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- demote shader info to spammy devmode
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@ -699,7 +699,7 @@ bool FShader::Bind(ShaderFlavourData& flavour)
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Printf("Shader: %s, %08x %s", mFragProg2.GetChars(), tag, variantConfig.GetChars());
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DPrintf(DMSG_SPAMMY, "Shader: %s, %08x %s", mFragProg2.GetChars(), tag, variantConfig.GetChars());
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Load(mName.GetChars(), mVertProg, mFragProg, mFragProg2, mLightProg, mDefinesBase + variantConfig);
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