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- added explicit setter functions for the count and link flags so that A_ChangeFlag and A_SetFlag can be deprecated.
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4 changed files with 79 additions and 2 deletions
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@ -4852,6 +4852,74 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckFlag)
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}
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//===========================================================================
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//
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// A_ChangeCountFlags (needed, because these flags affect global counters)
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ChangeLinkFlags)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_INT_OPT(blockmap) { blockmap = -1; }
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PARAM_INT_OPT(sector) { sector = -1; }
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self->UnlinkFromWorld();
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if (blockmap != -1)
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{
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if (blockmap == 0) self->flags &= MF_NOBLOCKMAP;
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else self->flags |= MF_NOBLOCKMAP;
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}
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if (sector != -1)
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{
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if (sector == 0) self->flags &= MF_NOSECTOR;
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else self->flags |= MF_NOSECTOR;
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}
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self->LinkToWorld();
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return 0;
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}
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//===========================================================================
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//
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// A_ChangeCountFlags (needed, because these flags affect global counters)
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_ChangeCountFlags)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_INT_OPT(kill) { kill = -1; }
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PARAM_INT_OPT(item) { item = -1; }
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PARAM_INT_OPT(secret) { secret = -1; }
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if (self->CountsAsKill() && self->health > 0) --level.total_monsters;
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if (self->flags & MF_COUNTITEM) --level.total_items;
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if (self->flags5 & MF5_COUNTSECRET) --level.total_secrets;
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if (kill != -1)
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{
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if (kill == 0) self->flags &= MF_COUNTKILL;
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else self->flags |= MF_COUNTKILL;
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}
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if (item != -1)
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{
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if (item == 0) self->flags &= MF_COUNTITEM;
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else self->flags |= MF_COUNTITEM;
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}
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if (secret != -1)
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{
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if (secret == 0) self->flags5 &= MF5_COUNTSECRET;
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else self->flags5 |= MF5_COUNTSECRET;
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}
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if (self->CountsAsKill() && self->health > 0) ++level.total_monsters;
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if (self->flags & MF_COUNTITEM) ++level.total_items;
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if (self->flags5 & MF5_COUNTSECRET) ++level.total_secrets;
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return 0;
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}
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//===========================================================================
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//
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// A_RaiseMaster
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