mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 06:53:40 +00:00
- preparation work for substituting the menu and intermission screen text graphics for localization
This commit is contained in:
parent
10a017e104
commit
5e7fb16d05
18 changed files with 161 additions and 61 deletions
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@ -841,8 +841,9 @@ bool FLevelLocals::DoCompleted (FString nextlevel, wbstartstruct_t &wminfo)
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}
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}
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// Ignore the (C)WILVxx lumps from the original Doom IWADs so that the name can be localized properly, if the retrieved text does not come from the default table.
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// This is only active for those IWADS where the style of these graphics matches the provided BIGFONT for the respective game.
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// This cannot use any common localization logic because it may not replace user content at all.
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// Unlike the menus, replacements here do not merely change the style but also the content.
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// On the other hand, the IWAD lumps may always be replaced with text, because they are the same style as the BigFont.
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if (gameinfo.flags & GI_IGNORETITLEPATCHES)
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{
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FTextureID *texids[] = { &wminfo.LName0, &wminfo.LName1 };
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@ -59,6 +59,8 @@ DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mBackButton)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenMapNameFont)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenEnteringFont)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenFinishedFont)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenEnteringPatch)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, mStatscreenFinishedPatch)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, gibfactor)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, intermissioncounter)
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DEFINE_FIELD_X(GameInfoStruct, gameinfo_t, statusscreen_single)
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@ -423,8 +425,8 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_FONT(mStatscreenMapNameFont, "statscreen_mapnamefont")
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GAMEINFOKEY_FONT(mStatscreenFinishedFont, "statscreen_finishedfont")
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GAMEINFOKEY_FONT(mStatscreenEnteringFont, "statscreen_enteringfont")
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GAMEINFOKEY_PATCH(mStatscreenFinishedFont, "statscreen_finishedpatch")
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GAMEINFOKEY_PATCH(mStatscreenEnteringFont, "statscreen_enteringpatch")
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GAMEINFOKEY_PATCH(mStatscreenFinishedPatch, "statscreen_finishedpatch")
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GAMEINFOKEY_PATCH(mStatscreenEnteringPatch, "statscreen_enteringpatch")
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GAMEINFOKEY_BOOL(norandomplayerclass, "norandomplayerclass")
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GAMEINFOKEY_BOOL(forcekillscripts, "forcekillscripts") // [JM] Force kill scripts on thing death. (MF7_NOKILLSCRIPTS overrides.)
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GAMEINFOKEY_STRING(Dialogue, "dialogue")
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@ -190,6 +190,8 @@ struct gameinfo_t
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FGIFont mStatscreenMapNameFont;
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FGIFont mStatscreenFinishedFont;
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FGIFont mStatscreenEnteringFont;
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FGIFont mStatscreenFinishedPatch;
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FGIFont mStatscreenEnteringPatch;
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bool norandomplayerclass;
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bool forcekillscripts;
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FName statusscreen_single;
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@ -303,6 +303,13 @@ DEFINE_ACTION_FUNCTION_NATIVE(_TexMan, CheckForTexture, CheckForTexture)
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ACTION_RETURN_INT(CheckForTexture(name, type, flags));
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}
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DEFINE_ACTION_FUNCTION(_TexMan, OkForLocalization)
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{
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PARAM_PROLOGUE;
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PARAM_INT(name);
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ACTION_RETURN_INT(true); // work for later. We need the definition to implement the language support
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}
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//==========================================================================
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//
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// FTextureManager :: ListTextures
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@ -572,7 +572,8 @@ public:
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TEXMAN_ReturnFirst = 4,
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TEXMAN_AllowSkins = 8,
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TEXMAN_ShortNameOnly = 16,
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TEXMAN_DontCreate = 32
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TEXMAN_DontCreate = 32,
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TEXMAN_Localize = 64
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};
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enum
