mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
This commit is contained in:
commit
65122ed19e
27 changed files with 954 additions and 708 deletions
|
@ -729,7 +729,7 @@ void D_WriteUserInfoStrings (int pnum, BYTE **stream, bool compact)
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break;
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case NAME_Skin:
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*stream += sprintf(*((char **)stream), "\\%s", D_EscapeUserInfo(skins[info->GetSkin()].name).GetChars());
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*stream += sprintf(*((char **)stream), "\\%s", D_EscapeUserInfo(Skins[info->GetSkin()].Name).GetChars());
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break;
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default:
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@ -828,7 +828,7 @@ void D_ReadUserInfoStrings (int pnum, BYTE **stream, bool update)
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players[pnum].mo->state->sprite ==
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GetDefaultByType (players[pnum].cls)->SpawnState->sprite)
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{ // Only change the sprite if the player is using a standard one
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players[pnum].mo->sprite = skins[info->GetSkin()].sprite;
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players[pnum].mo->sprite = Skins[info->GetSkin()].sprite;
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}
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}
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// Rebuild translation in case the new skin uses a different range
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@ -898,7 +898,7 @@ void WriteUserInfo(FSerializer &arc, userinfo_t &info)
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switch (pair->Key.GetIndex())
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{
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case NAME_Skin:
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string = skins[info.GetSkin()].name;
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string = Skins[info.GetSkin()].Name;
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break;
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case NAME_PlayerClass:
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@ -986,7 +986,7 @@ CCMD (playerinfo)
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// Print special info
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Printf("%20s: %s\n", "Name", ui->GetName());
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Printf("%20s: %s (%d)\n", "Team", ui->GetTeam() == TEAM_NONE ? "None" : Teams[ui->GetTeam()].GetName(), ui->GetTeam());
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Printf("%20s: %s (%d)\n", "Skin", skins[ui->GetSkin()].name, ui->GetSkin());
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Printf("%20s: %s (%d)\n", "Skin", Skins[ui->GetSkin()].Name.GetChars(), ui->GetSkin());
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Printf("%20s: %s (%d)\n", "Gender", GenderNames[ui->GetGender()], ui->GetGender());
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Printf("%20s: %s (%d)\n", "PlayerClass",
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ui->GetPlayerClassNum() == -1 ? "Random" : ui->GetPlayerClassType()->DisplayName.GetChars(),
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@ -297,6 +297,11 @@ struct userinfo_t : TMap<FName,FBaseCVar *>
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return aim;
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}
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}
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// Same but unfiltered.
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double GetAutoaim() const
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{
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return *static_cast<FFloatCVar *>(*CheckKey(NAME_Autoaim));
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}
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const char *GetName() const
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{
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return *static_cast<FStringCVar *>(*CheckKey(NAME_Name));
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@ -1695,7 +1695,7 @@ static void G_QueueBody (AActor *body)
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{
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// Apply skin's scale to actor's scale, it will be lost otherwise
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const AActor *const defaultActor = body->GetDefault();
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const FPlayerSkin &skin = skins[skinidx];
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const FPlayerSkin &skin = Skins[skinidx];
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body->Scale.X *= skin.Scale.X / defaultActor->Scale.X;
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body->Scale.Y *= skin.Scale.Y / defaultActor->Scale.Y;
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@ -298,7 +298,7 @@ bool P_UndoPlayerMorph (player_t *activator, player_t *player, int unmorphflag,
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// If a custom skin was in use, then reload it
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// or else the base skin for the player class.
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if ((unsigned int)player->userinfo.GetSkin() >= PlayerClasses.Size () &&
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(size_t)player->userinfo.GetSkin() < numskins)
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(unsigned)player->userinfo.GetSkin() < Skins.Size())
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{
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skinindex = player->userinfo.GetSkin();
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@ -489,7 +489,7 @@ FTexture *FMugShot::GetFace(player_t *player, const char *default_face, int accu
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if (CurrentState != NULL)
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{
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int skin = player->userinfo.GetSkin();
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const char *skin_face = (stateflags & FMugShot::CUSTOM) ? nullptr : (player->morphTics ? ((APlayerPawn*)GetDefaultByType(player->MorphedPlayerClass))->Face.GetChars() : skins[skin].face);
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const char *skin_face = (stateflags & FMugShot::CUSTOM) ? nullptr : (player->morphTics ? ((APlayerPawn*)GetDefaultByType(player->MorphedPlayerClass))->Face.GetChars() : Skins[skin].Face.GetChars());
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return CurrentState->GetCurrentFrameTexture(default_face, skin_face, level, angle);
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}
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return NULL;
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@ -50,6 +50,7 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, Armor2Percent)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, ArmorIcon1)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, ArmorIcon2)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, gametype)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, norandomplayerclass)
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const char *GameNames[17] =
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@ -593,7 +593,7 @@ void DIntermissionScreenCast::Drawer ()
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if (!(mDefaults->flags4 & MF4_NOSKIN) &&
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mDefaults->SpawnState != NULL && caststate->sprite == mDefaults->SpawnState->sprite &&
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mClass->IsDescendantOf(RUNTIME_CLASS(APlayerPawn)) &&
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skins != NULL)
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Skins.Size() > 0)
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{
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// Only use the skin sprite if this class has not been removed from the
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// PlayerClasses list.
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@ -601,7 +601,7 @@ void DIntermissionScreenCast::Drawer ()
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{
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if (PlayerClasses[i].Type == mClass)
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{
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FPlayerSkin *skin = &skins[players[consoleplayer].userinfo.GetSkin()];
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FPlayerSkin *skin = &Skins[players[consoleplayer].userinfo.GetSkin()];
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castsprite = skin->sprite;
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if (!(mDefaults->flags4 & MF4_NOSKIN))
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@ -630,7 +630,11 @@ void M_SetMenu(FName menu, int param)
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if (cls == nullptr) cls = PClass::FindClass("ListMenu");
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DListMenu *newmenu = (DListMenu *)cls->CreateNew();
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newmenu->Init(DMenu::CurrentMenu, ld);
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IFVIRTUALPTRNAME(newmenu, "OptionMenu", Init)
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{
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VMValue params[3] = { newmenu, DMenu::CurrentMenu, ld };
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GlobalVMStack.Call(func, params, 3, nullptr, 0);
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}
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M_ActivateMenu(newmenu);
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}
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}
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@ -48,8 +48,6 @@
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#include "r_data/r_translate.h"
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#include "v_text.h"
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EXTERN_CVAR (String, playerclass)
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EXTERN_CVAR (String, name)
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EXTERN_CVAR(Int, team)
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EXTERN_CVAR(Float, autoaim)
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EXTERN_CVAR(Bool, neverswitchonpickup)
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@ -61,365 +59,42 @@ EXTERN_CVAR (Bool, cl_run)
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//
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//=============================================================================
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class DPlayerMenu : public DListMenu
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DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorChanged)
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{
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DECLARE_CLASS(DPlayerMenu, DListMenu)
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int PlayerClassIndex;
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FPlayerClass *PlayerClass;
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TArray<int> PlayerColorSets;
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TArray<int> PlayerSkins;
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int mRotation;
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void PickPlayerClass ();
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void UpdateColorsets();
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void UpdateSkins();
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void UpdateTranslation();
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void SendNewColor (int red, int green, int blue);
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void PlayerNameChanged(DMenuItemBase *li);
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void ColorSetChanged (DMenuItemBase *li);
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void ClassChanged (DMenuItemBase *li);
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void AutoaimChanged (DMenuItemBase *li);
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void SkinChanged (DMenuItemBase *li);
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public:
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DPlayerMenu() {}
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void Init(DMenu *parent, DListMenuDescriptor *desc);
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bool Responder (event_t *ev);
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bool MenuEvent (int mkey, bool fromcontroller);
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bool MouseEvent(int type, int x, int y);
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void Ticker ();
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void Drawer ();
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};
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IMPLEMENT_CLASS(DPlayerMenu, false, false)
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//=============================================================================
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//
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//
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//
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//=============================================================================
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enum EPDFlags
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{
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ListMenuItemPlayerDisplay_PDF_ROTATION = 0x10001,
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ListMenuItemPlayerDisplay_PDF_SKIN = 0x10002,
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ListMenuItemPlayerDisplay_PDF_CLASS = 0x10003,
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ListMenuItemPlayerDisplay_PDF_MODE = 0x10004,
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ListMenuItemPlayerDisplay_PDF_TRANSLATE = 0x10005,
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};
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void DPlayerMenu::Init(DMenu *parent, DListMenuDescriptor *desc)
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{
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DMenuItemBase *li;
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Super::Init(parent, desc);
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PickPlayerClass();
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mRotation = 0;
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li = GetItem(NAME_Playerdisplay);
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if (li != NULL)
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{
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li->SetValue(ListMenuItemPlayerDisplay_PDF_ROTATION, 0);
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li->SetValue(ListMenuItemPlayerDisplay_PDF_MODE, 1);
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li->SetValue(ListMenuItemPlayerDisplay_PDF_TRANSLATE, 1);
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li->SetValue(ListMenuItemPlayerDisplay_PDF_CLASS, players[consoleplayer].userinfo.GetPlayerClassNum());
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if (PlayerClass != NULL && !(GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN) &&
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players[consoleplayer].userinfo.GetPlayerClassNum() != -1)
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{
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li->SetValue(ListMenuItemPlayerDisplay_PDF_SKIN, players[consoleplayer].userinfo.GetSkin());
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}
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}
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li = GetItem(NAME_Playerbox);
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if (li != NULL)
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{
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li->SetString(0, name);
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}
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li = GetItem(NAME_Team);
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if (li != NULL)
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{
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li->SetString(0, "None");
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for(unsigned i=0;i<Teams.Size(); i++)
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{
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li->SetString(i+1, Teams[i].GetName());
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}
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li->SetValue(0, team == TEAM_NONE? 0 : team + 1);
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}
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int mycolorset = players[consoleplayer].userinfo.GetColorSet();
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int color = players[consoleplayer].userinfo.GetColor();
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UpdateColorsets();
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li = GetItem(NAME_Red);
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if (li != NULL)
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{
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li->Enable(mycolorset == -1);
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li->SetValue(0, RPART(color));
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}
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li = GetItem(NAME_Green);
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if (li != NULL)
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{
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li->Enable(mycolorset == -1);
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li->SetValue(0, GPART(color));
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}
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li = GetItem(NAME_Blue);
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if (li != NULL)
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{
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li->Enable(mycolorset == -1);
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li->SetValue(0, BPART(color));
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}
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li = GetItem(NAME_Class);
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if (li != NULL)
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{
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if (PlayerClasses.Size() == 1)
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{
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li->SetString(0, GetPrintableDisplayName(PlayerClasses[0].Type));
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li->SetValue(0, 0);
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}
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else
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{
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// [XA] Remove the "Random" option if the relevant gameinfo flag is set.
