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https://github.com/ZDoom/gzdoom-gles.git
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- support render styles on decals
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parent
0537e9c1ba
commit
5adf7463cd
4 changed files with 62 additions and 62 deletions
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@ -140,3 +140,62 @@ void PolyDrawArgs::DrawArray(const TriVertex *vertices, int vcount, PolyDrawMode
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mDrawMode = mode;
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mDrawMode = mode;
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PolyRenderer::Instance()->DrawQueue->Push<DrawPolyTrianglesCommand>(*this, PolyTriangleDrawer::is_mirror());
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PolyRenderer::Instance()->DrawQueue->Push<DrawPolyTrianglesCommand>(*this, PolyTriangleDrawer::is_mirror());
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}
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}
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void PolyDrawArgs::SetStyle(const FRenderStyle &renderstyle, double alpha, uint32_t fillcolor, uint32_t translationID, FTexture *tex, bool fullbright)
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{
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bool forcePal = (renderstyle == LegacyRenderStyles[STYLE_Shaded] || renderstyle == LegacyRenderStyles[STYLE_AddShaded]);
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SetTexture(tex, translationID, forcePal);
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if (renderstyle == LegacyRenderStyles[STYLE_Normal] || (r_drawfuzz == 0 && renderstyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{
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SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 1.0, 0.0);
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}
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else if (renderstyle == LegacyRenderStyles[STYLE_Add] && fullbright && alpha == 1.0 && !Translation())
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{
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SetStyle(TriBlendMode::TextureAddSrcColor, 1.0, 1.0);
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}
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else if (renderstyle == LegacyRenderStyles[STYLE_Add])
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{
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SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, alpha, 1.0);
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}
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else if (renderstyle == LegacyRenderStyles[STYLE_Subtract])
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{
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SetStyle(Translation() ? TriBlendMode::TranslatedRevSub : TriBlendMode::TextureRevSub, alpha, 1.0);
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}
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else if (renderstyle == LegacyRenderStyles[STYLE_SoulTrans])
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{
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SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, transsouls, 1.0 - transsouls);
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}
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else if (renderstyle == LegacyRenderStyles[STYLE_Fuzzy] || (r_drawfuzz == 2 && renderstyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{ // NYI - Fuzzy - for now, just a copy of "Shadow"
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SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 0.0, 160 / 255.0);
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}
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else if (renderstyle == LegacyRenderStyles[STYLE_Shadow] || (r_drawfuzz == 1 && renderstyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{
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SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 0.0, 160 / 255.0);
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}
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else if (renderstyle == LegacyRenderStyles[STYLE_TranslucentStencil])
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{
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SetColor(0xff000000 | fillcolor, fillcolor >> 24);
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SetStyle(TriBlendMode::Stencil, alpha, 1.0 - alpha);
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}
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else if (renderstyle == LegacyRenderStyles[STYLE_AddStencil])
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{
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SetColor(0xff000000 | fillcolor, fillcolor >> 24);
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SetStyle(TriBlendMode::AddStencil, alpha, 1.0);
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}
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else if (renderstyle == LegacyRenderStyles[STYLE_Shaded])
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{
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SetColor(0xff000000 | fillcolor, fillcolor >> 24);
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SetStyle(TriBlendMode::Shaded, alpha, 1.0 - alpha);
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}
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else if (renderstyle == LegacyRenderStyles[STYLE_AddShaded])
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{
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SetColor(0xff000000 | fillcolor, fillcolor >> 24);
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SetStyle(TriBlendMode::AddShaded, alpha, 1.0);
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}
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else
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{
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SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, alpha, 1.0 - alpha);
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}
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}
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@ -61,6 +61,7 @@ public:
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void SetWriteSubsectorDepth(bool enable) { mWriteSubsector = enable; }
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void SetWriteSubsectorDepth(bool enable) { mWriteSubsector = enable; }
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void SetFaceCullCCW(bool counterclockwise) { mFaceCullCCW = counterclockwise; }
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void SetFaceCullCCW(bool counterclockwise) { mFaceCullCCW = counterclockwise; }
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void SetStyle(TriBlendMode blendmode, double srcalpha = 1.0, double destalpha = 1.0) { mBlendMode = blendmode; mSrcAlpha = (uint32_t)(srcalpha * 256.0 + 0.5); mDestAlpha = (uint32_t)(destalpha * 256.0 + 0.5); }
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void SetStyle(TriBlendMode blendmode, double srcalpha = 1.0, double destalpha = 1.0) { mBlendMode = blendmode; mSrcAlpha = (uint32_t)(srcalpha * 256.0 + 0.5); mDestAlpha = (uint32_t)(destalpha * 256.0 + 0.5); }
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void SetStyle(const FRenderStyle &renderstyle, double alpha, uint32_t fillcolor, uint32_t translationID, FTexture *texture, bool fullbright);
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void SetTransform(const TriMatrix *objectToClip) { mObjectToClip = objectToClip; }
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void SetTransform(const TriMatrix *objectToClip) { mObjectToClip = objectToClip; }
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void SetColor(uint32_t bgra, uint8_t palindex);
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void SetColor(uint32_t bgra, uint8_t palindex);
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void DrawArray(const TriVertex *vertices, int vcount, PolyDrawMode mode = PolyDrawMode::Triangles);