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@ -1265,12 +1265,13 @@ DMenuItemBase * CreateOptionMenuItemCommand(const char *label, FName cmd, bool c
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return (DMenuItemBase*)p;
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}
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DMenuItemBase * CreateListMenuItemPatch(double x, double y, int height, int hotkey, FTextureID tex, FName command, int param)
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DMenuItemBase * CreateListMenuItemPatch(double x, double y, int height, int hotkey, FTextureID tex, FName command, int param, const char *label, FFont *font, int color)
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{
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auto c = PClass::FindClass("ListMenuItemPatchItem");
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auto p = c->CreateNew();
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FString keystr = FString(char(hotkey));
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VMValue params[] = { p, x, y, height, tex.GetIndex(), &keystr, command.GetIndex(), param };
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FString labelstr = label;
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VMValue params[] = { p, x, y, height, tex.GetIndex(), &keystr, command.GetIndex(), param, &labelstr, font, color };
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auto f = dyn_cast<PFunction>(c->FindSymbol("InitDirect", false));
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VMCall(f->Variants[0].Implementation, params, countof(params), nullptr, 0);
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return (DMenuItemBase*)p;
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@ -352,7 +352,7 @@ DMenuItemBase * CreateOptionMenuItemStaticText(const char *name, int v = -1);
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DMenuItemBase * CreateOptionMenuItemSubmenu(const char *label, FName cmd, int center);
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DMenuItemBase * CreateOptionMenuItemControl(const char *label, FName cmd, FKeyBindings *bindings);
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DMenuItemBase * CreateOptionMenuItemJoyConfigMenu(const char *label, IJoystickConfig *joy);
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DMenuItemBase * CreateListMenuItemPatch(double x, double y, int height, int hotkey, FTextureID tex, FName command, int param);
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DMenuItemBase * CreateListMenuItemPatch(double x, double y, int height, int hotkey, FTextureID tex, FName command, int param, const char *label, FFont *font, int color);
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DMenuItemBase * CreateListMenuItemText(double x, double y, int height, int hotkey, const char *text, FFont *font, PalEntry color1, PalEntry color2, FName command, int param);
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DMenuItemBase * CreateOptionMenuItemCommand(const char *label, FName cmd, bool centered = false);
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@ -1121,7 +1121,7 @@ static void BuildEpisodeMenu()
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if (AllEpisodes[i].mPicName.IsNotEmpty())
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{
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FTextureID tex = GetMenuTexture(AllEpisodes[i].mPicName);
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it = CreateListMenuItemPatch(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut, tex, NAME_Skillmenu, i);
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it = CreateListMenuItemPatch(ld->mXpos, posy, ld->mLinespacing, AllEpisodes[i].mShortcut, tex, NAME_Skillmenu, i, AllEpisodes[i].mEpisodeName, ld->mFont, ld->mFontColor);
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}
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else
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{
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@ -1627,15 +1627,15 @@ void M_StartupSkillMenu(FGameStartup *gs)
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pItemText = skill.MenuNamesForPlayerClass.CheckKey(gs->PlayerClass);
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}
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EColorRange color = (EColorRange)skill.GetTextColor();
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if (color == CR_UNTRANSLATED) color = ld->mFontColor;
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if (skill.PicName.Len() != 0 && pItemText == nullptr)
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{
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FTextureID tex = GetMenuTexture(skill.PicName);
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li = CreateListMenuItemPatch(ld->mXpos, y, ld->mLinespacing, skill.Shortcut, tex, action, SkillIndices[i]);
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li = CreateListMenuItemPatch(ld->mXpos, y, ld->mLinespacing, skill.Shortcut, tex, action, SkillIndices[i], skill.MenuName, ld->mFont, color);
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}
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else
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{
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EColorRange color = (EColorRange)skill.GetTextColor();
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if (color == CR_UNTRANSLATED) color = ld->mFontColor;
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li = CreateListMenuItemText(x, y, ld->mLinespacing, skill.Shortcut,
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pItemText? *pItemText : skill.MenuName, ld->mFont, color,ld->mFontColor2, action, SkillIndices[i]);
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}
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@ -8858,10 +8858,17 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
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CallingFunction = ctx.Function;
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if (ArgList.Size() > 0)
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{
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if (argtypes.Size() == 0)
