for (int j = 0; j < TriVertex::NumVarying; j++)
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varyingPos[j] = varyingPos[j] + varyingStep[j];
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lightpos = lightpos + lightstep;
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}
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}
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for (int j = 0; j < TriVertex::NumVarying; j++)
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stack_varyingPos[j].store(varyingPos[j]);
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