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void DrawArray(const TriVertex *vertices, int vcount, PolyDrawMode mode = PolyDrawMode::Triangles);
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@ -134,10 +134,9 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, const PolyClipPlane &
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PolyDrawArgs args;
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PolyDrawArgs args;
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args.SetLight(GetColorTable(front->Colormap), lightlevel, PolyRenderer::Instance()->Light.WallGlobVis(foggy), fullbrightSprite);
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args.SetLight(GetColorTable(front->Colormap), lightlevel, PolyRenderer::Instance()->Light.WallGlobVis(foggy), fullbrightSprite);
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args.SetTexture(tex, decal->Translation, true);
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args.SetSubsectorDepth(subsectorDepth);
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args.SetSubsectorDepth(subsectorDepth);
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args.SetColor(0xff000000 | decal->AlphaColor, decal->AlphaColor >> 24);
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args.SetColor(0xff000000 | decal->AlphaColor, decal->AlphaColor >> 24);
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args.SetStyle(TriBlendMode::Shaded, decal->Alpha, 1.0 - decal->Alpha); // R_SetPatchStyle (decal->RenderStyle, (float)decal->Alpha, decal->Translation, decal->AlphaColor);
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args.SetStyle(decal->RenderStyle, decal->Alpha, decal->AlphaColor, decal->Translation, tex, false);
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args.SetTransform(&worldToClip);
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args.SetTransform(&worldToClip);
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args.SetFaceCullCCW(true);
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args.SetFaceCullCCW(true);
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args.SetStencilTestValue(stencilValue);
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args.SetStencilTestValue(stencilValue);
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@ -144,67 +144,8 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const PolyClipPlane
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args.SetFaceCullCCW(true);
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args.SetFaceCullCCW(true);
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args.SetStencilTestValue(stencilValue);
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args.SetStencilTestValue(stencilValue);
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args.SetWriteStencil(true, stencilValue);
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args.SetWriteStencil(true, stencilValue);
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args.SetTexture(tex, thing->Translation);
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args.SetClipPlane(clipPlane);
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args.SetClipPlane(clipPlane);
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args.SetStyle(thing->RenderStyle, thing->Alpha, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
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if (thing->RenderStyle == LegacyRenderStyles[STYLE_Normal] ||
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(r_drawfuzz == 0 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{
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args.SetStyle(args.Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 1.0, 0.0);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Add] && fullbrightSprite && thing->Alpha == 1.0 && !args.Translation())
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{
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args.SetStyle(TriBlendMode::TextureAddSrcColor, 1.0, 1.0);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Add])
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{
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args.SetStyle(args.Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, thing->Alpha, 1.0);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Subtract])
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{
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args.SetStyle(args.Translation() ? TriBlendMode::TranslatedRevSub : TriBlendMode::TextureRevSub, thing->Alpha, 1.0);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_SoulTrans])
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{
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args.SetStyle(args.Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, transsouls, 1.0 - transsouls);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Fuzzy] ||
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(r_drawfuzz == 2 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{ // NYI - Fuzzy - for now, just a copy of "Shadow"
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args.SetStyle(args.Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 0.0, 160 / 255.0);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Shadow] ||
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(r_drawfuzz == 1 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
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{
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args.SetStyle(args.Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 0.0, 160 / 255.0);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_TranslucentStencil])
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{
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args.SetColor(0xff000000 | thing->fillcolor, thing->fillcolor >> 24);
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args.SetStyle(TriBlendMode::Stencil, thing->Alpha, 1.0 - thing->Alpha);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_AddStencil])
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{
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args.SetColor(0xff000000 | thing->fillcolor, thing->fillcolor >> 24);
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args.SetStyle(TriBlendMode::AddStencil, thing->Alpha, 1.0);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Shaded])
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{
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args.SetColor(0xff000000 | thing->fillcolor, thing->fillcolor >> 24);
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args.SetStyle(TriBlendMode::Shaded, thing->Alpha, 1.0 - thing->Alpha);
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args.SetTexture(tex, thing->Translation, true);
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}
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else if (thing->RenderStyle == LegacyRenderStyles[STYLE_AddShaded])
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{
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args.SetColor(0xff000000 | thing->fillcolor, thing->fillcolor >> 24);
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args.SetStyle(TriBlendMode::AddShaded, thing->Alpha, 1.0);
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args.SetTexture(tex, thing->Translation, true);
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}
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else
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{
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args.SetStyle(args.Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, thing->Alpha, 1.0 - thing->Alpha);
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}
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args.SetSubsectorDepthTest(true);
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args.SetSubsectorDepthTest(true);
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args.SetWriteSubsectorDepth(false);
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args.SetWriteSubsectorDepth(false);
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args.SetWriteStencil(false);
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args.SetWriteStencil(false);
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