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if(!gameinfo.norandomplayerclass)
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li->SetString(0, "Random");
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for(unsigned i=0; i< PlayerClasses.Size(); i++)
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{
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const char *cls = GetPrintableDisplayName(PlayerClasses[i].Type);
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li->SetString(gameinfo.norandomplayerclass ? i : i+1, cls);
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}
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int pclass = players[consoleplayer].userinfo.GetPlayerClassNum();
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li->SetValue(0, gameinfo.norandomplayerclass && pclass >= 0 ? pclass : pclass + 1);
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}
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}
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UpdateSkins();
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li = GetItem(NAME_Gender);
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if (li != NULL)
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{
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li->SetValue(0, players[consoleplayer].userinfo.GetGender());
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}
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li = GetItem(NAME_Autoaim);
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if (li != NULL)
|
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{
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li->SetValue(0, (int)autoaim);
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}
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|
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li = GetItem(NAME_Switch);
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if (li != NULL)
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{
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li->SetValue(0, neverswitchonpickup);
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}
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li = GetItem(NAME_AlwaysRun);
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if (li != NULL)
|
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{
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li->SetValue(0, cl_run);
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}
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|
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if (mDesc->mSelectedItem < 0) mDesc->mSelectedItem = 1;
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|
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}
|
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|
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//=============================================================================
|
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//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
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bool DPlayerMenu::Responder (event_t *ev)
|
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{
|
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if (ev->type == EV_GUI_Event && ev->subtype == EV_GUI_Char && ev->data1 == ' ')
|
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{
|
||||
// turn the player sprite around
|
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mRotation = 8 - mRotation;
|
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DMenuItemBase *li = GetItem(NAME_Playerdisplay);
|
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if (li != NULL)
|
||||
{
|
||||
li->SetValue(ListMenuItemPlayerDisplay_PDF_ROTATION, mRotation);
|
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}
|
||||
return true;
|
||||
}
|
||||
return Super::Responder(ev);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::UpdateTranslation()
|
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{
|
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int PlayerColor = players[consoleplayer].userinfo.GetColor();
|
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int PlayerSkin = players[consoleplayer].userinfo.GetSkin();
|
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int PlayerColorset = players[consoleplayer].userinfo.GetColorSet();
|
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|
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if (PlayerClass != NULL)
|
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{
|
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PlayerSkin = R_FindSkin (skins[PlayerSkin].name, int(PlayerClass - &PlayerClasses[0]));
|
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R_GetPlayerTranslation(PlayerColor, GetColorSet(PlayerClass->Type, PlayerColorset),
|
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&skins[PlayerSkin], translationtables[TRANSLATION_Players][MAXPLAYERS]);
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
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void DPlayerMenu::PickPlayerClass()
|
||||
{
|
||||
|
||||
/*
|
||||
// What's the point of this? Aren't we supposed to edit the
|
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// userinfo?
|
||||
if (players[consoleplayer].mo != NULL)
|
||||
{
|
||||
PlayerClassIndex = players[consoleplayer].CurrentPlayerClass;
|
||||
}
|
||||
else
|
||||
*/
|
||||
{
|
||||
int pclass = 0;
|
||||
// [GRB] Pick a class from player class list
|
||||
if (PlayerClasses.Size () > 1)
|
||||
{
|
||||
pclass = players[consoleplayer].userinfo.GetPlayerClassNum();
|
||||
|
||||
if (pclass < 0)
|
||||
{
|
||||
pclass = (MenuTime>>7) % PlayerClasses.Size ();
|
||||
}
|
||||
}
|
||||
PlayerClassIndex = pclass;
|
||||
}
|
||||
PlayerClass = &PlayerClasses[PlayerClassIndex];
|
||||
UpdateTranslation();
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::SendNewColor (int red, int green, int blue)
|
||||
PARAM_SELF_PROLOGUE(DListMenu);
|
||||
PARAM_INT(r);
|
||||
PARAM_INT(g);
|
||||
PARAM_INT(b);
|
||||
// only allow if the menu is active to prevent abuse.
|
||||
if (self == DMenu::CurrentMenu)
|
||||
{
|
||||
char command[24];
|
||||
|
||||
players[consoleplayer].userinfo.ColorChanged(MAKERGB(red,green,blue));
|
||||
mysnprintf (command, countof(command), "color \"%02x %02x %02x\"", red, green, blue);
|
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players[consoleplayer].userinfo.ColorChanged(MAKERGB(r, g, b));
|
||||
mysnprintf(command, countof(command), "color \"%02x %02x %02x\"", r, g, b);
|
||||
C_DoCommand(command);
|
||||
UpdateTranslation();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
// access to the player config is done natively, so that broader access
|
||||
// functions do not need to be exported.
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::UpdateColorsets()
|
||||
{
|
||||
DMenuItemBase *li = GetItem(NAME_Color);
|
||||
if (li != NULL)
|
||||
{
|
||||
int sel = 0;
|
||||
EnumColorSets(PlayerClass->Type, &PlayerColorSets);
|
||||
li->SetString(0, "Custom");
|
||||
for(unsigned i=0;i<PlayerColorSets.Size(); i++)
|
||||
{
|
||||
FPlayerColorSet *colorset = GetColorSet(PlayerClass->Type, PlayerColorSets[i]);
|
||||
li->SetString(i+1, colorset->Name);
|
||||
}
|
||||
int mycolorset = players[consoleplayer].userinfo.GetColorSet();
|
||||
if (mycolorset != -1)
|
||||
{
|
||||
for(unsigned i=0;i<PlayerColorSets.Size(); i++)
|
||||
{
|
||||
if (PlayerColorSets[i] == mycolorset)
|
||||
{
|
||||
sel = i+1;
|
||||
}
|
||||
}
|
||||
}
|
||||
li->SetValue(0, sel);
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::UpdateSkins()
|
||||
{
|
||||
int sel = 0;
|
||||
int skin;
|
||||
DMenuItemBase *li = GetItem(NAME_Skin);
|
||||
if (li != NULL)
|
||||
{
|
||||
if (GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN ||
|
||||
players[consoleplayer].userinfo.GetPlayerClassNum() == -1)
|
||||
{
|
||||
li->SetString(0, "Base");
|
||||
li->SetValue(0, 0);
|
||||
skin = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayerSkins.Clear();
|
||||
for(int i=0;i<(int)numskins; i++)
|
||||
{
|
||||
if (PlayerClass->CheckSkin(i))
|
||||
{
|
||||
int j = PlayerSkins.Push(i);
|
||||
li->SetString(j, skins[i].name);
|
||||
if (players[consoleplayer].userinfo.GetSkin() == i)
|
||||
{
|
||||
sel = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
li->SetValue(0, sel);
|
||||
skin = PlayerSkins[sel];
|
||||
}
|
||||
li = GetItem(NAME_Playerdisplay);
|
||||
if (li != NULL)
|
||||
{
|
||||
li->SetValue(ListMenuItemPlayerDisplay_PDF_SKIN, skin);
|
||||
}
|
||||
}
|
||||
UpdateTranslation();
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::PlayerNameChanged(DMenuItemBase *li)
|
||||
{
|
||||
char pp[MAXPLAYERNAME+1];
|
||||
const char *p;
|
||||
if (li->GetString(0, pp, MAXPLAYERNAME))
|
||||
DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DListMenu);
|
||||
PARAM_STRING(s);
|
||||
const char *pp = s;
|
||||
FString command("name \"");
|
||||
|
||||
if (self == DMenu::CurrentMenu)
|
||||
{
|
||||
// Escape any backslashes or quotation marks before sending the name to the console.
|
||||
for (p = pp; *p != '\0'; ++p)
|
||||
for (auto p = pp; *p != '\0'; ++p)
|
||||
{
|
||||
if (*p == '"' || *p == '\\')
|
||||
{
|
||||
|
@ -430,6 +105,7 @@ void DPlayerMenu::PlayerNameChanged(DMenuItemBase *li)
|
|||
command << '"';
|
||||
C_DoCommand(command);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -438,31 +114,18 @@ void DPlayerMenu::PlayerNameChanged(DMenuItemBase *li)
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::ColorSetChanged (DMenuItemBase *li)
|
||||
DEFINE_ACTION_FUNCTION(DPlayerMenu, ColorSetChanged)
|
||||
{
|
||||
int sel;
|
||||
|
||||
if (li->GetValue(0, &sel))
|
||||
PARAM_SELF_PROLOGUE(DListMenu);
|
||||
PARAM_INT(sel);
|
||||
if (self == DMenu::CurrentMenu)
|
||||
{
|
||||
int mycolorset = -1;
|
||||
|
||||
if (sel > 0) mycolorset = PlayerColorSets[sel-1];
|
||||
|
||||
DMenuItemBase *red = GetItem(NAME_Red);
|
||||
DMenuItemBase *green = GetItem(NAME_Green);
|
||||
DMenuItemBase *blue = GetItem(NAME_Blue);
|
||||
|
||||
// disable the sliders if a valid colorset is selected
|
||||
if (red != NULL) red->Enable(mycolorset == -1);
|
||||
if (green != NULL) green->Enable(mycolorset == -1);
|
||||
if (blue != NULL) blue->Enable(mycolorset == -1);
|
||||
|
||||
players[consoleplayer].userinfo.ColorSetChanged(sel);
|
||||
char command[24];
|
||||
players[consoleplayer].userinfo.ColorSetChanged(mycolorset);
|
||||
mysnprintf(command, countof(command), "colorset %d", mycolorset);
|
||||
mysnprintf(command, countof(command), "colorset %d", sel);
|
||||
C_DoCommand(command);
|
||||
UpdateTranslation();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -471,63 +134,36 @@ void DPlayerMenu::ColorSetChanged (DMenuItemBase *li)
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::ClassChanged (DMenuItemBase *li)
|
||||
DEFINE_ACTION_FUNCTION(DPlayerMenu, ClassChanged)
|
||||
{
|
||||
if (PlayerClasses.Size () == 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int sel;
|
||||
|
||||
if (li->GetValue(0, &sel))
|
||||
PARAM_SELF_PROLOGUE(DListMenu);
|
||||
PARAM_INT(sel);
|
||||
PARAM_POINTER(cls, FPlayerClass);
|
||||
if (self == DMenu::CurrentMenu)
|
||||
{
|
||||
players[consoleplayer].userinfo.PlayerClassNumChanged(gameinfo.norandomplayerclass ? sel : sel - 1);
|
||||
PickPlayerClass();
|
||||
|
||||
cvar_set ("playerclass", sel == 0 && !gameinfo.norandomplayerclass ? "Random" : GetPrintableDisplayName(PlayerClass->Type).GetChars());
|
||||
|
||||
UpdateSkins();
|
||||
UpdateColorsets();
|
||||
UpdateTranslation();
|
||||
|
||||
li = GetItem(NAME_Playerdisplay);
|
||||
if (li != NULL)
|
||||
{
|
||||
li->SetValue(ListMenuItemPlayerDisplay_PDF_CLASS, players[consoleplayer].userinfo.GetPlayerClassNum());
|
||||
}
|
||||
cvar_set("playerclass", sel == 0 && !gameinfo.norandomplayerclass ? "Random" : GetPrintableDisplayName(cls->Type).GetChars());
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::SkinChanged (DMenuItemBase *li)
|
||||
DEFINE_ACTION_FUNCTION(DPlayerMenu, SkinChanged)
|
||||
{
|
||||
if (GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN ||
|
||||
players[consoleplayer].userinfo.GetPlayerClassNum() == -1)
|
||||
PARAM_SELF_PROLOGUE(DListMenu);
|
||||
PARAM_INT(sel);
|
||||
if (self == DMenu::CurrentMenu)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int sel;
|
||||
|
||||
if (li->GetValue(0, &sel))
|
||||
{
|
||||
sel = PlayerSkins[sel];
|
||||
players[consoleplayer].userinfo.SkinNumChanged(sel);
|
||||
UpdateTranslation();
|
||||
cvar_set ("skin", skins[sel].name);
|
||||
|
||||
li = GetItem(NAME_Playerdisplay);
|
||||
if (li != NULL)
|
||||
{
|
||||
li->SetValue(ListMenuItemPlayerDisplay_PDF_SKIN, sel);
|
||||
}
|
||||
cvar_set("skin", Skins[sel].Name);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -536,14 +172,16 @@ void DPlayerMenu::SkinChanged (DMenuItemBase *li)
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::AutoaimChanged (DMenuItemBase *li)
|
||||
DEFINE_ACTION_FUNCTION(DPlayerMenu, AutoaimChanged)
|
||||
{
|
||||
int sel;
|
||||
|
||||
if (li->GetValue(0, &sel))
|
||||
PARAM_SELF_PROLOGUE(DListMenu);
|
||||
PARAM_FLOAT(val);
|
||||
// only allow if the menu is active to prevent abuse.
