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Avoid duplication of member in OpenGL software framebuffer class
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@ -454,7 +454,9 @@ private:
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int TrueHeight;
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int PixelDoubling;
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float Gamma;
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#ifdef _WIN32
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bool UpdatePending;
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#endif // _WIN32
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bool NeedPalUpdate;
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bool NeedGammaUpdate;
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LTRBRect BlendingRect;
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