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{
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ScriptPosition.Message(MSG_ERROR, "Too many arguments in call to %s", Function->SymbolName.GetChars());
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delete this;
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return nullptr;
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}
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bool foundvarargs = false;
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PType * type = nullptr;
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int flag = 0;
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if (argtypes.Last() != nullptr && ArgList.Size() + implicit > argtypes.Size())
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if (argtypes.Size() > 0 && argtypes.Last() != nullptr && ArgList.Size() + implicit > argtypes.Size())
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{
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ScriptPosition.Message(MSG_ERROR, "Too many arguments in call to %s", Function->SymbolName.GetChars());
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delete this;
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@ -1310,17 +1310,20 @@ TXT_FREEZEOFF = "Freeze mode off";
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TXT_STRANGE = "You feel strange...";
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TXT_STRANGER = "You feel even stranger.";
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TXT_NOTSTRANGE = "You feel like yourself again.";
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TXT_LEADBOOTSON = "LEAD BOOTS ON";
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TXT_LEADBOOTSOFF = "LEAD BOOTS OFF";
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TXT_LEADBOOTSON = "Lead Boots On";
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TXT_LEADBOOTSOFF = "Lead Boots Off";
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TXT_LIGHTER = "You feel lighter";
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TXT_GRAVITY = "Gravity weighs you down";
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// Raven intermission
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TXT_IMKILLS = "KILLS";
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TXT_IMITEMS = "ITEMS";
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TXT_IMSECRETS = "SECRETS";
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TXT_IMTIME = "TIME";
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TXT_IMKILLS = "Kills";
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TXT_IMITEMS = "Items";
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TXT_IMSECRETS = "Secrets";
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TXT_IMTIME = "Time";
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TXT_IMSUCKS = "Sucks";
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TXT_IMSCRT = "Scrt";
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TXT_IMPAR = "Par";
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RAVENQUITMSG = "ARE YOU SURE YOU WANT TO QUIT?";
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@ -67,6 +67,8 @@ gameinfo
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statscreen_mapnamefont = "BigFont"
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statscreen_finishedpatch = "WIF"
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statscreen_enteringpatch = "WIENTER"
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statscreen_finishedfont = "BigFont", "green"
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statscreen_enteringfont = "BigFont", "green"
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statscreen_coop = "CoopStatusScreen"
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statscreen_dm = "DeathmatchStatusScreen"
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statscreen_single = "DoomStatusScreen"
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@ -67,6 +67,8 @@ gameinfo
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statscreen_mapnamefont = "BigFont"
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statscreen_finishedpatch = "WIF"
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statscreen_enteringpatch = "WIENTER"
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statscreen_finishedfont = "BigFont", "red"
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statscreen_enteringfont = "BigFont", "red"
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statscreen_coop = "CoopStatusScreen"
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statscreen_dm = "DeathmatchStatusScreen"
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statscreen_single = "DoomStatusScreen"
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@ -55,8 +55,8 @@ gameinfo
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defaultendsequence = "Inter_Cast"
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maparrow = "maparrows/arrow.txt", "maparrows/ddtarrow.txt"
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statscreen_mapnamefont = "BigFont"
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statscreen_finishedpatch = "WIF"
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statscreen_enteringpatch = "WIENTER"
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statscreen_finishedfont = "BigFont"
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statscreen_enteringfont = "BigFont"
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messageboxclass = "MessageBoxMenu"
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}
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@ -11,11 +11,17 @@
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DEFAULTLISTMENU
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{
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Font "BigFont", "Untranslated"
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IfGame(Doom)
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{
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Selector "M_SKULL1", -32, -5
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Linespacing 16
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Font "BigUpper", "Red"
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}
