- replaced deprecated macOS functions in paths handling

This commit is contained in:
alexey.lysiuk 2018-07-15 10:44:14 +03:00
parent fc7af31cb9
commit 5c7dd28f7d
4 changed files with 97 additions and 111 deletions

View file

@ -34,10 +34,6 @@
#include <stdio.h> #include <stdio.h>
#ifdef __APPLE__
#include <CoreServices/CoreServices.h>
#endif
#include "gameconfigfile.h" #include "gameconfigfile.h"
#include "c_cvars.h" #include "c_cvars.h"
#include "c_dispatch.h" #include "c_dispatch.h"
@ -69,39 +65,9 @@ FGameConfigFile::FGameConfigFile ()
{ {
#ifdef __APPLE__ #ifdef __APPLE__
FString user_docs, user_app_support, local_app_support; FString user_docs, user_app_support, local_app_support;
{ M_GetMacSearchDirectories(user_docs, user_app_support, local_app_support);
char cpath[PATH_MAX];
FSRef folder;
if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
{
user_docs << cpath << "/" GAME_DIR;
}
else
{
user_docs = "~/" GAME_DIR;
}
if (noErr == FSFindFolder(kUserDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
{
user_app_support << cpath << "/" GAME_DIR;
}
else
{
user_app_support = "~/Library/Application Support/" GAME_DIR;
}
if (noErr == FSFindFolder(kLocalDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
{
local_app_support << cpath << "/" GAME_DIR;
}
else
{
local_app_support = "Library/Application Support/" GAME_DIR;
}
}
#endif #endif
FString pathname; FString pathname;
OkayToWrite = false; // Do not allow saving of the config before DoGameSetup() OkayToWrite = false; // Do not allow saving of the config before DoGameSetup()

View file

@ -62,4 +62,9 @@ FString M_GetScreenshotsPath();
FString M_GetSavegamesPath(); FString M_GetSavegamesPath();
FString M_GetDocumentsPath(); FString M_GetDocumentsPath();
#ifdef __APPLE__
FString M_GetMacAppSupportPath(const bool create = true);
void M_GetMacSearchDirectories(FString& user_docs, FString& user_app_support, FString& local_app_support);
#endif // __APPLE__
#endif #endif

View file

@ -35,7 +35,7 @@
#include <sys/stat.h> #include <sys/stat.h>
#ifdef __APPLE__ #ifdef __APPLE__
#include <CoreServices/CoreServices.h> #include "m_misc.h"
#endif // __APPLE__ #endif // __APPLE__
#include "doomerrors.h" #include "doomerrors.h"
@ -172,19 +172,7 @@ TArray<FString> I_GetSteamPath()
// we need to figure out on an app-by-app basis where the game is installed. // we need to figure out on an app-by-app basis where the game is installed.
// To do so, we read the virtual registry. // To do so, we read the virtual registry.
#ifdef __APPLE__ #ifdef __APPLE__
FString appSupportPath; const FString appSupportPath = M_GetMacAppSupportPath();
{
char cpath[PATH_MAX];
FSRef folder;
if (noErr == FSFindFolder(kUserDomain, kApplicationSupportFolderType, kCreateFolder, &folder) &&
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
{
appSupportPath = cpath;
}
}
FString regPath = appSupportPath + "/Steam/config/config.vdf"; FString regPath = appSupportPath + "/Steam/config/config.vdf";
try try
{ {

