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- add Group feature to handle Autoload-groups
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parent
b47cb9027a
commit
5973568bd2
3 changed files with 19 additions and 4 deletions
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@ -137,6 +137,12 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize)
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sc.MustGetString();
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iwad->Autoname = sc.String;
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}
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else if (sc.Compare("Group"))
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{
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sc.MustGetStringName("=");
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sc.MustGetString();
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iwad->Group = sc.String;
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}
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else if (sc.Compare("Config"))
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{
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sc.MustGetStringName("=");
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@ -1989,7 +1989,7 @@ static void D_DoomInit()
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//
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//==========================================================================
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static void AddAutoloadFiles(const char *gamesection)
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static void AddAutoloadFiles(const char *group, const char *autoname)
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{
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if (!(gameinfo.flags & GI_SHAREWARE) && !Args->CheckParm("-noautoload"))
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{
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@ -2026,10 +2026,18 @@ static void AddAutoloadFiles(const char *gamesection)
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file += ".Autoload";
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D_AddConfigWads (allwads, file);
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// Add IWAD-specific wads
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if (gamesection != NULL)
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// Add group-specific wads
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if (group != NULL)
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{
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file = gamesection;
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file = group;
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file += ".Autoload";
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D_AddConfigWads(allwads, file);
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}
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// Add IWAD-specific wads
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if (autoname != NULL)
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{
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file = autoname;
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file += ".Autoload";
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D_AddConfigWads(allwads, file);
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}
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@ -2262,7 +2270,7 @@ void D_DoomMain (void)
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FBaseCVar::DisableCallbacks();
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GameConfig->DoGameSetup (gameinfo.ConfigName);
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AddAutoloadFiles(iwad_info->Autoname);
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AddAutoloadFiles(iwad_info->Group, iwad_info->Autoname);
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// Run automatically executed files
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execFiles = new DArgs;
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@ -75,6 +75,7 @@ struct FIWADInfo
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{
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FString Name; // Title banner text for this IWAD
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FString Autoname; // Name of autoload ini section for this IWAD
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FString Group; // Groupname for this IWAD
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FString Configname; // Name of config section for this IWAD
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FString Required; // Requires another IWAD
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DWORD FgColor; // Foreground color for title banner
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