|
||||
if (self == DMenu::CurrentMenu)
|
||||
{
|
||||
autoaim = (float)sel;
|
||||
autoaim = float(val);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -552,179 +190,68 @@ void DPlayerMenu::AutoaimChanged (DMenuItemBase *li)
|
|||
//
|
||||
//=============================================================================
|
||||
|
||||
bool DPlayerMenu::MenuEvent (int mkey, bool fromcontroller)
|
||||
DEFINE_ACTION_FUNCTION(DPlayerMenu, TeamChanged)
|
||||
{
|
||||
int v;
|
||||
if (mDesc->mSelectedItem >= 0)
|
||||
PARAM_SELF_PROLOGUE(DListMenu);
|
||||
PARAM_INT(val);
|
||||
// only allow if the menu is active to prevent abuse.
|
||||
if (self == DMenu::CurrentMenu)
|
||||
{
|
||||
DMenuItemBase *li = mDesc->mItems[mDesc->mSelectedItem];
|
||||
if (li->MenuEvent(mkey, fromcontroller))
|
||||
{
|
||||
FName current = li->GetAction(NULL);
|
||||
switch(current)
|
||||
{
|
||||
// item specific handling comes here
|
||||
|
||||
case NAME_Playerbox:
|
||||
if (mkey == MKEY_Input)
|
||||
{
|
||||
PlayerNameChanged(li);
|
||||
team = val == 0 ? TEAM_NONE : val - 1;
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Team:
|
||||
if (li->GetValue(0, &v))
|
||||
{
|
||||
team = v==0? TEAM_NONE : v-1;
|
||||
return 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Color:
|
||||
ColorSetChanged(li);
|
||||
break;
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
case NAME_Red:
|
||||
if (li->GetValue(0, &v))
|
||||
DEFINE_ACTION_FUNCTION(DPlayerMenu, GenderChanged)
|
||||
{
|
||||
uint32 color = players[consoleplayer].userinfo.GetColor();
|
||||
SendNewColor (v, GPART(color), BPART(color));
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Green:
|
||||
if (li->GetValue(0, &v))
|
||||
{
|
||||
uint32 color = players[consoleplayer].userinfo.GetColor();
|
||||
SendNewColor (RPART(color), v, BPART(color));
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Blue:
|
||||
if (li->GetValue(0, &v))
|
||||
{
|
||||
uint32 color = players[consoleplayer].userinfo.GetColor();
|
||||
SendNewColor (RPART(color), GPART(color), v);
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Class:
|
||||
ClassChanged(li);
|
||||
break;
|
||||
|
||||
case NAME_Skin:
|
||||
SkinChanged(li);
|
||||
break;
|
||||
|
||||
case NAME_Gender:
|
||||
if (li->GetValue(0, &v))
|
||||
PARAM_SELF_PROLOGUE(DListMenu);
|
||||
PARAM_INT(v);
|
||||
// only allow if the menu is active to prevent abuse.
|
||||
if (self == DMenu::CurrentMenu)
|
||||
{
|
||||
cvar_set("gender", v == 0 ? "male" : v == 1 ? "female" : "other");
|
||||
}
|
||||
break;
|
||||
return 0;
|
||||
}
|
||||
|
||||
case NAME_Autoaim:
|
||||
AutoaimChanged(li);
|
||||
break;
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
case NAME_Switch:
|
||||
if (li->GetValue(0, &v))
|
||||
DEFINE_ACTION_FUNCTION(DPlayerMenu, SwitchOnPickupChanged)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DListMenu);
|
||||
PARAM_INT(v);
|
||||
// only allow if the menu is active to prevent abuse.
|
||||
if (self == DMenu::CurrentMenu)
|
||||
{
|
||||
neverswitchonpickup = !!v;
|
||||
}
|
||||
break;
|
||||
return 0;
|
||||
}
|
||||
|
||||
case NAME_AlwaysRun:
|
||||
if (li->GetValue(0, &v))
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
DEFINE_ACTION_FUNCTION(DPlayerMenu, AlwaysRunChanged)
|
||||
{
|
||||
PARAM_SELF_PROLOGUE(DListMenu);
|
||||
PARAM_INT(v);
|
||||
// only allow if the menu is active to prevent abuse.
|
||||
if (self == DMenu::CurrentMenu)
|
||||
{
|
||||
cl_run = !!v;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return Super::MenuEvent(mkey, fromcontroller);
|
||||
}
|
||||
|
||||
|
||||
bool DPlayerMenu::MouseEvent(int type, int x, int y)
|
||||
{
|
||||
int v;
|
||||
DMenuItemBase *li = mFocusControl;
|
||||
bool res = Super::MouseEvent(type, x, y);
|
||||
if (li == NULL) li = mFocusControl;
|
||||
if (li != NULL)
|
||||
{
|
||||
// Check if the colors have changed
|
||||
FName current = li->GetAction(NULL);
|
||||
switch(current)
|
||||
{
|
||||
case NAME_Red:
|
||||
if (li->GetValue(0, &v))
|
||||
{
|
||||
uint32 color = players[consoleplayer].userinfo.GetColor();
|
||||
SendNewColor (v, GPART(color), BPART(color));
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Green:
|
||||
if (li->GetValue(0, &v))
|
||||
{
|
||||
uint32 color = players[consoleplayer].userinfo.GetColor();
|
||||
SendNewColor (RPART(color), v, BPART(color));
|
||||
}
|
||||
break;
|
||||
|
||||
case NAME_Blue:
|
||||
if (li->GetValue(0, &v))
|
||||
{
|
||||
uint32 color = players[consoleplayer].userinfo.GetColor();
|
||||
SendNewColor (RPART(color), GPART(color), v);
|
||||
}
|
||||
break;
|
||||
case NAME_Autoaim:
|
||||
AutoaimChanged(li);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::Ticker ()
|
||||
{
|
||||
|
||||
Super::Ticker();
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void DPlayerMenu::Drawer ()
|
||||
{
|
||||
|
||||
Super::Drawer();
|
||||
|
||||
const char *str = "PRESS " TEXTCOLOR_WHITE "SPACE";
|
||||
screen->DrawText (SmallFont, CR_GOLD, 320 - 32 - 32 -
|
||||
SmallFont->StringWidth (str)/2,
|
||||
50 + 48 + 70, str,
|
||||
DTA_Clean, true, TAG_DONE);
|
||||
str = mRotation ? "TO SEE FRONT" : "TO SEE BACK";
|
||||
screen->DrawText (SmallFont, CR_GOLD, 320 - 32 - 32 -
|
||||
SmallFont->StringWidth (str)/2,
|
||||
50 + 48 + 70 + SmallFont->GetHeight (), str,
|
||||
DTA_Clean, true, TAG_DONE);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -3919,7 +3919,7 @@ DEFINE_ACTION_FUNCTION(AActor, PlayerSkinCheck)
|
|||
PARAM_SELF_PROLOGUE(AActor);
|
||||
|
||||
ACTION_RETURN_BOOL(self->player != NULL &&
|
||||
skins[self->player->userinfo.GetSkin()].othergame);
|
||||
Skins[self->player->userinfo.GetSkin()].othergame);
|
||||
}
|
||||
|
||||
// [KS] *** Start of my modifications ***
|
||||
|
|
|
@ -522,7 +522,7 @@ void AActor::PostSerialize()
|
|||
!(flags4 & MF4_NOSKIN) &&
|
||||
state->sprite == GetDefaultByType(player->cls)->SpawnState->sprite)
|
||||
{ // Give player back the skin
|
||||
sprite = skins[player->userinfo.GetSkin()].sprite;
|
||||
sprite = Skins[player->userinfo.GetSkin()].sprite;
|
||||
}
|
||||
if (Speed == 0)
|
||||
{
|
||||
|
@ -666,9 +666,9 @@ bool AActor::SetState (FState *newstate, bool nofunction)
|
|||
// for Dehacked, I would move sprite changing out of the states
|
||||
// altogether, since actors rarely change their sprites after
|
||||
// spawning.
