Merge branch 'master' of https://github.com/coelckers/gzdoom into gzdoom

This commit is contained in:
Magnus Norddahl 2018-04-16 01:08:38 +02:00
commit 5b60a29d35
2 changed files with 2 additions and 2 deletions

View file

@ -747,7 +747,7 @@ bool GLWall::PrepareLight(ADynamicLight * light, int pass)
float scale; float scale;
auto normal = glseg.Normal(); auto normal = glseg.Normal();
p.Set(normal, -normal.X * glseg.x1 - normal.Y * glseg.y1); p.Set(normal, -normal.X * glseg.x1 - normal.Z * glseg.y1);
if (!p.ValidNormal()) if (!p.ValidNormal())
{ {

View file

@ -73,7 +73,7 @@ void GLWall::SetupLights()
lightdata.Clear(); lightdata.Clear();
auto normal = glseg.Normal(); auto normal = glseg.Normal();
p.Set(normal, -normal.X * glseg.x1 - normal.Y * glseg.y1); p.Set(normal, -normal.X * glseg.x1 - normal.Z * glseg.y1);
FLightNode *node; FLightNode *node;
if (seg->sidedef == NULL) if (seg->sidedef == NULL)