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SVN r179 (trunk)
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3 changed files with 6 additions and 3 deletions
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@ -113,7 +113,7 @@ $(OBJDIR)/%.o:
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# Hi, you Linux people. This works with Makefile.mingw, so i assume it works here too.
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# This file needs special handling so that it actually gets compiled with SSE2 support.
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$(OBJDIR)/nodebuild_classify_sse2.o: nodebuild_classify_sse2.cpp
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$(OBJDIR)/nodebuild_classify_sse2.o: src/nodebuild_classify_sse2.cpp
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$(CXX) $(CXXFLAGS) -msse2 -mfpmath=sse -c -o $@ $<
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# start a new instance of make after dependency files have been made
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@ -1,3 +1,6 @@
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June 7, 2006 (Changes by Graf Zahl)
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- Fixed: A_CustomPunch didn't use the range parameter correctly.
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June 6, 2006
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- Integrated recent ZDBSP improvements into the internal nodebuilder:
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- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
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@ -868,7 +868,8 @@ void A_CustomPunch (AActor *self)
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if (!norandom) Damage *= (pr_cwpunch()%8+1);
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angle = self->angle + (pr_cwpunch.Random2() << 18);
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pitch = P_AimLineAttack (self, angle, MELEERANGE);
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if (Range == 0) Range = MELEERANGE;
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pitch = P_AimLineAttack (self, angle, Range);
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// only use ammo when actually hitting something!
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if (UseAmmo && linetarget && weapon)
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@ -879,7 +880,6 @@ void A_CustomPunch (AActor *self)
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PuffType = PClass::FindClass(PuffTypeName);
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if (!PuffType) PuffType=RUNTIME_CLASS(ABulletPuff);
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if (Range == 0) Range = MELEERANGE;
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P_LineAttack (self, angle, Range, pitch, Damage, GetDefaultByType(PuffType)->DamageType, PuffType);
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// turn to face target
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