|
||||
if (player != NULL && skins != NULL)
|
||||
if (player != NULL && Skins.Size() > 0)
|
||||
{
|
||||
sprite = skins[player->userinfo.GetSkin()].sprite;
|
||||
sprite = Skins[player->userinfo.GetSkin()].sprite;
|
||||
}
|
||||
else if (newsprite != prevsprite)
|
||||
{
|
||||
|
@ -5398,7 +5398,7 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
|
|||
}
|
||||
|
||||
// [GRB] Reset skin
|
||||
p->userinfo.SkinNumChanged(R_FindSkin (skins[p->userinfo.GetSkin()].name, p->CurrentPlayerClass));
|
||||
p->userinfo.SkinNumChanged(R_FindSkin (Skins[p->userinfo.GetSkin()].Name, p->CurrentPlayerClass));
|
||||
|
||||
if (!(mobj->flags2 & MF2_DONTTRANSLATE))
|
||||
{
|
||||
|
@ -5416,7 +5416,7 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
|
|||
// [RH] Set player sprite based on skin
|
||||
if (!(mobj->flags4 & MF4_NOSKIN))
|
||||
{
|
||||
mobj->sprite = skins[p->userinfo.GetSkin()].sprite;
|
||||
mobj->sprite = Skins[p->userinfo.GetSkin()].sprite;
|
||||
}
|
||||
|
||||
p->DesiredFOV = p->FOV = 90.f;
|
||||
|
|
|
@ -837,7 +837,7 @@ void CopyPlayer(player_t *dst, player_t *src, const char *name)
|
|||
}
|
||||
|
||||
// Validate the skin
|
||||
dst->userinfo.SkinNumChanged(R_FindSkin(skins[dst->userinfo.GetSkin()].name, dst->CurrentPlayerClass));
|
||||
dst->userinfo.SkinNumChanged(R_FindSkin(Skins[dst->userinfo.GetSkin()].Name, dst->CurrentPlayerClass));
|
||||
|
||||
// Make sure the player pawn points to the proper player struct.
|
||||
if (dst->mo != nullptr)
|
||||
|
|
|
@ -4203,7 +4203,6 @@ static void P_Shutdown ()
|
|||
{
|
||||
// [ZZ] delete global event handlers
|
||||
E_Shutdown(false);
|
||||
R_DeinitSpriteData ();
|
||||
P_DeinitKeyMessages ();
|
||||
P_FreeLevelData ();
|
||||
P_FreeExtraLevelData ();
|
||||
|
|
|
@ -74,9 +74,9 @@ DEFINE_ACTION_FUNCTION(FState, GetSpriteTexture)
|
|||
}
|
||||
else
|
||||
{
|
||||
sprframe = &SpriteFrames[sprites[skins[skin].sprite].spriteframes + self->GetFrame()];
|
||||
scalex = skins[skin].Scale.X;
|
||||
scaley = skins[skin].Scale.Y;
|
||||
sprframe = &SpriteFrames[sprites[Skins[skin].sprite].spriteframes + self->GetFrame()];
|
||||
scalex = Skins[skin].Scale.X;
|
||||
scaley = Skins[skin].Scale.Y;
|
||||
}
|
||||
if (numret > 0) ret[0].SetInt(sprframe->Texture[rotation].GetIndex());
|
||||
if (numret > 1) ret[1].SetInt(!!(sprframe->Flip & (1 << rotation)));
|
||||
|
|
|
@ -163,6 +163,13 @@ FString GetPrintableDisplayName(PClassActor *cls)
|
|||
return cls->DisplayName;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(APlayerPawn, GetPrintableDisplayName)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_CLASS(type, AActor);
|
||||
ACTION_RETURN_STRING(type->DisplayName);
|
||||
}
|
||||
|
||||
bool ValidatePlayerClass(PClassActor *ti, const char *name)
|
||||
{
|
||||
if (ti == NULL)
|
||||
|
@ -577,6 +584,14 @@ void EnumColorSets(PClassActor *cls, TArray<int> *out)
|
|||
qsort(&(*out)[0], out->Size(), sizeof(int), intcmp);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(FPlayerClass, EnumColorSets)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FPlayerClass);
|
||||
PARAM_POINTER(out, TArray<int>);
|
||||
EnumColorSets(self->Type, out);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
@ -596,6 +611,14 @@ FPlayerColorSet *GetColorSet(PClassActor *cls, int setnum)
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(FPlayerClass, GetColorSetName)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FPlayerClass);
|
||||
PARAM_INT(setnum);
|
||||
auto p = GetColorSet(self->Type, setnum);
|
||||
ACTION_RETURN_INT(p ? p->Name.GetIndex() : 0);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
@ -654,6 +677,49 @@ DEFINE_ACTION_FUNCTION(_PlayerInfo, GetNeverSwitch)
|
|||
ACTION_RETURN_BOOL(self->userinfo.GetNeverSwitch());
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_PlayerInfo, GetColor)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(player_t);
|
||||
ACTION_RETURN_INT(self->userinfo.GetColor());
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_PlayerInfo, GetColorSet)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(player_t);
|
||||
ACTION_RETURN_INT(self->userinfo.GetColorSet());
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_PlayerInfo, GetPlayerClassNum)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(player_t);
|
||||
ACTION_RETURN_INT(self->userinfo.GetPlayerClassNum());
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_PlayerInfo, GetSkin)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(player_t);
|
||||
ACTION_RETURN_INT(self->userinfo.GetSkin());
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_PlayerInfo, GetGender)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(player_t);
|
||||
ACTION_RETURN_INT(self->userinfo.GetGender());
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_PlayerInfo, GetAutoaim)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(player_t);
|
||||
ACTION_RETURN_FLOAT(self->userinfo.GetAutoaim());
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(_PlayerInfo, GetTeam)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(player_t);
|
||||
ACTION_RETURN_INT(self->userinfo.GetTeam());
|
||||
}
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// APlayerPawn
|
||||
|
@ -1227,9 +1293,9 @@ const char *APlayerPawn::GetSoundClass() const
|
|||
if (player != NULL &&
|
||||
(player->mo == NULL || !(player->mo->flags4 &MF4_NOSKIN)) &&
|
||||
(unsigned int)player->userinfo.GetSkin() >= PlayerClasses.Size () &&
|
||||
(size_t)player->userinfo.GetSkin() < numskins)
|
||||
(unsigned)player->userinfo.GetSkin() < Skins.Size())
|
||||
{
|
||||
return skins[player->userinfo.GetSkin()].name;
|
||||
return Skins[player->userinfo.GetSkin()].Name.GetChars();
|
||||
}
|
||||
|
||||
return SoundClass != NAME_None? SoundClass.GetChars() : "player";
|
||||
|
@ -1781,8 +1847,8 @@ void P_CheckPlayerSprite(AActor *actor, int &spritenum, DVector2 &scale)
|
|||
{
|
||||
// Convert from default scale to skin scale.
|
||||
DVector2 defscale = actor->GetDefault()->Scale;
|
||||
scale.X *= skins[player->userinfo.GetSkin()].Scale.X / defscale.X;
|
||||
scale.Y *= skins[player->userinfo.GetSkin()].Scale.Y / defscale.Y;
|
||||
scale.X *= Skins[player->userinfo.GetSkin()].Scale.X / defscale.X;
|
||||
scale.Y *= Skins[player->userinfo.GetSkin()].Scale.Y / defscale.Y;
|
||||
}
|
||||
|
||||
// Set the crouch sprite?
|
||||
|
@ -1793,10 +1859,10 @@ void P_CheckPlayerSprite(AActor *actor, int &spritenum, DVector2 &scale)
|
|||
crouchspriteno = player->mo->crouchsprite;
|
||||
}
|
||||
else if (!(actor->flags4 & MF4_NOSKIN) &&
|
||||
(spritenum == skins[player->userinfo.GetSkin()].sprite ||
|
||||
spritenum == skins[player->userinfo.GetSkin()].crouchsprite))
|
||||
(spritenum == Skins[player->userinfo.GetSkin()].sprite ||
|
||||
spritenum == Skins[player->userinfo.GetSkin()].crouchsprite))
|
||||
{
|
||||
crouchspriteno = skins[player->userinfo.GetSkin()].crouchsprite;
|
||||
crouchspriteno = Skins[player->userinfo.GetSkin()].crouchsprite;
|
||||
}
|
||||
else
|
||||
{ // no sprite -> squash the existing one
|
||||
|
|
|
@ -1171,7 +1171,7 @@ void R_BuildPlayerTranslation (int player)
|
|||
D_GetPlayerColor (player, &h, &s, &v, &colorset);
|
||||
|
||||
R_CreatePlayerTranslation (h, s, v, colorset,
|
||||
&skins[players[player].userinfo.GetSkin()],
|
||||
&Skins[players[player].userinfo.GetSkin()],
|
||||
translationtables[TRANSLATION_Players][player],
|
||||
translationtables[TRANSLATION_PlayersExtra][player],
|
||||
translationtables[TRANSLATION_RainPillar][player]
|
||||
|
@ -1218,9 +1218,9 @@ DEFINE_ACTION_FUNCTION(_Translation, SetPlayerTranslation)
|
|||
|
||||
if (cls != nullptr)
|
||||
{
|
||||
PlayerSkin = R_FindSkin(skins[PlayerSkin].name, int(cls - &PlayerClasses[0]));
|
||||
PlayerSkin = R_FindSkin(Skins[PlayerSkin].Name, int(cls - &PlayerClasses[0]));
|
||||
R_GetPlayerTranslation(PlayerColor, GetColorSet(cls->Type, PlayerColorset),
|
||||
&skins[PlayerSkin], translationtables[tgroup][tnum]);
|
||||
&Skins[PlayerSkin], translationtables[tgroup][tnum]);
|
||||
}
|
||||