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IfGame(Doom, Chex)
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{
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Selector "M_SKULL1", -32, -5
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Linespacing 16
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Font "BigFont", "Red"
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Font "BigFont", "Green"
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}
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IfGame(Strife)
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{
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@ -68,24 +74,24 @@ LISTMENU "MainMenu"
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IfGame(Doom, Strife, Chex)
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{
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PatchItem "M_NGAME", "n", "PlayerclassMenu"
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PatchItem "M_NGAME", "n", "PlayerclassMenu", 0, "$MNU_NEWGAME"
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ifOption(SwapMenu)
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{
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PatchItem "M_LOADG", "l", "LoadGameMenu"
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PatchItem "M_SAVEG", "s", "SaveGameMenu"
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PatchItem "M_OPTION","o", "OptionsMenu"
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PatchItem "M_LOADG", "l", "LoadGameMenu", 0, "$MNU_LOADGAME"
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PatchItem "M_SAVEG", "s", "SaveGameMenu",0, "$MNU_SAVEGAME"
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PatchItem "M_OPTION","o", "OptionsMenu", 0, "$MNU_OPTIONS"
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}
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else
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{
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PatchItem "M_OPTION","o", "OptionsMenu"
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PatchItem "M_LOADG", "l", "LoadGameMenu"
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PatchItem "M_SAVEG", "s", "SaveGameMenu"
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PatchItem "M_OPTION","o", "OptionsMenu", 0, "$MNU_OPTIONS"
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PatchItem "M_LOADG", "l", "LoadGameMenu", 0, "$MNU_LOADGAME"
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PatchItem "M_SAVEG", "s", "SaveGameMenu", 0, "$MNU_SAVEGAME"
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}
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ifOption(ReadThis)
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{
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PatchItem "M_RDTHIS","r", "ReadThisMenu"
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PatchItem "M_RDTHIS","r", "ReadThisMenu", 0, "$MNU_INFO"
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}
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PatchItem "M_QUITG", "q", "QuitMenu"
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PatchItem "M_QUITG", "q", "QuitMenu", 0, "$MNU_QUITGAME"
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}
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IfGame(Heretic, Hexen)
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@ -80,7 +80,8 @@ struct TexMan
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ReturnFirst = 4,
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AllowSkins = 8,
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ShortNameOnly = 16,
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DontCreate = 32
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DontCreate = 32,
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Localize = 64
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};
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enum ETexReplaceFlags
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@ -104,6 +105,7 @@ struct TexMan
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native static Vector2 GetScaledSize(TextureID tex);
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native static Vector2 GetScaledOffset(TextureID tex);
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native static int CheckRealHeight(TextureID tex);
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native static bool OkForLocalization(TextureID patch);
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native static void SetCameraToTexture(Actor viewpoint, String texture, double fov);
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}
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@ -372,6 +374,8 @@ struct GameInfoStruct native
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native GIFont mStatscreenMapNameFont;
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native GIFont mStatscreenEnteringFont;
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native GIFont mStatscreenFinishedFont;
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native GIFont mStatscreenEnteringPatch;
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native GIFont mStatscreenFinishedPatch;
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native double gibfactor;
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native bool intermissioncounter;
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native Name mSliderColor;
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@ -280,29 +280,53 @@ class ListMenuItemTextItem : ListMenuItemSelectable
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class ListMenuItemPatchItem : ListMenuItemSelectable
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{
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TextureID mTexture;
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String mSubstitute;
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Font mFont;
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int mColor;
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void Init(ListMenuDescriptor desc, TextureID patch, String hotkey, Name child, int param = 0)
