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Fixed execution prevention.
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1 changed files with 1 additions and 1 deletions
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@ -329,7 +329,7 @@ ACTOR Actor native //: Thinker
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native state A_CheckSightOrRange(float distance, state label, bool two_dimension = false);
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native state A_CheckSightOrRange(float distance, state label, bool two_dimension = false);
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native state A_CheckRange(float distance, state label, bool two_dimension = false);
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native state A_CheckRange(float distance, state label, bool two_dimension = false);
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action native bool A_FaceMovementDirection(float offset = 0, float anglelimit = 0, float pitchlimit = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
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action native bool A_FaceMovementDirection(float offset = 0, float anglelimit = 0, float pitchlimit = 0, int flags = 0, int ptr = AAPTR_DEFAULT);
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action native int A_ClearOverlays(int start = 0, int stop = 0, bool safety = true);
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action native int A_ClearOverlays(int sstart = 0, int sstop = 0, bool safety = true);
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native void A_RearrangePointers(int newtarget, int newmaster = AAPTR_DEFAULT, int newtracer = AAPTR_DEFAULT, int flags=0);
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native void A_RearrangePointers(int newtarget, int newmaster = AAPTR_DEFAULT, int newtracer = AAPTR_DEFAULT, int flags=0);
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native void A_TransferPointer(int ptr_source, int ptr_recepient, int sourcefield, int recepientfield=AAPTR_DEFAULT, int flags=0);
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native void A_TransferPointer(int ptr_source, int ptr_recepient, int sourcefield, int recepientfield=AAPTR_DEFAULT, int flags=0);
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