ACTION_RETURN_BOOL(true);
|
||||
}
|
||||
|
|
|
@ -30,8 +30,7 @@ struct spriteframewithrotate : public spriteframe_t
|
|||
|
||||
|
||||
// [RH] skin globals
|
||||
FPlayerSkin *skins;
|
||||
size_t numskins;
|
||||
TArray<FPlayerSkin> Skins;
|
||||
BYTE OtherGameSkinRemap[256];
|
||||
PalEntry OtherGameSkinPalette[256];
|
||||
|
||||
|
@ -512,7 +511,7 @@ void R_InitSkins (void)
|
|||
int sndlumps[NUMSKINSOUNDS];
|
||||
char key[65];
|
||||
DWORD intname, crouchname;
|
||||
size_t i;
|
||||
unsigned i;
|
||||
int j, k, base;
|
||||
int lastlump;
|
||||
int aliasid;
|
||||
|
@ -538,7 +537,7 @@ void R_InitSkins (void)
|
|||
i++;
|
||||
for (j = 0; j < NUMSKINSOUNDS; j++)
|
||||
sndlumps[j] = -1;
|
||||
skins[i].namespc = Wads.GetLumpNamespace (base);
|
||||
Skins[i].namespc = Wads.GetLumpNamespace (base);
|
||||
|
||||
FScanner sc(base);
|
||||
intname = 0;
|
||||
|
@ -560,14 +559,13 @@ void R_InitSkins (void)
|
|||
sc.GetString ();
|
||||
if (0 == stricmp (key, "name"))
|
||||
{
|
||||
strncpy (skins[i].name, sc.String, 16);
|
||||
for (j = 0; (size_t)j < i; j++)
|
||||
Skins[i].Name = sc.String;
|
||||
for (j = 0; (unsigned)j < i; j++)
|
||||
{
|
||||
if (stricmp (skins[i].name, skins[j].name) == 0)
|
||||
if (Skins[i].Name.CompareNoCase(Skins[j].Name) == 0)
|
||||
{
|
||||
mysnprintf (skins[i].name, countof(skins[i].name), "skin%d", (int)i);
|
||||
Printf (PRINT_BOLD, "Skin %s duplicated as %s\n",
|
||||
skins[j].name, skins[i].name);
|
||||
Skins[i].Name.Format("skin%u", i);
|
||||
Printf (PRINT_BOLD, "Skin %s duplicated as %s\n", Skins[j].Name.GetChars(), Skins[i].Name.GetChars());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -586,18 +584,16 @@ void R_InitSkins (void)
|
|||
}
|
||||
else if (0 == stricmp (key, "face"))
|
||||
{
|
||||
for (j = 2; j >= 0; j--)
|
||||
skins[i].face[j] = toupper (sc.String[j]);
|
||||
skins[i].face[3] = '\0';
|
||||
Skins[i].Face = FString(sc.String, 3);
|
||||
}
|
||||
else if (0 == stricmp (key, "gender"))
|
||||
{
|
||||
skins[i].gender = D_GenderToInt (sc.String);
|
||||
Skins[i].gender = D_GenderToInt (sc.String);
|
||||
}
|
||||
else if (0 == stricmp (key, "scale"))
|
||||
{
|
||||
skins[i].Scale.X = clamp(atof (sc.String), 1./65536, 256.);
|
||||
skins[i].Scale.Y = skins[i].Scale.X;
|
||||
Skins[i].Scale.X = clamp(atof (sc.String), 1./65536, 256.);
|
||||
Skins[i].Scale.Y = Skins[i].Scale.X;
|
||||
}
|
||||
else if (0 == stricmp (key, "game"))
|
||||
{
|
||||
|
@ -615,7 +611,7 @@ void R_InitSkins (void)
|
|||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
{
|
||||
transtype = PClass::FindActor(NAME_HereticPlayer);
|
||||
skins[i].othergame = true;
|
||||
Skins[i].othergame = true;
|
||||
}
|
||||
else if (gameinfo.gametype != GAME_Heretic)
|
||||
{
|
||||
|
@ -634,7 +630,7 @@ void R_InitSkins (void)
|
|||
if (gameinfo.gametype == GAME_Heretic)
|
||||
{
|
||||
transtype = PClass::FindActor(NAME_DoomPlayer);
|
||||
skins[i].othergame = true;
|
||||
Skins[i].othergame = true;
|
||||
}
|
||||
else if (!(gameinfo.gametype & GAME_DoomChex))
|
||||
{
|
||||
|
@ -659,7 +655,7 @@ void R_InitSkins (void)
|
|||
}
|
||||
else if (key[0] == '*')
|
||||
{ // Player sound replacment (ZDoom extension)
|
||||
int lump = Wads.CheckNumForName (sc.String, skins[i].namespc);
|
||||
int lump = Wads.CheckNumForName (sc.String, Skins[i].namespc);
|
||||
if (lump == -1)
|
||||
{
|
||||
lump = Wads.CheckNumForFullName (sc.String, true, ns_sounds);
|
||||
|
@ -668,11 +664,11 @@ void R_InitSkins (void)
|
|||
{
|
||||
if (stricmp (key, "*pain") == 0)
|
||||
{ // Replace all pain sounds in one go
|
||||
aliasid = S_AddPlayerSound (skins[i].name, skins[i].gender,
|
||||
aliasid = S_AddPlayerSound (Skins[i].Name, Skins[i].gender,
|
||||
playersoundrefs[0], lump, true);
|
||||
for (int l = 3; l > 0; --l)
|
||||
{
|
||||
S_AddPlayerSoundExisting (skins[i].name, skins[i].gender,
|
||||
S_AddPlayerSoundExisting (Skins[i].Name, Skins[i].gender,
|
||||
playersoundrefs[l], aliasid, true);
|
||||
}
|
||||
}
|
||||
|
@ -681,7 +677,7 @@ void R_InitSkins (void)
|
|||
int sndref = S_FindSoundNoHash (key);
|
||||
if (sndref != 0)
|
||||
{
|
||||
S_AddPlayerSound (skins[i].name, skins[i].gender, sndref, lump, true);
|
||||
S_AddPlayerSound (Skins[i].Name, Skins[i].gender, sndref, lump, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -692,7 +688,7 @@ void R_InitSkins (void)
|
|||
{
|
||||
if (stricmp (key, skinsoundnames[j][0]) == 0)
|
||||
{
|
||||
sndlumps[j] = Wads.CheckNumForName (sc.String, skins[i].namespc);
|
||||
sndlumps[j] = Wads.CheckNumForName (sc.String, Skins[i].namespc);
|
||||
if (sndlumps[j] == -1)
|
||||
{ // Replacement not found, try finding it in the global namespace
|
||||
sndlumps[j] = Wads.CheckNumForFullName (sc.String, true, ns_sounds);
|
||||
|
@ -715,7 +711,7 @@ void R_InitSkins (void)
|
|||
{
|
||||
basetype = PClass::FindActor(NAME_HereticPlayer);
|
||||
transtype = PClass::FindActor(NAME_DoomPlayer);
|
||||
skins[i].othergame = true;
|
||||
Skins[i].othergame = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -728,8 +724,8 @@ void R_InitSkins (void)
|
|||
auto transdef = ((APlayerPawn*)GetDefaultByType(transtype));
|
||||
auto basedef = ((APlayerPawn*)GetDefaultByType(basetype));
|
||||
|
||||
skins[i].range0start = transdef->ColorRangeStart;
|
||||
skins[i].range0end = transdef->ColorRangeEnd;
|
||||
Skins[i].range0start = transdef->ColorRangeStart;
|
||||
Skins[i].range0end = transdef->ColorRangeEnd;
|
||||
|
||||
remove = true;
|
||||
for (j = 0; j < (int)PlayerClasses.Size (); j++)
|
||||
|
@ -750,8 +746,8 @@ void R_InitSkins (void)
|
|||
|
||||
if (!remove)
|
||||
{
|
||||
if (skins[i].name[0] == 0)
|
||||
mysnprintf (skins[i].name, countof(skins[i].name), "skin%d", (int)i);
|
||||
if (Skins[i].Name.IsEmpty())
|
||||
Skins[i].Name.Format("skin%u", i);
|
||||
|
||||
// Now collect the sprite frames for this skin. If the sprite name was not
|
||||
// specified, use whatever immediately follows the specifier lump.
|
||||
|
@ -783,7 +779,7 @@ void R_InitSkins (void)
|
|||
}
|
||||
else
|
||||
{
|
||||
skins[i].crouchsprite = -1;
|
||||
Skins[i].crouchsprite = -1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -806,7 +802,7 @@ void R_InitSkins (void)
|
|||
|
||||
if (spr == 0 && maxframe <= 0)
|
||||
{
|
||||
Printf (PRINT_BOLD, "Skin %s (#%d) has no frames. Removing.\n", skins[i].name, (int)i);
|
||||
Printf (PRINT_BOLD, "Skin %s (#%u) has no frames. Removing.\n", Skins[i].Name, i);
|
||||
remove = true;
|
||||
break;
|
||||
}
|
||||
|
@ -814,16 +810,18 @@ void R_InitSkins (void)
|
|||
Wads.GetLumpName (temp.name, base+1);
|
||||
temp.name[4] = 0;
|
||||
int sprno = (int)sprites.Push (temp);
|
||||
if (spr==0) skins[i].sprite = sprno;
|
||||
else skins[i].crouchsprite = sprno;
|
||||
if (spr==0) Skins[i].sprite = sprno;
|
||||
else Skins[i].crouchsprite = sprno;
|
||||
R_InstallSprite (sprno, sprtemp, maxframe);
|
||||
}
|
||||
}
|
||||
|
||||
if (remove)
|
||||
{
|
||||
if (i < numskins-1)
|
||||
memmove (&skins[i], &skins[i+1], sizeof(skins[0])*(numskins-i-1));
|
||||
if (i < Skins.Size() - 1)
|
||||
{
|
||||
Skins.Delete(i);
|
||||
}
|
||||
i--;
|
||||
continue;
|
||||
}
|
||||
|
@ -836,25 +834,25 @@ void R_InitSkins (void)
|
|||
{
|
||||
if (j == 0 || sndlumps[j] != sndlumps[j-1])
|
||||
{
|
||||
aliasid = S_AddPlayerSound (skins[i].name, skins[i].gender,
|
||||
aliasid = S_AddPlayerSound (Skins[i].Name, Skins[i].gender,
|
||||
playersoundrefs[j], sndlumps[j], true);
|
||||
}
|
||||
else
|
||||
{
|
||||
S_AddPlayerSoundExisting (skins[i].name, skins[i].gender,
|
||||
S_AddPlayerSoundExisting (Skins[i].Name, Skins[i].gender,
|
||||
playersoundrefs[j], aliasid, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Make sure face prefix is a full 3 chars
|
||||
if (skins[i].face[1] == 0 || skins[i].face[2] == 0)
|
||||
if (Skins[i].Face.Len() < 3)
|
||||
{
|
||||
skins[i].face[0] = 0;
|
||||
Skins[i].Face = "";
|
||||
}
|
||||
}
|
||||
|
||||
if (numskins > PlayerClasses.Size ())
|
||||
if (Skins.Size() > PlayerClasses.Size ())
|
||||
{ // The sound table may have changed, so rehash it.
