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Fixing crash when loaded module, using proper function liberate them.
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1 changed files with 1 additions and 1 deletions
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@ -76,7 +76,7 @@ FAnimDef *FTextureManager::AddAnim (FAnimDef *anim)
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if (mAnimations[i]->BasePic == anim->BasePic)
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{
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// Found one!
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free (mAnimations[i]);
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M_Free (mAnimations[i]);
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mAnimations[i] = anim;
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return anim;
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}
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