Draw a rect where the voxels would be

This commit is contained in:
Magnus Norddahl 2016-12-25 11:07:50 +01:00
parent 5ec989d563
commit 66b9e2208d
5 changed files with 161 additions and 9 deletions

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@ -826,6 +826,7 @@ set( FASTMATH_PCH_SOURCES
r_segs.cpp
r_sky.cpp
r_things.cpp
r_voxel.cpp
r_walldraw.cpp
s_advsound.cpp
s_environment.cpp

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@ -65,6 +65,7 @@
#include "r_data/voxels.h"
#include "p_local.h"
#include "p_maputl.h"
#include "r_voxel.h"
EXTERN_CVAR(Bool, st_scale)
EXTERN_CVAR(Bool, r_shadercolormaps)
@ -691,9 +692,9 @@ void R_WallSpriteColumn ()
rw_light += rw_lightstep;
}
#if 0
void R_DrawVisVoxel(vissprite_t *spr, int minslabz, int maxslabz, short *cliptop, short *clipbot)
{
#if 0
int flags = 0;
// Do setup for blending.
@ -761,8 +762,8 @@ void R_DrawVisVoxel(vissprite_t *spr, int minslabz, int maxslabz, short *cliptop
R_FinishSetPatchStyle();
NetUpdate();
#endif
}
#endif
//
// R_ProjectSprite
@ -2842,12 +2843,12 @@ inline int sgn(int v)
return v < 0 ? -1 : v > 0 ? 1 : 0;
}
#if 0
void R_DrawVoxel(const FVector3 &globalpos, FAngle viewangle,
const FVector3 &dasprpos, DAngle dasprang,
fixed_t daxscale, fixed_t dayscale, FVoxel *voxobj,
FSWColormap *colormap, int colormapnum, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags)
{
#if 0
int i, j, k, x, y, syoff, ggxstart, ggystart, nxoff;
fixed_t cosang, sinang, sprcosang, sprsinang;
int backx, backy, gxinc, gyinc;
@ -3175,8 +3176,8 @@ void R_DrawVoxel(const FVector3 &globalpos, FAngle viewangle,
}
}
}
#endif
}
#endif
//==========================================================================
//

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@ -144,11 +144,6 @@ void R_CheckOffscreenBuffer(int width, int height, bool spansonly);
enum { DVF_OFFSCREEN = 1, DVF_SPANSONLY = 2, DVF_MIRRORED = 4 };
void R_DrawVoxel(const FVector3 &viewpos, FAngle viewangle,
const FVector3 &sprpos, DAngle dasprang,
fixed_t daxscale, fixed_t dayscale, struct FVoxel *voxobj,
FSWColormap *colormap, int colormapnum, short *daumost, short *dadmost, int minslabz, int maxslabz, int flags);
void R_ClipVisSprite (vissprite_t *vis, int xl, int xh);
}

124
src/r_voxel.cpp Normal file
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@ -0,0 +1,124 @@
/*
** Voxel rendering
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include <stdlib.h>
#include "templates.h"
#include "doomdef.h"
#include "sbar.h"
#include "r_data/r_translate.h"
#include "r_data/colormaps.h"
#include "r_data/voxels.h"
#include "r_data/sprites.h"
#include "d_net.h"
#include "po_man.h"
#include "r_things.h"
#include "r_draw.h"
#include "r_thread.h"
#include "r_utility.h"
#include "r_main.h"
#include "r_voxel.h"
namespace swrenderer
{
void R_DrawVisVoxel(vissprite_t *sprite, int minZ, int maxZ, short *cliptop, short *clipbottom)
{
R_SetColorMapLight(sprite->Style.BaseColormap, 0, sprite->Style.ColormapNum << FRACBITS);
bool visible = R_SetPatchStyle(sprite->Style.RenderStyle, sprite->Style.Alpha, sprite->Translation, sprite->FillColor);
if (!visible)
return;
FVector3 view_origin = sprite->pa.vpos;
FAngle view_angle = sprite->pa.vang;
DVector3 sprite_origin = { sprite->gpos.X, sprite->gpos.Y, sprite->gpos.Z };
DAngle sprite_angle = sprite->Angle;
double sprite_xscale = FIXED2DBL(sprite->xscale);
double sprite_yscale = sprite->yscale;
FVoxel *voxel = sprite->voxel;
int miplevel = 0;//voxel->NumMips;
const FVoxelMipLevel &mip = voxel->Mips[miplevel];
if (mip.SlabData == nullptr)
return;
/*
double spriteSin = sprite_angle.Sin();
double spriteCos = sprite_angle.Cos();
double pivotX = (mip.Pivot.X * spriteSin - mip.Pivot.Y * spriteCos);
double pivotY = (mip.Pivot.X * spriteCos + mip.Pivot.Y * spriteSin);
double pivotZ = -mip.Pivot.Z;
*/
R_FillBox(sprite_origin, 5.0 * sprite_xscale, 5.0 * sprite_yscale, 16, cliptop, clipbottom, false, false);
}
void R_FillBox(DVector3 origin, double extentX, double extentY, int color, short *cliptop, short *clipbottom, bool viewspace, bool pixelstretch)
{
double viewX, viewY, viewZ;
if (viewspace)
{
viewX = origin.X;
viewY = origin.Y;
viewZ = origin.Z;
}
else // world space
{
double translatedX = origin.X - ViewPos.X;
double translatedY = origin.Y - ViewPos.Y;
double translatedZ = origin.Z - ViewPos.Z;
viewX = translatedX * ViewSin - translatedY * ViewCos;
viewY = translatedZ;
viewZ = translatedX * ViewTanCos + translatedY * ViewTanSin;
}
if (viewZ < 0.01f)
return;
double screenX = CenterX + viewX / viewZ * CenterX;
double screenY = CenterY - viewY / viewZ * InvZtoScale;
double screenExtentX = extentX / viewZ * CenterX;
double screenExtentY = pixelstretch ? screenExtentX * YaspectMul : screenExtentX;
int x1 = MAX((int)(screenX - screenExtentX), 0);
int x2 = MIN((int)(screenX + screenExtentX + 0.5f), viewwidth - 1);
int y1 = MAX((int)(screenY - screenExtentY), 0);
int y2 = MIN((int)(screenY + screenExtentY + 0.5f), viewheight - 1);
int pixelsize = r_swtruecolor ? 4 : 1;
if (y1 < y2)
{
for (int x = x1; x < x2; x++)
{
int columnY1 = MAX(y1, (int)cliptop[x]);
int columnY2 = MIN(y2, (int)clipbottom[x]);
if (columnY1 < columnY2)
{
using namespace drawerargs;
dc_dest = dc_destorg + (dc_pitch * columnY1 + x) * pixelsize;
dc_color = color;
dc_count = columnY2 - columnY1;
R_FillColumn();
}
}
}
}
}

31
src/r_voxel.h Normal file
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@ -0,0 +1,31 @@
/*
** Voxel rendering
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
namespace swrenderer
{
struct vissprite_t;
void R_DrawVisVoxel(vissprite_t *sprite, int minZ, int maxZ, short *cliptop, short *clipbottom);
void R_FillBox(DVector3 origin, double extentX, double extentY, int color, short *cliptop, short *clipbottom, bool viewspace, bool pixelstretch);
}