|
||||
S_HashSounds ();
|
||||
S_ShrinkPlayerSoundLists ();
|
||||
|
@ -869,9 +867,9 @@ int R_FindSkin (const char *name, int pclass)
|
|||
return pclass;
|
||||
}
|
||||
|
||||
for (unsigned i = PlayerClasses.Size(); i < numskins; i++)
|
||||
for (unsigned i = PlayerClasses.Size(); i < Skins.Size(); i++)
|
||||
{
|
||||
if (strnicmp (skins[i].name, name, 16) == 0)
|
||||
if (Skins[i].Name.CompareNoCase(name) == 0)
|
||||
{
|
||||
if (PlayerClasses[pclass].CheckSkin (i))
|
||||
return i;
|
||||
|
@ -887,8 +885,8 @@ CCMD (skins)
|
|||
{
|
||||
int i;
|
||||
|
||||
for (i = PlayerClasses.Size ()-1; i < (int)numskins; i++)
|
||||
Printf ("% 3d %s\n", i-PlayerClasses.Size ()+1, skins[i].name);
|
||||
for (i = PlayerClasses.Size() - 1; i < (int)Skins.Size(); i++)
|
||||
Printf("% 3d %s\n", i - PlayerClasses.Size() + 1, Skins[i].Name.GetChars());
|
||||
}
|
||||
|
||||
|
||||
|
@ -914,6 +912,7 @@ void R_InitSprites ()
|
|||
{
|
||||
int lump, lastlump;
|
||||
unsigned int i, j;
|
||||
unsigned numskins;
|
||||
|
||||
// [RH] Create a standard translation to map skins between Heretic and Doom
|
||||
if (gameinfo.gametype == GAME_DoomChex)
|
||||
|
@ -934,15 +933,15 @@ void R_InitSprites ()
|
|||
}
|
||||
|
||||
// [RH] Do some preliminary setup
|
||||
if (skins != NULL) delete [] skins;
|
||||
skins = new FPlayerSkin[numskins];
|
||||
memset (skins, 0, sizeof(*skins) * numskins);
|
||||
Skins.Clear();
|
||||
Skins.Resize(numskins);
|
||||
|
||||
for (i = 0; i < numskins; i++)
|
||||
{ // Assume Doom skin by default
|
||||
auto type = ((APlayerPawn*)GetDefaultByType(PlayerClasses[0].Type));
|
||||
skins[i].range0start = type->ColorRangeStart;
|
||||
skins[i].range0end = type->ColorRangeEnd;
|
||||
skins[i].Scale = type->Scale;
|
||||
Skins[i].range0start = type->ColorRangeStart;
|
||||
Skins[i].range0end = type->ColorRangeEnd;
|
||||
Skins[i].Scale = type->Scale;
|
||||
}
|
||||
|
||||
R_InitSpriteDefs ();
|
||||
|
@ -956,33 +955,30 @@ void R_InitSprites ()
|
|||
{
|
||||
auto basetype = ((APlayerPawn*)GetDefaultByType(PlayerClasses[i].Type));
|
||||
|
||||
strcpy (skins[i].name, "Base");
|
||||
Skins[i].Name = "Base";
|
||||
if (basetype->Face == NAME_None)
|
||||
{
|
||||
skins[i].face[0] = 'S';
|
||||
skins[i].face[1] = 'T';
|
||||
skins[i].face[2] = 'F';
|
||||
skins[i].face[3] = '\0';
|
||||
Skins[i].Face = "STF";
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(skins[i].face, basetype->Face);
|
||||
Skins[i].Face = basetype->Face;
|
||||
}
|
||||
skins[i].range0start = basetype->ColorRangeStart;
|
||||
skins[i].range0end = basetype->ColorRangeEnd;
|
||||
skins[i].Scale = basetype->Scale;
|
||||
skins[i].sprite = basetype->SpawnState->sprite;
|
||||
skins[i].namespc = ns_global;
|
||||
Skins[i].range0start = basetype->ColorRangeStart;
|
||||
Skins[i].range0end = basetype->ColorRangeEnd;
|
||||
Skins[i].Scale = basetype->Scale;
|
||||
Skins[i].sprite = basetype->SpawnState->sprite;
|
||||
Skins[i].namespc = ns_global;
|
||||
|
||||
PlayerClasses[i].Skins.Push (i);
|
||||
|
||||
if (memcmp (sprites[skins[i].sprite].name, "PLAY", 4) == 0)
|
||||
if (memcmp (sprites[Skins[i].sprite].name, "PLAY", 4) == 0)
|
||||
{
|
||||
for (j = 0; j < sprites.Size (); j++)
|
||||
{
|
||||
if (memcmp (sprites[j].name, deh.PlayerSprite, 4) == 0)
|
||||
{
|
||||
skins[i].sprite = (int)j;
|
||||
Skins[i].sprite = (int)j;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -995,12 +991,14 @@ void R_InitSprites ()
|
|||
gl_InitModels();
|
||||
}
|
||||
|
||||
void R_DeinitSpriteData()
|
||||
{
|
||||
// Free skins
|
||||
if (skins != NULL)
|
||||
{
|
||||
delete[] skins;
|
||||
skins = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
DEFINE_FIELD_NAMED(FPlayerSkin, Name, SkinName);
|
||||
DEFINE_FIELD(FPlayerSkin, Face);
|
||||
DEFINE_FIELD(FPlayerSkin, gender);
|
||||
DEFINE_FIELD(FPlayerSkin, range0start);
|
||||
DEFINE_FIELD(FPlayerSkin, range0end);
|
||||
DEFINE_FIELD(FPlayerSkin, othergame);
|
||||
DEFINE_FIELD(FPlayerSkin, Scale);
|
||||
DEFINE_FIELD(FPlayerSkin, sprite);
|
||||
DEFINE_FIELD(FPlayerSkin, crouchsprite);
|
||||
DEFINE_FIELD(FPlayerSkin, namespc);
|
||||
|
|
|
@ -47,25 +47,23 @@ extern TArray<spriteframe_t> SpriteFrames;
|
|||
class FPlayerSkin
|
||||
{
|
||||
public:
|
||||
char name[17]; // 16 chars + NULL
|
||||
char face[4]; // 3 chars ([MH] + NULL so can use as a C string)
|
||||
BYTE gender; // This skin's gender (not really used)
|
||||
BYTE range0start;
|
||||
BYTE range0end;
|
||||
bool othergame; // [GRB]
|
||||
DVector2 Scale;
|
||||
int sprite;
|
||||
int crouchsprite;
|
||||
int namespc; // namespace for this skin
|
||||
FString Name;
|
||||
FString Face;
|
||||
BYTE gender = 0; // This skin's gender (not really used)
|
||||
BYTE range0start = 0;
|
||||
BYTE range0end = 0;
|
||||
bool othergame = 0; // [GRB]
|
||||
DVector2 Scale = { 1, 1 };
|
||||
int sprite = 0;
|
||||
int crouchsprite = 0;
|
||||
int namespc = 0; // namespace for this skin
|
||||
};
|
||||
|
||||
extern size_t numskins; // [RH]
|
||||
extern FPlayerSkin * skins; // [RH]
|
||||
extern TArray<FPlayerSkin> Skins;
|
||||
|
||||
extern BYTE OtherGameSkinRemap[256];
|
||||
extern PalEntry OtherGameSkinPalette[256];
|
||||
|
||||
void R_InitSprites ();
|
||||
void R_DeinitSpriteData ();
|
||||
|
||||
#endif
|
||||
|
|
|
@ -57,6 +57,8 @@
|
|||
#include "v_video.h"
|
||||
#include "c_bind.h"
|
||||
#include "menu/menu.h"
|
||||
#include "teaminfo.h"
|
||||
#include "r_data/sprites.h"
|
||||
|
||||
static TArray<FPropertyInfo*> properties;
|
||||
static TArray<AFuncDesc> AFTable;
|
||||
|
@ -759,6 +761,14 @@ void InitThingdef()
|
|||
playerclassstruct->Size = sizeof(FPlayerClass);
|
||||
playerclassstruct->Align = alignof(FPlayerClass);
|
||||
|
||||
auto playerskinstruct = NewNativeStruct("PlayerSkin", nullptr);
|
||||
playerskinstruct->Size = sizeof(FPlayerSkin);
|
||||
playerskinstruct->Align = alignof(FPlayerSkin);
|
||||
|
||||
auto teamstruct = NewNativeStruct("Team", nullptr);
|
||||
teamstruct->Size = sizeof(FTeam);
|
||||
teamstruct->Align = alignof(FTeam);
|
||||
|
||||
// set up the lines array in the sector struct. This is a bit messy because the type system is not prepared to handle a pointer to an array of pointers to a native struct even remotely well...
|
||||
// As a result, the size has to be set to something large and arbritrary because it can change between maps. This will need some serious improvement when things get cleaned up.
|
||||
sectorstruct->AddNativeField("lines", NewPointer(NewResizableArray(NewPointer(linestruct, false)), false), myoffsetof(sector_t, Lines), VARF_Native);
|
||||
|
@ -798,6 +808,14 @@ void InitThingdef()
|
|||
PField *plrclsf = new PField("PlayerClasses", plrcls, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&PlayerClasses);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(plrclsf);
|
||||
|
||||
auto plrskn = NewPointer(NewResizableArray(playerskinstruct), false);
|
||||
PField *plrsknf = new PField("PlayerSkins", plrskn, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&Skins);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(plrsknf);
|
||||
|
||||
auto teamst = NewPointer(NewResizableArray(teamstruct), false);
|
||||
PField *teamf = new PField("Teams", teamst, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&Teams);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(teamf);
|
||||
|
||||
auto bindcls = NewNativeStruct("KeyBindings", nullptr);
|
||||
PField *binding = new PField("Bindings", bindcls, VARF_Native | VARF_Static, (intptr_t)&Bindings);
|
||||
Namespaces.GlobalNamespace->Symbols.AddSymbol(binding);
|
||||
|
|
|
@ -1361,7 +1361,6 @@ PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName n
|
|||
break;
|
||||
|
||||
case AST_DynArrayType:
|
||||
if (allowarraytypes)
|
||||
{
|
||||
auto atype = static_cast<ZCC_DynArrayType *>(ztype);
|
||||
auto ftype = DetermineType(outertype, field, name, atype->ElementType, false, true);
|
||||
|
@ -1375,8 +1374,6 @@ PType *ZCCCompiler::DetermineType(PType *outertype, ZCC_TreeNode *field, FName n
|
|||
}
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case AST_ClassType:
|
||||
{
|
||||
auto ctype = static_cast<ZCC_ClassType *>(ztype);
|
||||
|
@ -2135,7 +2132,7 @@ void ZCCCompiler::CompileFunction(ZCC_StructWork *c, ZCC_FuncDeclarator *f, bool
|
|||
{
|
||||
auto type = DetermineType(c->Type(), p, f->Name, p->Type, false, false);
|
||||
int flags = 0;
|
||||
if (type->IsA(RUNTIME_CLASS(PStruct)) && type != TypeVector2 && type != TypeVector3)
|
||||
if ((type->IsA(RUNTIME_CLASS(PStruct)) && type != TypeVector2 && type != TypeVector3) || type->IsA(RUNTIME_CLASS(PDynArray)))
|
||||
{
|
||||
// Structs are being passed by pointer, but unless marked 'out' that pointer must be readonly.
