- demote shader info to spammy devmode

This commit is contained in:
Rachael Alexanderson 2021-03-30 01:18:05 -04:00
parent bd4cf6fc74
commit 618d822280

View file

@ -699,7 +699,7 @@ bool FShader::Bind(ShaderFlavourData& flavour)
Printf("Shader: %s, %08x %s", mFragProg2.GetChars(), tag, variantConfig.GetChars()); DPrintf(DMSG_SPAMMY, "Shader: %s, %08x %s", mFragProg2.GetChars(), tag, variantConfig.GetChars());
Load(mName.GetChars(), mVertProg, mFragProg, mFragProg2, mLightProg, mDefinesBase + variantConfig); Load(mName.GetChars(), mVertProg, mFragProg, mFragProg2, mLightProg, mDefinesBase + variantConfig);