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https://github.com/ZDoom/gzdoom-gles.git
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Fixed compilation of Cocoa backend
Use the same member names in framebuffer class for all backends
This commit is contained in:
parent
4268090738
commit
63f85f6b07
2 changed files with 18 additions and 18 deletions
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@ -339,7 +339,7 @@ private:
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PalEntry m_flashColor;
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PalEntry m_flashColor;
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int m_flashAmount;
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int m_flashAmount;
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bool m_isUpdatePending;
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bool UpdatePending;
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uint8_t* m_pixelBuffer;
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uint8_t* m_pixelBuffer;
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GLuint m_texture;
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GLuint m_texture;
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@ -881,7 +881,7 @@ CocoaFrameBuffer::CocoaFrameBuffer(int width, int height, bool bgra, bool fullsc
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, m_gamma(0.0f)
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, m_gamma(0.0f)
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, m_needGammaUpdate(false)
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, m_needGammaUpdate(false)
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, m_flashAmount(0)
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, m_flashAmount(0)
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, m_isUpdatePending(false)
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, UpdatePending(false)
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, m_pixelBuffer(new uint8_t[width * height * BYTES_PER_PIXEL])
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, m_pixelBuffer(new uint8_t[width * height * BYTES_PER_PIXEL])
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, m_texture(0)
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, m_texture(0)
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{
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{
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@ -945,7 +945,7 @@ bool CocoaFrameBuffer::Lock(bool buffered)
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void CocoaFrameBuffer::Unlock()
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void CocoaFrameBuffer::Unlock()
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{
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{
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if (m_isUpdatePending && LockCount == 1)
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if (UpdatePending && LockCount == 1)
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{
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{
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Update();
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Update();
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}
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}
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@ -962,7 +962,7 @@ void CocoaFrameBuffer::Update()
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{
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{
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if (LockCount > 0)
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if (LockCount > 0)
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{
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{
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m_isUpdatePending = true;
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UpdatePending = true;
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--LockCount;
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--LockCount;
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}
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}
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return;
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return;
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@ -972,7 +972,7 @@ void CocoaFrameBuffer::Update()
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Buffer = NULL;
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Buffer = NULL;
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LockCount = 0;
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LockCount = 0;
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m_isUpdatePending = false;
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UpdatePending = false;
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BlitCycles.Reset();
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BlitCycles.Reset();
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FlipCycles.Reset();
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FlipCycles.Reset();
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@ -1146,8 +1146,8 @@ void CocoaFrameBuffer::Flip()
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SDLGLFB::SDLGLFB(void*, const int width, const int height, int, int, const bool fullscreen, bool bgra)
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SDLGLFB::SDLGLFB(void*, const int width, const int height, int, int, const bool fullscreen, bool bgra)
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: DFrameBuffer(width, height, bgra)
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: DFrameBuffer(width, height, bgra)
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, m_lock(0)
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, m_Lock(0)
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, m_isUpdatePending(false)
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, UpdatePending(false)
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{
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{
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CGGammaValue gammaTable[GAMMA_TABLE_SIZE];
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CGGammaValue gammaTable[GAMMA_TABLE_SIZE];
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uint32_t actualChannelSize;
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uint32_t actualChannelSize;
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@ -1176,7 +1176,7 @@ SDLGLFB::~SDLGLFB()
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bool SDLGLFB::Lock(bool buffered)
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bool SDLGLFB::Lock(bool buffered)
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{
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{
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m_lock++;
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m_Lock++;
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Buffer = MemBuffer;
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Buffer = MemBuffer;
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@ -1185,19 +1185,19 @@ bool SDLGLFB::Lock(bool buffered)
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void SDLGLFB::Unlock()
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void SDLGLFB::Unlock()
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{
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{
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if (m_isUpdatePending && 1 == m_lock)
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if (UpdatePending && 1 == m_Lock)
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{
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{
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Update();
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Update();
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}
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}
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else if (--m_lock <= 0)
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else if (--m_Lock <= 0)
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{
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{
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m_lock = 0;
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m_Lock = 0;
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}
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}
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}
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}
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bool SDLGLFB::IsLocked()
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bool SDLGLFB::IsLocked()
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{
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{
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return m_lock > 0;
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return m_Lock > 0;
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}
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}
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@ -1225,12 +1225,12 @@ void SDLGLFB::InitializeState()
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bool SDLGLFB::CanUpdate()
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bool SDLGLFB::CanUpdate()
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{
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{
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if (m_lock != 1)
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if (m_Lock != 1)
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{
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{
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if (m_lock > 0)
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if (m_Lock > 0)
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{
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{
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m_isUpdatePending = true;
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UpdatePending = true;
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--m_lock;
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--m_Lock;
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}
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}
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return false;
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return false;
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@ -66,8 +66,8 @@ public:
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int GetClientHeight();
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int GetClientHeight();
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protected:
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protected:
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int m_lock;
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int m_Lock;
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bool m_isUpdatePending;
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bool UpdatePending;
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static const uint32_t GAMMA_CHANNEL_SIZE = 256;
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static const uint32_t GAMMA_CHANNEL_SIZE = 256;
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static const uint32_t GAMMA_CHANNEL_COUNT = 3;
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static const uint32_t GAMMA_CHANNEL_COUNT = 3;
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