|
||||
type = NewPointer(type /*, !(p->Flags & ZCC_Out)*/);
|
||||
|
|
|
@ -333,3 +333,6 @@ CCMD (teamlist)
|
|||
|
||||
Printf ("End of team list.\n");
|
||||
}
|
||||
|
||||
|
||||
DEFINE_FIELD_NAMED(FTeam, m_Name, mName)
|
|
@ -63,7 +63,9 @@ private:
|
|||
void ParseTeamDefinition (FScanner &Scan);
|
||||
void ClearTeams ();
|
||||
|
||||
public: // needed for script access.
|
||||
FString m_Name;
|
||||
private:
|
||||
int m_iPlayerColor;
|
||||
FString m_TextColor;
|
||||
FString m_Logo;
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "zscript/menu/optionmenuitems.txt"
|
||||
#include "zscript/menu/colorpickermenu.txt"
|
||||
#include "zscript/menu/joystickmenu.txt"
|
||||
#include "zscript/menu/playermenu.txt"
|
||||
#include "zscript/menu/playerdisplay.txt"
|
||||
#include "zscript/menu/playercontrols.txt"
|
||||
#include "zscript/menu/textentermenu.txt"
|
||||
|
|
|
@ -309,6 +309,7 @@ struct GameInfoStruct native
|
|||
native String ArmorIcon1;
|
||||
native String ArmorIcon2;
|
||||
native int gametype;
|
||||
native bool norandomplayerclass;
|
||||
}
|
||||
|
||||
class Object native
|
||||
|
|
|
@ -388,7 +388,7 @@ class EnterKey : Menu
|
|||
let parent = OptionMenu(mParentMenu);
|
||||
if (parent != null)
|
||||
{
|
||||
let it = parent.GetItem('Controlmessage');
|
||||
let it = parent.mDesc.GetItem('Controlmessage');
|
||||
if (it != null)
|
||||
{
|
||||
it.SetValue(0, which);
|
||||
|
|
595
wadsrc/static/zscript/menu/playermenu.txt
Normal file
595
wadsrc/static/zscript/menu/playermenu.txt
Normal file
|
@ -0,0 +1,595 @@
|
|||
/*
|
||||
** playermenu.cpp
|
||||
** The player setup menu
|
||||
**
|
||||
**---------------------------------------------------------------------------
|
||||
** Copyright 2001-2010 Randy Heit
|
||||
** Copyright 2010-2017 Christoph Oelckers
|
||||
** All rights reserved.
|
||||
**
|
||||
** Redistribution and use in source and binary forms, with or without
|
||||
** modification, are permitted provided that the following conditions
|
||||
** are met:
|
||||
**
|
||||
** 1. Redistributions of source code must retain the above copyright
|
||||
** notice, this list of conditions and the following disclaimer.
|
||||
** 2. Redistributions in binary form must reproduce the above copyright
|
||||
** notice, this list of conditions and the following disclaimer in the
|
||||
** documentation and/or other materials provided with the distribution.
|
||||
** 3. The name of the author may not be used to endorse or promote products
|
||||
** derived from this software without specific prior written permission.
|
||||
**
|
||||
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
|
||||
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
||||
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
|
||||
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
|
||||
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
**---------------------------------------------------------------------------
|
||||
**
|
||||
*/
|
||||
|
||||
class PlayerMenu : ListMenu
|
||||
{
|
||||
int mRotation;
|
||||
int PlayerClassIndex;
|
||||
PlayerClass mPlayerClass;
|
||||
Array<int> PlayerColorSets;
|
||||
Array<int> mPlayerSkins;
|
||||
|
||||
// All write function for the player config are native to prevent abuse.
|
||||
protected native void AutoaimChanged(float val);
|
||||
protected native void TeamChanged(int val);
|
||||
protected native void AlwaysRunChanged(int val);
|
||||
protected native void GenderChanged(int val);
|
||||
protected native void SwitchOnPickupChanged(int val);
|
||||
protected native void ColorChanged(int red, int green, int blue);
|
||||
protected native void ColorSetChanged(int red);
|
||||
protected native void PlayerNameChanged(String name);
|
||||
protected native void SkinChanged (int val);
|
||||
protected native void ClassChanged(int sel, PlayerClass cls);
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
protected void UpdateTranslation()
|
||||
{
|
||||
Translation.SetPlayerTranslation(TRANSLATION_Players, MAXPLAYERS, consoleplayer, mPlayerClass);
|
||||
}
|
||||
|
||||
protected void SendNewColor (int red, int green, int blue)
|
||||
{
|
||||
ColorChanged(red, green, blue);
|
||||
UpdateTranslation();
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
override void Init(Menu parent, ListMenuDescriptor desc)
|
||||
{
|
||||
MenuItemBase li;
|
||||
PlayerInfo p = players[consoleplayer];
|
||||
|
||||
Super.Init(parent, desc);
|
||||
PickPlayerClass();
|
||||
mRotation = 0;
|
||||
|
||||
li = GetItem('Playerdisplay');
|
||||
if (li != NULL)
|
||||
{
|
||||
li.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, 0);
|
||||
li.SetValue(ListMenuItemPlayerDisplay.PDF_MODE, 1);
|
||||
li.SetValue(ListMenuItemPlayerDisplay.PDF_TRANSLATE, 1);
|
||||
li.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, p.GetPlayerClassNum());
|
||||
if (mPlayerClass != NULL && !(GetDefaultByType (mPlayerClass.Type).bNoSkin) &&
|
||||
p.GetPlayerClassNum() != -1)
|
||||
{
|
||||
li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, p.GetSkin());
|
||||
}
|
||||
}
|
||||
|
||||
li = GetItem('Playerbox');
|
||||
if (li != NULL)
|
||||
{
|
||||
li.SetString(0, p.GetUserName());
|
||||
}
|
||||
|
||||
li = GetItem('Team');
|
||||
if (li != NULL)
|
||||
{
|
||||
li.SetString(0, "None");
|
||||
for(int i=0;i<Teams.Size(); i++)
|
||||
{
|
||||
li.SetString(i+1, Teams[i].mName);
|
||||
}
|
||||
int myteam = players[consoleplayer].GetTeam();
|
||||
li.SetValue(0, myteam == Team.NoTeam? 0 : myteam + 1);
|
||||
}
|
||||
|
||||
int mycolorset = p.GetColorSet();
|
||||
Color colr = p.GetColor();
|
||||
|
||||
UpdateColorsets();
|
||||
|
||||
li = GetItem('Red');
|
||||
if (li != NULL)
|
||||
{
|
||||
li.Enable(mycolorset == -1);
|
||||
li.SetValue(0, colr.r);
|
||||
}
|
||||
|
||||
li = GetItem('Green');
|
||||
if (li != NULL)
|
||||
{
|
||||
li.Enable(mycolorset == -1);
|
||||
li.SetValue(0, colr.g);
|
||||
}
|
||||
|
||||
li = GetItem('Blue');
|
||||
if (li != NULL)
|
||||
{
|
||||
li.Enable(mycolorset == -1);
|
||||
li.SetValue(0, colr.b);
|
||||
}
|
||||
|
||||
li = GetItem('Class');
|
||||
if (li != NULL)
|
||||
{
|
||||
if (PlayerClasses.Size() == 1)
|
||||
{
|
||||
li.SetString(0, PlayerPawn.GetPrintableDisplayName(PlayerClasses[0].Type));
|
||||
li.SetValue(0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// [XA] Remove the "Random" option if the relevant gameinfo flag is set.
|
||||
if(!gameinfo.norandomplayerclass)
|
||||
li.SetString(0, "Random");
|
||||
for(int i=0; i< PlayerClasses.Size(); i++)
|
||||
{
|
||||
let cls = PlayerPawn.GetPrintableDisplayName(PlayerClasses[i].Type);
|
||||
li.SetString(gameinfo.norandomplayerclass ? i : i+1, cls);
|
||||
}
|
||||
int pclass = p.GetPlayerClassNum();
|
||||
li.SetValue(0, gameinfo.norandomplayerclass && pclass >= 0 ? pclass : pclass + 1);
|
||||
}
|
||||
}
|
||||
|
||||
UpdateSkins();
|
||||
|
||||
li = GetItem('Gender');
|
||||
if (li != NULL)
|
||||
{
|
||||
li.SetValue(0, p.GetGender());
|
||||
}
|
||||
|
||||
li = GetItem('Autoaim');
|
||||
if (li != NULL)
|
||||
{
|
||||
li.SetValue(0, int(p.GetAutoaim()));
|
||||
}
|
||||
|
||||
li = GetItem('Switch');
|
||||
if (li != NULL)
|
||||
{
|
||||
li.SetValue(0, p.GetNeverSwitch());
|
||||
}
|
||||
|
||||
li = GetItem('AlwaysRun');
|
||||
if (li != NULL)
|
||||
{
|
||||
li.SetValue(0, cl_run);
|
||||
}
|
||||
|
||||
if (mDesc.mSelectedItem < 0) mDesc.mSelectedItem = 1;
|
||||
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
protected void PickPlayerClass(int pick = -100)
|
||||
{
|
||||
int pclass = 0;
|
||||
// [GRB] Pick a class from player class list
|
||||
if (PlayerClasses.Size () > 1)
|
||||
{
|
||||
pclass = pick == -100? players[consoleplayer].GetPlayerClassNum() : pick;
|
||||
|
||||
if (pclass < 0)
|
||||
{
|
||||
pclass = (MenuTime() >> 7) % PlayerClasses.Size ();
|
||||
}
|
||||
}
|
||||
PlayerClassIndex = pclass;
|
||||
mPlayerClass = PlayerClasses[PlayerClassIndex];
|
||||
UpdateTranslation();
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
protected void UpdateColorsets()
|
||||
{
|
||||
let li = GetItem('Color');
|
||||
if (li != NULL)
|
||||
{
|
||||
int sel = 0;
|
||||
mPlayerClass.EnumColorSets(PlayerColorSets);
|
||||
li.SetString(0, "Custom");
|
||||
for(int i = 0; i < PlayerColorSets.Size(); i++)
|
||||
{
|
||||
let cname = mPlayerClass.GetColorSetName(PlayerColorSets[i]);
|
||||
li.SetString(i+1, cname);
|
||||
}
|
||||
int mycolorset = players[consoleplayer].GetColorSet();
|
||||
if (mycolorset != -1)
|
||||
{
|
||||
for(int i = 0; i < PlayerColorSets.Size(); i++)
|
||||
{
|
||||
if (PlayerColorSets[i] == mycolorset)
|
||||
{
|
||||
sel = i + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
li.SetValue(0, sel);
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
protected void UpdateSkins()
|
||||
{
|
||||
int sel = 0;
|
||||
int skin;
|
||||
let li = GetItem('Skin');
|
||||
if (li != NULL)
|
||||
{
|
||||
if (GetDefaultByType (mPlayerClass.Type).bNoSkin || players[consoleplayer].GetPlayerClassNum() == -1)
|
||||
{
|
||||
li.SetString(0, "Base");
|
||||
