More portal fixing in software renderer

This commit is contained in:
ZZYZX 2017-01-22 07:50:18 +02:00
parent 578ae9b62a
commit 5e53b73d60
2 changed files with 6 additions and 3 deletions

View file

@ -618,9 +618,6 @@ void R_HighlightPortal (PortalDrawseg* pds)
void R_EnterPortal (PortalDrawseg* pds, int depth)
{
// [ZZ] portal hook
E_RenderCamera();
// [ZZ] check depth. fill portal with black if it's exceeding the visual recursion limit, and continue like nothing happened.
if (depth >= r_portal_recursions)
{
@ -723,6 +720,9 @@ void R_EnterPortal (PortalDrawseg* pds, int depth)
R_CopyStackedViewParameters();
// [ZZ] portal hook
E_RenderCamera();
validcount++;
PortalDrawseg* prevpds = CurrentPortal;
CurrentPortal = pds;

View file

@ -59,6 +59,7 @@
#include "v_palette.h"
#include "r_data/colormaps.h"
#include "g_levellocals.h"
#include "events.h"
#ifdef _MSC_VER
#pragma warning(disable:4244)
@ -1178,6 +1179,8 @@ void R_DrawPortals ()
R_SetViewAngle ();
validcount++; // Make sure we see all sprites
E_RenderCamera();
R_ClearPlanes (false);
R_ClearClipSegs (pl->left, pl->right);
WindowLeft = pl->left;