mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- Don't draw 3d floor walls that have zero height or less
This commit is contained in:
parent
4706c56690
commit
5ab0f34aca
1 changed files with 3 additions and 0 deletions
|
@ -205,6 +205,9 @@ void RenderPolyWall::Render3DFloorLine(PolyRenderThread *thread, const TriMatrix
|
|||
double topTexZ = fakeFloor->model->GetPlaneTexZ(sector_t::ceiling);
|
||||
double bottomTexZ = fakeFloor->model->GetPlaneTexZ(sector_t::floor);
|
||||
|
||||
if (frontceilz1 <= frontfloorz1 || frontceilz2 <= frontfloorz2)
|
||||
return;
|
||||
|
||||
RenderPolyWall wall;
|
||||
wall.LineSeg = line;
|
||||
wall.LineSegLine = line->linedef;
|
||||
|
|
Loading…
Reference in a new issue