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void Init(ListMenuDescriptor desc, TextureID patch, String hotkey, Name child, int param = 0, String subst = "")
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{
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Super.Init(desc.mXpos, desc.mYpos, desc.mLinespacing, child, param);
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mHotkey = hotkey.CharCodeAt(0);
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mTexture = patch;
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mSubstitute = subst;
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mFont = desc.mFont;
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mColor = desc.mFontColor;
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}
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void InitDirect(double x, double y, int height, TextureID patch, String hotkey, Name child, int param = 0)
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void InitDirect(double x, double y, int height, TextureID patch, String hotkey, Name child, int param = 0, String subst = "", Font fnt = null, int col = Font.CR_UNTRANSLATED)
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{
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Super.Init(x, y, height, child, param);
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mHotkey = hotkey.CharCodeAt(0);
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mTexture = patch;
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mSubstitute = subst;
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mFont = fnt;
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mColor = col;
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}
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override void Drawer(bool selected)
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{
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screen.DrawTexture (mTexture, true, mXpos, mYpos, DTA_Clean, true);
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if (mSubstitute == "" || TexMan.OkForLocalization(mTexture))
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{
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screen.DrawTexture (mTexture, true, mXpos, mYpos, DTA_Clean, true);
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}
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else
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{
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screen.DrawText(mFont, mColor, mXpos, mYpos, mSubstitute, DTA_Clean, true);
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}
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}
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override int GetWidth()
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{
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return TexMan.GetSize(mTexture);
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if (mSubstitute == "" || TexMan.OkForLocalization(mTexture))
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{
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return TexMan.GetSize(mTexture);
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}
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else
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{
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return max(1, mFont.StringWidth(StringTable.Localize(mSubstitute)));
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}
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}
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}
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@ -14,15 +14,15 @@ struct PatchInfo play version("2.5")
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TextureID mPatch;
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int mColor;
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void Init(GIFont gifont)
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void Init(GIFont gifont, GIFont gipatch = null)
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{
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if (gifont.color == 'Null')
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if (gipatch != null)
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{
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mPatch = TexMan.CheckForTexture(gifont.fontname, TexMan.Type_MiscPatch);
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mPatch = TexMan.CheckForTexture(gipatch.fontname, TexMan.Type_MiscPatch, TexMan.TryAny|TexMan.Localize);
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mColor = mPatch.isValid() ? Font.CR_UNTRANSLATED : Font.CR_UNDEFINED;
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mFont = NULL;
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}
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else
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if (!mPatch.isValid())
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{
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mFont = Font.GetFont(gifont.fontname);
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mColor = Font.FindFontColor(gifont.color);
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@ -368,7 +368,7 @@ class StatusScreen abstract play version("2.5")
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}
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else
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{
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screen.DrawText (BigFont, Font.CR_UNTRANSLATED, x - BigFont.StringWidth("SUCKS"), y - IntermissionFont.GetHeight() - 2, "SUCKS", DTA_Clean, true);
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screen.DrawText (BigFont, Font.CR_UNTRANSLATED, x - BigFont.StringWidth("$TXT_IMSUCKS"), y - IntermissionFont.GetHeight() - 2, "$TXT_IMSUCKS", DTA_Clean, true);
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}
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}
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@ -693,17 +693,17 @@ class StatusScreen abstract play version("2.5")
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me = wbs.pnum;
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for (int i = 0; i < MAXPLAYERS; i++) Plrs[i] = wbs.plyr[i];
