Renamed PushSpriteFrame to PushSpriteMDLFrame for consistency.

This commit is contained in:
Jordon Moss 2016-07-16 01:15:14 -03:00 committed by Christoph Oelckers
parent 8bbc04a46f
commit 6014bde3d0
3 changed files with 3 additions and 3 deletions

View file

@ -934,7 +934,7 @@ void gl_RenderFrameModels( const FSpriteModelFrame *smf,
mdl->BuildVertexBuffer();
gl_RenderState.SetVertexBuffer(mdl->mVBuf);
mdl->PushSpriteFrame(smf, i);
mdl->PushSpriteMDLFrame(smf, i);
if ( smfNext && smf->modelframes[i] != smfNext->modelframes[i] )
mdl->RenderFrame(tex, smf->modelframes[i], smfNext->modelframes[i], inter, translation);

View file

@ -47,7 +47,7 @@ public:
const FSpriteModelFrame *curSpriteMDLFrame;
int curMDLIndex;
void PushSpriteFrame(const FSpriteModelFrame *smf, int index) { curSpriteMDLFrame = smf; curMDLIndex = index; };
void PushSpriteMDLFrame(const FSpriteModelFrame *smf, int index) { curSpriteMDLFrame = smf; curMDLIndex = index; };
FModelVertexBuffer *mVBuf;
FString mFileName;

View file

@ -1113,7 +1113,7 @@ void FGLInterface::Precache(BYTE *texhitlist, TMap<PClassActor*, bool> &actorhit
}
else if (smf->modelIDs[i] != -1)
{
Models[smf->modelIDs[i]]->PushSpriteFrame(smf, i);
Models[smf->modelIDs[i]]->PushSpriteMDLFrame(smf, i);
Models[smf->modelIDs[i]]->AddSkins(texhitlist);
}
if (smf->modelIDs[i] != -1)