View file

@ -33,12 +33,59 @@
** **
*/ */
#include <CoreServices/CoreServices.h> #import <Foundation/NSFileManager.h>
#include "cmdlib.h" #include "cmdlib.h"
#include "m_misc.h" #include "m_misc.h"
#include "version.h" // for GAMENAME #include "version.h" // for GAMENAME
static FString GetSpecialPath(const NSSearchPathDirectory kind, const BOOL create = YES, const NSSearchPathDomainMask domain = NSUserDomainMask)
{
NSURL* url = [[NSFileManager defaultManager] URLForDirectory:kind
inDomain:domain
appropriateForURL:nil
create:create
error:nil];
char utf8path[PATH_MAX];
if ([url getFileSystemRepresentation:utf8path
maxLength:sizeof utf8path])
{
return utf8path;
}
return FString();
}
FString M_GetMacAppSupportPath(const bool create)
{
return GetSpecialPath(NSApplicationSupportDirectory, create);
}
void M_GetMacSearchDirectories(FString& user_docs, FString& user_app_support, FString& local_app_support)
{
FString path = GetSpecialPath(NSDocumentDirectory);
user_docs = path.IsEmpty()
? "~/" GAME_DIR
: (path + "/" GAME_DIR);
#define LIBRARY_APPSUPPORT "/Library/Application Support/"
path = M_GetMacAppSupportPath();
user_app_support = path.IsEmpty()
? "~" LIBRARY_APPSUPPORT GAME_DIR
: (path + "/" GAME_DIR);
path = GetSpecialPath(NSApplicationSupportDirectory, YES, NSLocalDomainMask);
local_app_support = path.IsEmpty()
? LIBRARY_APPSUPPORT GAME_DIR
: (path + "/" GAME_DIR);
#undef LIBRARY_APPSUPPORT
}
//=========================================================================== //===========================================================================
// //
// M_GetAppDataPath macOS // M_GetAppDataPath macOS
@ -49,20 +96,13 @@
FString M_GetAppDataPath(bool create) FString M_GetAppDataPath(bool create)
{ {
FString path; FString path = M_GetMacAppSupportPath(create);
char pathstr[PATH_MAX]; if (path.IsEmpty())
FSRef folder;
if (noErr == FSFindFolder(kUserDomain, kApplicationSupportFolderType, create ? kCreateFolder : 0, &folder) &&
noErr == FSRefMakePath(&folder, (UInt8*)pathstr, PATH_MAX))
{
path = pathstr;
}
else
{ {
path = progdir; path = progdir;
} }
path += "/" GAMENAMELOWERCASE; path += "/" GAMENAMELOWERCASE;
if (create) CreatePath(path); if (create) CreatePath(path);
return path; return path;
@ -78,20 +118,13 @@ FString M_GetAppDataPath(bool create)
FString M_GetCachePath(bool create) FString M_GetCachePath(bool create)
{ {
FString path; FString path = M_GetMacAppSupportPath(create);
char pathstr[PATH_MAX]; if (path.IsEmpty())
FSRef folder;
if (noErr == FSFindFolder(kUserDomain, kApplicationSupportFolderType, create ? kCreateFolder : 0, &folder) &&
noErr == FSRefMakePath(&folder, (UInt8*)pathstr, PATH_MAX))
{
path = pathstr;
}
else
{ {
path = progdir; path = progdir;
} }
path += "/zdoom/cache"; path += "/zdoom/cache";
if (create) CreatePath(path); if (create) CreatePath(path);
return path; return path;
@ -107,16 +140,13 @@ FString M_GetCachePath(bool create)
FString M_GetAutoexecPath() FString M_GetAutoexecPath()
{ {
FString path; FString path = GetSpecialPath(NSDocumentDirectory);
char cpath[PATH_MAX]; if (path.IsNotEmpty())
FSRef folder;
if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) &&
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
{ {
path << cpath << "/" GAME_DIR "/autoexec.cfg"; path += "/" GAME_DIR "/autoexec.cfg";
} }
return path; return path;
} }
@ -153,18 +183,21 @@ FString M_GetCajunPath(const char *botfilename)
FString M_GetConfigPath(bool for_reading) FString M_GetConfigPath(bool for_reading)
{ {
char cpath[PATH_MAX]; FString path = GetSpecialPath(NSLibraryDirectory);
FSRef folder;
if (noErr == FSFindFolder(kUserDomain, kPreferencesFolderType, kCreateFolder, &folder) && if (path.IsNotEmpty())
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
{ {
FString path; // There seems to be no way to get Preferences path via NSFileManager
path << cpath << "/" GAMENAMELOWERCASE ".ini"; path += "/Preferences/";
return path; CreatePath(path);
if (!DirExists(path))
{
path = FString();
} }
// Ungh. }
return GAMENAMELOWERCASE ".ini";
return path + GAMENAMELOWERCASE ".ini";
} }
//=========================================================================== //===========================================================================
@ -177,19 +210,17 @@ FString M_GetConfigPath(bool for_reading)
FString M_GetScreenshotsPath() FString M_GetScreenshotsPath()
{ {
FString path; FString path = GetSpecialPath(NSDocumentDirectory);
char cpath[PATH_MAX];
FSRef folder;
if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) && if (path.IsEmpty())
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
{
path << cpath << "/" GAME_DIR "/Screenshots/";
}
else
{ {
path = "~/"; path = "~/";
} }
else
{
path += "/" GAME_DIR "/Screenshots/";
}
return path; return path;
} }
@ -203,21 +234,19 @@ FString M_GetScreenshotsPath()
FString M_GetSavegamesPath() FString M_GetSavegamesPath()
{ {
FString path; FString path = GetSpecialPath(NSDocumentDirectory);
char cpath[PATH_MAX];
FSRef folder;
if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) && if (path.IsNotEmpty())
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
{ {
path << cpath << "/" GAME_DIR "/Savegames/"; path += "/" GAME_DIR "/Savegames/";
} }
return path; return path;
} }
//=========================================================================== //===========================================================================
// //
// M_GetDocumentsPath Unix // M_GetDocumentsPath macOS
// //
// Returns the path to the default documents directory. // Returns the path to the default documents directory.
// //
@ -225,14 +254,12 @@ FString M_GetSavegamesPath()
FString M_GetDocumentsPath() FString M_GetDocumentsPath()
{ {
FString path; FString path = GetSpecialPath(NSDocumentDirectory);
char cpath[PATH_MAX];
FSRef folder;
if (noErr == FSFindFolder(kUserDomain, kDocumentsFolderType, kCreateFolder, &folder) && if (path.IsNotEmpty())
noErr == FSRefMakePath(&folder, (UInt8*)cpath, PATH_MAX))
{ {
path << cpath << "/" GAME_DIR "/"; path += "/" GAME_DIR "/";
} }
return path; return path;
} }