- support render styles on decals

This commit is contained in:
Magnus Norddahl 2017-03-27 21:59:43 +02:00
parent 0537e9c1ba
commit 5adf7463cd
4 changed files with 62 additions and 62 deletions

View file

@ -140,3 +140,62 @@ void PolyDrawArgs::DrawArray(const TriVertex *vertices, int vcount, PolyDrawMode
mDrawMode = mode; mDrawMode = mode;
PolyRenderer::Instance()->DrawQueue->Push<DrawPolyTrianglesCommand>(*this, PolyTriangleDrawer::is_mirror()); PolyRenderer::Instance()->DrawQueue->Push<DrawPolyTrianglesCommand>(*this, PolyTriangleDrawer::is_mirror());
} }
void PolyDrawArgs::SetStyle(const FRenderStyle &renderstyle, double alpha, uint32_t fillcolor, uint32_t translationID, FTexture *tex, bool fullbright)
{
bool forcePal = (renderstyle == LegacyRenderStyles[STYLE_Shaded] || renderstyle == LegacyRenderStyles[STYLE_AddShaded]);
SetTexture(tex, translationID, forcePal);
if (renderstyle == LegacyRenderStyles[STYLE_Normal] || (r_drawfuzz == 0 && renderstyle == LegacyRenderStyles[STYLE_OptFuzzy]))
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 1.0, 0.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Add] && fullbright && alpha == 1.0 && !Translation())
{
SetStyle(TriBlendMode::TextureAddSrcColor, 1.0, 1.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Add])
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, alpha, 1.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Subtract])
{
SetStyle(Translation() ? TriBlendMode::TranslatedRevSub : TriBlendMode::TextureRevSub, alpha, 1.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_SoulTrans])
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, transsouls, 1.0 - transsouls);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Fuzzy] || (r_drawfuzz == 2 && renderstyle == LegacyRenderStyles[STYLE_OptFuzzy]))
{ // NYI - Fuzzy - for now, just a copy of "Shadow"
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 0.0, 160 / 255.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Shadow] || (r_drawfuzz == 1 && renderstyle == LegacyRenderStyles[STYLE_OptFuzzy]))
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 0.0, 160 / 255.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_TranslucentStencil])
{
SetColor(0xff000000 | fillcolor, fillcolor >> 24);
SetStyle(TriBlendMode::Stencil, alpha, 1.0 - alpha);
}
else if (renderstyle == LegacyRenderStyles[STYLE_AddStencil])
{
SetColor(0xff000000 | fillcolor, fillcolor >> 24);
SetStyle(TriBlendMode::AddStencil, alpha, 1.0);
}
else if (renderstyle == LegacyRenderStyles[STYLE_Shaded])
{
SetColor(0xff000000 | fillcolor, fillcolor >> 24);
SetStyle(TriBlendMode::Shaded, alpha, 1.0 - alpha);
}
else if (renderstyle == LegacyRenderStyles[STYLE_AddShaded])
{
SetColor(0xff000000 | fillcolor, fillcolor >> 24);
SetStyle(TriBlendMode::AddShaded, alpha, 1.0);
}
else
{
SetStyle(Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, alpha, 1.0 - alpha);
}
}

View file

@ -61,6 +61,7 @@ public:
void SetWriteSubsectorDepth(bool enable) { mWriteSubsector = enable; } void SetWriteSubsectorDepth(bool enable) { mWriteSubsector = enable; }
void SetFaceCullCCW(bool counterclockwise) { mFaceCullCCW = counterclockwise; } void SetFaceCullCCW(bool counterclockwise) { mFaceCullCCW = counterclockwise; }
void SetStyle(TriBlendMode blendmode, double srcalpha = 1.0, double destalpha = 1.0) { mBlendMode = blendmode; mSrcAlpha = (uint32_t)(srcalpha * 256.0 + 0.5); mDestAlpha = (uint32_t)(destalpha * 256.0 + 0.5); } void SetStyle(TriBlendMode blendmode, double srcalpha = 1.0, double destalpha = 1.0) { mBlendMode = blendmode; mSrcAlpha = (uint32_t)(srcalpha * 256.0 + 0.5); mDestAlpha = (uint32_t)(destalpha * 256.0 + 0.5); }
void SetStyle(const FRenderStyle &renderstyle, double alpha, uint32_t fillcolor, uint32_t translationID, FTexture *texture, bool fullbright);
void SetTransform(const TriMatrix *objectToClip) { mObjectToClip = objectToClip; } void SetTransform(const TriMatrix *objectToClip) { mObjectToClip = objectToClip; }
void SetColor(uint32_t bgra, uint8_t palindex); void SetColor(uint32_t bgra, uint8_t palindex);
void DrawArray(const TriVertex *vertices, int vcount, PolyDrawMode mode = PolyDrawMode::Triangles); void DrawArray(const TriVertex *vertices, int vcount, PolyDrawMode mode = PolyDrawMode::Triangles);