li.SetValue(0, 0);
|
||||
skin = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
mPlayerSkins.Clear();
|
||||
for (int i = 0; i < PlayerSkins.Size(); i++)
|
||||
{
|
||||
if (mPlayerClass.CheckSkin(i))
|
||||
{
|
||||
int j = mPlayerSkins.Push(i);
|
||||
li.SetString(j, PlayerSkins[i].SkinName);
|
||||
if (players[consoleplayer].GetSkin() == i)
|
||||
{
|
||||
sel = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
li.SetValue(0, sel);
|
||||
skin = mPlayerSkins[sel];
|
||||
}
|
||||
li = GetItem('Playerdisplay');
|
||||
if (li != NULL)
|
||||
{
|
||||
li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, skin);
|
||||
}
|
||||
}
|
||||
UpdateTranslation();
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
void ChangeClass (MenuItemBase li)
|
||||
{
|
||||
if (PlayerClasses.Size () == 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool res;
|
||||
int sel;
|
||||
|
||||
[res, sel] = li.GetValue(0);
|
||||
if (res)
|
||||
{
|
||||
PickPlayerClass(gameinfo.norandomplayerclass ? sel : sel-1);
|
||||
ClassChanged(sel, mPlayerClass);
|
||||
UpdateSkins();
|
||||
UpdateColorsets();
|
||||
UpdateTranslation();
|
||||
|
||||
li = GetItem('Playerdisplay');
|
||||
if (li != NULL)
|
||||
{
|
||||
li.SetValue(ListMenuItemPlayerDisplay.PDF_CLASS, players[consoleplayer].GetPlayerClassNum());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
protected void ChangeSkin (MenuItemBase li)
|
||||
{
|
||||
if (GetDefaultByType (mPlayerClass.Type).bNoSkin || players[consoleplayer].GetPlayerClassNum() == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool res;
|
||||
int sel;
|
||||
|
||||
[res, sel] = li.GetValue(0);
|
||||
if (res)
|
||||
{
|
||||
sel = mPlayerSkins[sel];
|
||||
SkinChanged(sel);
|
||||
UpdateTranslation();
|
||||
|
||||
li = GetItem('Playerdisplay');
|
||||
if (li != NULL)
|
||||
{
|
||||
li.SetValue(ListMenuItemPlayerDisplay.PDF_SKIN, sel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
override bool Responder (InputEventData ev)
|
||||
{
|
||||
if (ev.type == InputEventData.GUI_Event && ev.subtype == InputEventData.GUI_Char && ev.data1 == 32)
|
||||
{
|
||||
// turn the player sprite around
|
||||
mRotation = 8 - mRotation;
|
||||
MenuItemBase li = GetItem('Playerdisplay');
|
||||
if (li != NULL)
|
||||
{
|
||||
li.SetValue(ListMenuItemPlayerDisplay.PDF_ROTATION, mRotation);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return Super.Responder(ev);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
override bool MenuEvent (int mkey, bool fromcontroller)
|
||||
{
|
||||
int v;
|
||||
bool res;
|
||||
String s;
|
||||
if (mDesc.mSelectedItem >= 0)
|
||||
{
|
||||
let li = mDesc.mItems[mDesc.mSelectedItem];
|
||||
if (li.MenuEvent(mkey, fromcontroller))
|
||||
{
|
||||
Name ctrl = li.GetAction();
|
||||
switch(ctrl)
|
||||
{
|
||||
// item specific handling comes here
|
||||
|
||||
case 'Playerbox':
|
||||
if (mkey == MKEY_Input)
|
||||
{
|
||||
[res, s] = li.GetString(0);
|
||||
if (res) PlayerNameChanged(s);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'Team':
|
||||
[res, v] = li.GetValue(0);
|
||||
if (res) TeamChanged(v);
|
||||
break;
|
||||
|
||||
case 'Color':
|
||||
[res, v] = li.GetValue(0);
|
||||
if (res)
|
||||
{
|
||||
int mycolorset = -1;
|
||||
|
||||
if (v > 0) mycolorset = PlayerColorSets[v - 1];
|
||||
|
||||
let red = GetItem('Red');
|
||||
let green = GetItem('Green');
|
||||
let blue = GetItem('Blue');
|
||||
|
||||
// disable the sliders if a valid colorset is selected
|
||||
if (red != NULL) red.Enable(mycolorset == -1);
|
||||
if (green != NULL) green.Enable(mycolorset == -1);
|
||||
if (blue != NULL) blue.Enable(mycolorset == -1);
|
||||
|
||||
ColorSetChanged(v - 1);
|
||||
UpdateTranslation();
|
||||
}
|
||||
break;
|
||||
|
||||
case 'Red':
|
||||
[res, v] = li.GetValue(0);
|
||||
if (res)
|
||||
{
|
||||
Color colr = players[consoleplayer].GetColor();
|
||||
SendNewColor (v, colr.g, colr.b);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'Green':
|
||||
[res, v] = li.GetValue(0);
|
||||
if (res)
|
||||
{
|
||||
Color colr = players[consoleplayer].GetColor();
|
||||
SendNewColor (colr.r, v, colr.b);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'Blue':
|
||||
[res, v] = li.GetValue(0);
|
||||
if (res)
|
||||
{
|
||||
Color colr = players[consoleplayer].GetColor();
|
||||
SendNewColor (colr.r, colr.g, v);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'Class':
|
||||
[res, v] = li.GetValue(0);
|
||||
if (res)
|
||||
{
|
||||
ChangeClass(li);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'Skin':
|
||||
ChangeSkin(li);
|
||||
break;
|
||||
|
||||
case 'Gender':
|
||||
[res, v] = li.GetValue(0);
|
||||
if (res)
|
||||
{
|
||||
GenderChanged(v);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'Autoaim':
|
||||
[res, v] = li.GetValue(0);
|
||||
if (res)
|
||||
{
|
||||
AutoaimChanged(v);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'Switch':
|
||||
[res, v] = li.GetValue(0);
|
||||
if (res)
|
||||
{
|
||||
SwitchOnPickupChanged(v);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'AlwaysRun':
|
||||
[res, v] = li.GetValue(0);
|
||||
if (res)
|
||||
{
|
||||
AlwaysRunChanged(v);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return Super.MenuEvent(mkey, fromcontroller);
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
override bool MouseEvent(int type, int x, int y)
|
||||
{
|
||||
let li = mFocusControl;
|
||||
bool res = Super.MouseEvent(type, x, y);
|
||||
if (li == NULL) li = mFocusControl;
|
||||
if (li != NULL)
|
||||
{
|
||||
// Check if the colors have changed
|
||||
Name ctrl = li.GetAction();
|
||||
bool resv;
|
||||
int v;
|
||||
[resv, v]= li.GetValue(0);
|
||||
switch(ctrl)
|
||||
{
|
||||
case 'Red':
|
||||
if (resv)
|
||||
{
|
||||
Color colr = players[consoleplayer].GetColor();
|
||||
SendNewColor (v, colr.g, colr.b);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'Green':
|
||||
if (resv)
|
||||
{
|
||||
Color colr = players[consoleplayer].GetColor();
|
||||
SendNewColor (colr.r, v, colr.b);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'Blue':
|
||||
if (resv)
|
||||
{
|
||||
Color colr = players[consoleplayer].GetColor();
|
||||
SendNewColor (colr.r, colr.g, v);
|
||||
}
|
||||
break;
|
||||
case 'Autoaim':
|
||||
AutoaimChanged(v);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
//=============================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//=============================================================================
|
||||
|
||||
override void Drawer ()
|
||||
{
|
||||
Super.Drawer();
|
||||
String str = "PRESS " .. TEXTCOLOR_WHITE .. "SPACE";
|
||||
screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 50 + 48 + 70, str, DTA_Clean, true);
|
||||
str = mRotation ? "TO SEE FRONT" : "TO SEE BACK";
|
||||
screen.DrawText (SmallFont, Font.CR_GOLD, 320 - 32 - 32 - SmallFont.StringWidth (str)/2, 50 + 48 + 70 + SmallFont.GetHeight (), str, DTA_Clean, true);
|
||||
|
||||
}
|
||||
|
||||
}
|
|
@ -136,6 +136,8 @@ class PlayerPawn : Actor native
|
|||
native int GetMaxHealth();
|
||||
native bool ResetAirSupply (bool playgasp = false);
|
||||
native void CheckWeaponSwitch(class<Inventory> item);
|
||||
native static String GetPrintableDisplayName(Class<Actor> cls);
|
||||
|
||||
}
|
||||
|
||||
class PlayerChunk : PlayerPawn
|
||||
|
@ -295,7 +297,6 @@ struct PlayerInfo native // this is what internally is known as player_t
|
|||
/* these are not doable yet
|
||||
ticcmd_t cmd;
|
||||
usercmd_t original_cmd;
|
||||
userinfo_t userinfo;
|
||||
*/
|
||||
|
||||
|
||||
|
@ -309,11 +310,18 @@ userinfo_t userinfo;
|
|||
native PSprite FindPSprite(int id);
|
||||
native void SetLogNumber (int text);
|
||||
native void SetLogText (String text);
|
||||
native String GetUserName();
|
||||
native bool GetNeverSwitch();
|
||||
native void DropWeapon();
|
||||
native void BringUpWeapon();
|
||||
|
||||
native String GetUserName();
|
||||
native Color GetColor();
|
||||
native int GetColorSet();
|
||||
native int GetPlayerClassNum();
|
||||
native int GetSkin();
|
||||
native bool GetNeverSwitch();
|
||||
native int GetGender();
|
||||
native int GetTeam();
|
||||
native float GetAutoaim();
|
||||
}
|
||||
|
||||
struct PlayerClass native
|
||||
|
@ -323,4 +331,27 @@ struct PlayerClass native
|
|||
native Array<int> Skins;
|
||||
|
||||
native bool CheckSkin(int skin);
|
||||
native void EnumColorsets(out Array<int> data);
|
||||
native Name GetColorsetName(int setnum);
|
||||
}
|
||||
|
||||
struct PlayerSkin native
|
||||
{
|
||||
native readonly String SkinName;
|
||||
native readonly String Face;
|
||||
native readonly uint8 gender;
|
||||
native readonly uint8 range0start;
|
||||
native readonly uint8 range0end;
|
||||
native readonly bool othergame;
|
||||
native readonly Vector2 Scale;
|
||||
native readonly int sprite;
|
||||
native readonly int crouchsprite;
|
||||
native readonly int namespc;
|
||||
};
|
||||
|
||||
struct Team native
|
||||
{
|
||||
const NoTeam = 255;
|
||||
const Max = 16;
|
||||
native String mName;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue