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Add normals to decals
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@ -316,6 +316,8 @@ void GLWall::DrawDecal(DBaseDecal *decal)
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gl_RenderState.SetFog(0,-1);
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gl_RenderState.SetFog(0,-1);
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}
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}
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gl_RenderState.SetNormal(glseg.Normal());
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FQuadDrawer qd;
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FQuadDrawer qd;
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for (i = 0; i < 4; i++)
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for (i = 0; i < 4; i++)
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{
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{
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