View file

@ -134,10 +134,9 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, const PolyClipPlane &
PolyDrawArgs args; PolyDrawArgs args;
args.SetLight(GetColorTable(front->Colormap), lightlevel, PolyRenderer::Instance()->Light.WallGlobVis(foggy), fullbrightSprite); args.SetLight(GetColorTable(front->Colormap), lightlevel, PolyRenderer::Instance()->Light.WallGlobVis(foggy), fullbrightSprite);
args.SetTexture(tex, decal->Translation, true);
args.SetSubsectorDepth(subsectorDepth); args.SetSubsectorDepth(subsectorDepth);
args.SetColor(0xff000000 | decal->AlphaColor, decal->AlphaColor >> 24); args.SetColor(0xff000000 | decal->AlphaColor, decal->AlphaColor >> 24);
args.SetStyle(TriBlendMode::Shaded, decal->Alpha, 1.0 - decal->Alpha); // R_SetPatchStyle (decal->RenderStyle, (float)decal->Alpha, decal->Translation, decal->AlphaColor); args.SetStyle(decal->RenderStyle, decal->Alpha, decal->AlphaColor, decal->Translation, tex, false);
args.SetTransform(&worldToClip); args.SetTransform(&worldToClip);
args.SetFaceCullCCW(true); args.SetFaceCullCCW(true);
args.SetStencilTestValue(stencilValue); args.SetStencilTestValue(stencilValue);

View file

@ -144,67 +144,8 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const PolyClipPlane
args.SetFaceCullCCW(true); args.SetFaceCullCCW(true);
args.SetStencilTestValue(stencilValue); args.SetStencilTestValue(stencilValue);
args.SetWriteStencil(true, stencilValue); args.SetWriteStencil(true, stencilValue);
args.SetTexture(tex, thing->Translation);
args.SetClipPlane(clipPlane); args.SetClipPlane(clipPlane);
args.SetStyle(thing->RenderStyle, thing->Alpha, thing->fillcolor, thing->Translation, tex, fullbrightSprite);
if (thing->RenderStyle == LegacyRenderStyles[STYLE_Normal] ||
(r_drawfuzz == 0 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
{
args.SetStyle(args.Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 1.0, 0.0);
}
else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Add] && fullbrightSprite && thing->Alpha == 1.0 && !args.Translation())
{
args.SetStyle(TriBlendMode::TextureAddSrcColor, 1.0, 1.0);
}
else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Add])
{
args.SetStyle(args.Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, thing->Alpha, 1.0);
}
else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Subtract])
{
args.SetStyle(args.Translation() ? TriBlendMode::TranslatedRevSub : TriBlendMode::TextureRevSub, thing->Alpha, 1.0);
}
else if (thing->RenderStyle == LegacyRenderStyles[STYLE_SoulTrans])
{
args.SetStyle(args.Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, transsouls, 1.0 - transsouls);
}
else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Fuzzy] ||
(r_drawfuzz == 2 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
{ // NYI - Fuzzy - for now, just a copy of "Shadow"
args.SetStyle(args.Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 0.0, 160 / 255.0);
}
else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Shadow] ||
(r_drawfuzz == 1 && thing->RenderStyle == LegacyRenderStyles[STYLE_OptFuzzy]))
{
args.SetStyle(args.Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, 0.0, 160 / 255.0);
}
else if (thing->RenderStyle == LegacyRenderStyles[STYLE_TranslucentStencil])
{
args.SetColor(0xff000000 | thing->fillcolor, thing->fillcolor >> 24);
args.SetStyle(TriBlendMode::Stencil, thing->Alpha, 1.0 - thing->Alpha);
}
else if (thing->RenderStyle == LegacyRenderStyles[STYLE_AddStencil])
{
args.SetColor(0xff000000 | thing->fillcolor, thing->fillcolor >> 24);
args.SetStyle(TriBlendMode::AddStencil, thing->Alpha, 1.0);
}
else if (thing->RenderStyle == LegacyRenderStyles[STYLE_Shaded])
{
args.SetColor(0xff000000 | thing->fillcolor, thing->fillcolor >> 24);
args.SetStyle(TriBlendMode::Shaded, thing->Alpha, 1.0 - thing->Alpha);
args.SetTexture(tex, thing->Translation, true);
}
else if (thing->RenderStyle == LegacyRenderStyles[STYLE_AddShaded])
{
args.SetColor(0xff000000 | thing->fillcolor, thing->fillcolor >> 24);
args.SetStyle(TriBlendMode::AddShaded, thing->Alpha, 1.0);
args.SetTexture(tex, thing->Translation, true);
}
else
{
args.SetStyle(args.Translation() ? TriBlendMode::TranslatedAdd : TriBlendMode::TextureAdd, thing->Alpha, 1.0 - thing->Alpha);
}
args.SetSubsectorDepthTest(true); args.SetSubsectorDepthTest(true);
args.SetWriteSubsectorDepth(false); args.SetWriteSubsectorDepth(false);
args.SetWriteStencil(false); args.SetWriteStencil(false);