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entering.Init(gameinfo.mStatscreenEnteringFont);
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finished.Init(gameinfo.mStatscreenFinishedFont);
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entering.Init(gameinfo.mStatscreenEnteringFont, gameinfo.mStatscreenEnteringPatch);
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finished.Init(gameinfo.mStatscreenFinishedFont, gameinfo.mStatscreenFinishedPatch);
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mapname.Init(gameinfo.mStatscreenMapNameFont);
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Kills = TexMan.CheckForTexture("WIOSTK", TexMan.Type_MiscPatch); // "kills"
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Secret = TexMan.CheckForTexture("WIOSTS", TexMan.Type_MiscPatch); // "scrt"
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P_secret = TexMan.CheckForTexture("WISCRT2", TexMan.Type_MiscPatch); // "secret"
|
||||
Items = TexMan.CheckForTexture("WIOSTI", TexMan.Type_MiscPatch); // "items"
|
||||
Timepic = TexMan.CheckForTexture("WITIME", TexMan.Type_MiscPatch); // "time"
|
||||
Sucks = TexMan.CheckForTexture("WISUCKS", TexMan.Type_MiscPatch); // "sucks"
|
||||
Par = TexMan.CheckForTexture("WIPAR", TexMan.Type_MiscPatch); // "par"
|
||||
Kills = TexMan.CheckForTexture("WIOSTK", TexMan.Type_MiscPatch, TexMan.TryAny|TexMan.Localize); // "kills"
|
||||
Secret = TexMan.CheckForTexture("WIOSTS", TexMan.Type_MiscPatch, TexMan.TryAny|TexMan.Localize); // "scrt", not used
|
||||
P_secret = TexMan.CheckForTexture("WISCRT2", TexMan.Type_MiscPatch, TexMan.TryAny|TexMan.Localize); // "secret"
|
||||
Items = TexMan.CheckForTexture("WIOSTI", TexMan.Type_MiscPatch, TexMan.TryAny|TexMan.Localize); // "items"
|
||||
Timepic = TexMan.CheckForTexture("WITIME", TexMan.Type_MiscPatch, TexMan.TryAny|TexMan.Localize); // "time"
|
||||
Sucks = TexMan.CheckForTexture("WISUCKS", TexMan.Type_MiscPatch, TexMan.TryAny|TexMan.Localize); // "sucks"
|
||||
Par = TexMan.CheckForTexture("WIPAR", TexMan.Type_MiscPatch, TexMan.TryAny|TexMan.Localize); // "par"
|
||||
|
||||
lnametexts[0] = wbstartstruct.thisname;
|
||||
lnametexts[1] = wbstartstruct.nextname;
|
||||
|
|
|
@ -138,16 +138,47 @@ class DoomStatusScreen : StatusScreen
|
|||
|
||||
drawLF();
|
||||
|
||||
screen.DrawTexture (Kills, true, SP_STATSX, SP_STATSY, DTA_Clean, true);
|
||||
// Fixme: This should try to retrieve the color from the intermission font and use the best approximation here
|
||||
let tcolor = Font.CR_RED;
|
||||
|
||||
if (Kills.isValid())
|
||||
{
|
||||
screen.DrawTexture (Kills, true, SP_STATSX, SP_STATSY, DTA_Clean, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen.DrawText (BigFont, tcolor, SP_STATSX, SP_STATSY, "$TXT_IMKILLS", DTA_Clean, true);
|
||||
}
|
||||
drawPercent (IntermissionFont, 320 - SP_STATSX, SP_STATSY, cnt_kills[0], wbs.maxkills);
|
||||
|
||||
screen.DrawTexture (Items, true, SP_STATSX, SP_STATSY+lh, DTA_Clean, true);
|
||||
if (Items.isValid())
|
||||
{
|
||||
screen.DrawTexture (Items, true, SP_STATSX, SP_STATSY+lh, DTA_Clean, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen.DrawText (BigFont, tcolor, SP_STATSX, SP_STATSY+lh, "$TXT_IMITEMS", DTA_Clean, true);
|
||||
}
|
||||
drawPercent (IntermissionFont, 320 - SP_STATSX, SP_STATSY+lh, cnt_items[0], wbs.maxitems);
|
||||
|
||||
screen.DrawTexture (P_secret, true, SP_STATSX, SP_STATSY+2*lh, DTA_Clean, true);
|
||||
if (P_secret.IsValid())
|
||||
{
|
||||
screen.DrawTexture (P_secret, true, SP_STATSX, SP_STATSY+2*lh, DTA_Clean, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen.DrawText (BigFont, tcolor, SP_STATSX, SP_STATSY+2*lh, "$TXT_IMSECRETS", DTA_Clean, true);
|
||||
}
|
||||
drawPercent (IntermissionFont, 320 - SP_STATSX, SP_STATSY+2*lh, cnt_secret[0], wbs.maxsecret);
|
||||
|
||||
screen.DrawTexture (Timepic, true, SP_TIMEX, SP_TIMEY, DTA_Clean, true);
|
||||
if (Timepic.IsValid())
|
||||
{
|
||||
screen.DrawTexture (Timepic, true, SP_TIMEX, SP_TIMEY, DTA_Clean, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen.DrawText (BigFont, tcolor, SP_TIMEX, SP_TIMEY, "$TXT_IMTIME", DTA_Clean, true);
|
||||
}
|
||||
drawTime (160 - SP_TIMEX, SP_TIMEY, cnt_time);
|
||||
if (wi_showtotaltime)
|
||||
{
|
||||
|
@ -156,7 +187,14 @@ class DoomStatusScreen : StatusScreen
|
|||
|
||||
if (wbs.partime)
|
||||
{
|
||||
screen.DrawTexture (Par, true, 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true);
|
||||
if (Par.IsValid())
|
||||
{
|
||||
screen.DrawTexture (Par, true, 160 + SP_TIMEX, SP_TIMEY, DTA_Clean, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen.DrawText (BigFont, tcolor, SP_TIMEX, SP_TIMEY, "$TXT_IMPAR", DTA_Clean, true);
|
||||
}
|
||||
drawTime (320 - SP_TIMEX, SP_TIMEY, cnt_par);
|
||||
}
|
||||
}
|
||||
|
@ -171,9 +209,9 @@ class RavenStatusScreen : DoomStatusScreen
|
|||
|
||||
drawLF();
|
||||
|
||||
screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 65, Stringtable.Localize("$TXT_IMKILLS"), DTA_Clean, true, DTA_Shadow, true);
|
||||
screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 90, Stringtable.Localize("$TXT_IMITEMS"), DTA_Clean, true, DTA_Shadow, true);
|
||||
screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 115, Stringtable.Localize("$TXT_IMSECRETS"), DTA_Clean, true, DTA_Shadow, true);
|
||||
screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 65, "$TXT_IMKILLS", DTA_Clean, true, DTA_Shadow, true);
|
||||
screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 90, "$TXT_IMITEMS", DTA_Clean, true, DTA_Shadow, true);
|
||||
screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 50, 115, "$TXT_IMSECRETS", DTA_Clean, true, DTA_Shadow, true);
|
||||
|
||||
int countpos = gameinfo.gametype==GAME_Strife? 285:270;
|
||||
if (sp_state >= 2)
|
||||
|
@ -190,7 +228,7 @@ class RavenStatusScreen : DoomStatusScreen
|
|||
}
|
||||
if (sp_state >= 8)
|
||||
{
|
||||
screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 85, 160, Stringtable.Localize("$TXT_IMTIME"), DTA_Clean, true, DTA_Shadow, true);
|
||||
screen.DrawText (BigFont, Font.CR_UNTRANSLATED, 85, 160, "$TXT_IMTIME", DTA_Clean, true, DTA_Shadow, true);
|
||||
drawTime (249, 160, cnt_time);
|
||||
if (wi_showtotaltime)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue