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- Added the current value of the string buffer to the state saved when
making a function call in ACS. Now you can print inside functions and also return values from them for the caller to plug directly into another string without having to save it to a temporary variable. SVN r1492 (trunk)
This commit is contained in:
parent
301a554a69
commit
5c5137747f
2 changed files with 25 additions and 18 deletions
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@ -1,4 +1,8 @@
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March 19, 2009
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March 19, 2009
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- Added the current value of the string buffer to the state saved when
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making a function call in ACS. Now you can print inside functions and
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also return values from them for the caller to plug directly into
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another string without having to save it to a temporary variable.
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- Added an OutputVolume() call after the MusicVolumeChanged() call in
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- Added an OutputVolume() call after the MusicVolumeChanged() call in
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MIDIStreamer::Play(). Since the state isn't playing yet when
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MIDIStreamer::Play(). Since the state isn't playing yet when
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MusicVolumeChanged() is called, it doesn't do this itself.
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MusicVolumeChanged() is called, it doesn't do this itself.
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@ -101,11 +101,21 @@ FRandom pr_acs ("ACS");
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struct CallReturn
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struct CallReturn
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{
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{
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CallReturn(int pc, ScriptFunction *func, FBehavior *module, SDWORD *locals, bool discard, FString &str)
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: ReturnFunction(func),
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ReturnModule(module),
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ReturnLocals(locals),
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ReturnAddress(pc),
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bDiscardResult(discard),
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StringBuilder(str)
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{}
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ScriptFunction *ReturnFunction;
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ScriptFunction *ReturnFunction;
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FBehavior *ReturnModule;
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FBehavior *ReturnModule;
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SDWORD *ReturnLocals;
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SDWORD *ReturnLocals;
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int ReturnAddress;
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int ReturnAddress;
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int bDiscardResult;
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int bDiscardResult;
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FString StringBuilder;
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};
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};
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static DLevelScript *P_GetScriptGoing (AActor *who, line_t *where, int num, const ScriptPtr *code, FBehavior *module,
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static DLevelScript *P_GetScriptGoing (AActor *who, line_t *where, int num, const ScriptPtr *code, FBehavior *module,
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@ -3053,11 +3063,6 @@ int DLevelScript::RunScript ()
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case PCD_CALL:
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case PCD_CALL:
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case PCD_CALLDISCARD:
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case PCD_CALLDISCARD:
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{
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{
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union
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{
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CallReturn *ret;
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SDWORD *retsp;
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};
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int funcnum;
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int funcnum;
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int i;
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int i;
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ScriptFunction *func;
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ScriptFunction *func;
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@ -3087,13 +3092,9 @@ int DLevelScript::RunScript ()
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Stack[sp+i] = 0;
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Stack[sp+i] = 0;
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}
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}
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sp += i;
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sp += i;
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retsp = &Stack[sp];
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::new(&Stack[sp]) CallReturn(activeBehavior->PC2Ofs(pc), activeFunction,
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ret->ReturnAddress = activeBehavior->PC2Ofs (pc);
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activeBehavior, mylocals, pcd == PCD_CALLDISCARD, work);
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ret->ReturnFunction = activeFunction;
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sp += (sizeof(CallReturn) + sizeof(int) - 1) / sizeof(int);
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ret->ReturnModule = activeBehavior;
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ret->ReturnLocals = mylocals;
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ret->bDiscardResult = (pcd == PCD_CALLDISCARD);
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sp += sizeof(CallReturn)/sizeof(int);
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pc = module->Ofs2PC (func->Address);
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pc = module->Ofs2PC (func->Address);
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activeFunction = func;
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activeFunction = func;
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activeBehavior = module;
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activeBehavior = module;
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@ -3108,7 +3109,7 @@ int DLevelScript::RunScript ()
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union
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union
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{
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{
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SDWORD *retsp;
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SDWORD *retsp;
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CallReturn *retState;
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CallReturn *ret;
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};
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};
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if (pcd == PCD_RETURNVAL)
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if (pcd == PCD_RETURNVAL)
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@ -3122,15 +3123,17 @@ int DLevelScript::RunScript ()
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sp -= sizeof(CallReturn)/sizeof(int);
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sp -= sizeof(CallReturn)/sizeof(int);
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retsp = &Stack[sp];
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retsp = &Stack[sp];
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sp = locals - Stack;
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sp = locals - Stack;
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pc = retState->ReturnModule->Ofs2PC (retState->ReturnAddress);
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pc = ret->ReturnModule->Ofs2PC(ret->ReturnAddress);
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activeFunction = retState->ReturnFunction;
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activeFunction = ret->ReturnFunction;
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activeBehavior = retState->ReturnModule;
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activeBehavior = ret->ReturnModule;
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fmt = activeBehavior->GetFormat();
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fmt = activeBehavior->GetFormat();
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locals = retState->ReturnLocals;
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locals = ret->ReturnLocals;
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if (!retState->bDiscardResult)
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if (!ret->bDiscardResult)
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{
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{
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Stack[sp++] = value;
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Stack[sp++] = value;
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}
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}
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work = ret->StringBuilder;
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ret->~CallReturn();
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}
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}
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break;
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break;
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