mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-04-24 00:21:06 +00:00
Merge pull request #1 from alexey-lysiuk/gles_remove_post
Fix build for all platforms
This commit is contained in:
commit
59c0e883b2
4 changed files with 7 additions and 6 deletions
|
@ -798,6 +798,7 @@ set (GLES_SOURCES
|
|||
common/rendering/gles/gles_hwtexture.cpp
|
||||
common/rendering/gles/gles_shader.cpp
|
||||
common/rendering/gles/gles_shaderprogram.cpp
|
||||
common/rendering/gles/gles_samplers.cpp
|
||||
common/rendering/gles/glad/src/glad.c
|
||||
)
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@
|
|||
#include "version.h"
|
||||
#include "printf.h"
|
||||
|
||||
#include "gl_framebuffer.h"
|
||||
#include "gles_framebuffer.h"
|
||||
#ifdef HAVE_VULKAN
|
||||
#include "vulkan/system/vk_framebuffer.h"
|
||||
#endif
|
||||
|
@ -462,7 +462,7 @@ public:
|
|||
|
||||
if (fb == nullptr)
|
||||
{
|
||||
fb = new OpenGLRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
|
||||
fb = new OpenGLESRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
|
||||
}
|
||||
|
||||
fb->SetWindow(ms_window);
|
||||
|
|
|
@ -49,7 +49,7 @@
|
|||
#include "gl_system.h"
|
||||
|
||||
#include "gl_renderer.h"
|
||||
#include "gl_framebuffer.h"
|
||||
#include "gles_framebuffer.h"
|
||||
|
||||
#ifdef HAVE_VULKAN
|
||||
#include "vulkan/system/vk_framebuffer.h"
|
||||
|
@ -493,7 +493,7 @@ DFrameBuffer *SDLVideo::CreateFrameBuffer ()
|
|||
#endif
|
||||
if (fb == nullptr)
|
||||
{
|
||||
fb = new OpenGLRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
|
||||
fb = new OpenGLESRenderer::OpenGLFrameBuffer(0, vid_fullscreen);
|
||||
}
|
||||
|
||||
return fb;
|
||||
|
|
|
@ -36,7 +36,7 @@ static void* LinuxProcAddress(const char* name)
|
|||
return ret;
|
||||
}
|
||||
|
||||
#else
|
||||
#elif defined _WIN32
|
||||
|
||||
#include <windows.h>
|
||||
|
||||
|
@ -108,4 +108,4 @@ namespace OpenGLESRenderer
|
|||
gles.numlightvectors = (gles.maxlights * 4) + 1; // maxlights lights, + size vector at the beginning
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue