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- Fixed: Using interpolation on drawbar would sometimes result in the last pixel hanging longer than it should.
- Improved draw bar clipping fix from last commit. SVN r4057 (trunk)
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b958215b50
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2 changed files with 15 additions and 6 deletions
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@ -1292,10 +1292,10 @@ public:
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// Check for clipping
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// Check for clipping
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if(cx != 0 || cy != 0 || cr != 0 || cb != 0)
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if(cx != 0 || cy != 0 || cr != 0 || cb != 0)
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{
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{
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rcx = cx == 0 ? 0 : rx+(((double) cx/FRACUNIT)*xScale) - texture->GetScaledLeftOffsetDouble();
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rcx = cx == 0 ? 0 : rx+((((double) cx/FRACUNIT) - texture->GetScaledLeftOffsetDouble())*xScale);
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rcy = cy == 0 ? 0 : ry+(((double) cy/FRACUNIT)*yScale) - texture->GetScaledTopOffsetDouble();
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rcy = cy == 0 ? 0 : ry+((((double) cy/FRACUNIT) - texture->GetScaledTopOffsetDouble())*yScale);
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rcr = cr == 0 ? INT_MAX : rx+w-(((double) cr/FRACUNIT)*xScale) - texture->GetScaledLeftOffsetDouble();
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rcr = cr == 0 ? INT_MAX : rx+w-((((double) cr/FRACUNIT) + texture->GetScaledLeftOffsetDouble())*xScale);
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rcb = cb == 0 ? INT_MAX : ry+h-(((double) cb/FRACUNIT)*yScale) - texture->GetScaledTopOffsetDouble();
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rcb = cb == 0 ? INT_MAX : ry+h-((((double) cb/FRACUNIT) + texture->GetScaledTopOffsetDouble())*yScale);
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}
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}
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if(clearDontDraw)
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if(clearDontDraw)
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@ -2330,7 +2330,8 @@ class CommandDrawBar : public SBarInfoCommand
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public:
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public:
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CommandDrawBar(SBarInfo *script) : SBarInfoCommand(script),
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CommandDrawBar(SBarInfo *script) : SBarInfoCommand(script),
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border(0), horizontal(false), reverse(false), foreground(-1),
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border(0), horizontal(false), reverse(false), foreground(-1),
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background(-1), type(HEALTH), interpolationSpeed(0), drawValue(0)
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background(-1), type(HEALTH), interpolationSpeed(0), drawValue(0),
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pixel(-1)
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{
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{
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}
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}
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@ -2649,7 +2650,14 @@ class CommandDrawBar : public SBarInfoCommand
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value = 0;
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value = 0;
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if(interpolationSpeed != 0 && (!hudChanged || level.time == 1))
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if(interpolationSpeed != 0 && (!hudChanged || level.time == 1))
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{
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{
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if(value < drawValue)
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// [BL] Since we used a percentage (in order to get the most fluid animation)
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// we need to establish a cut off point so the last pixel won't hang as the animation slows
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if(pixel == -1 && statusBar->Images[foreground])
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pixel = MAX(1, FRACUNIT/statusBar->Images[foreground]->GetWidth());
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if(abs(drawValue - value) < pixel)
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drawValue = value;
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else if(value < drawValue)
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drawValue -= clamp<fixed_t>((drawValue - value) >> 2, 1, FixedDiv(interpolationSpeed<<FRACBITS, FRACUNIT*100));
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drawValue -= clamp<fixed_t>((drawValue - value) >> 2, 1, FixedDiv(interpolationSpeed<<FRACBITS, FRACUNIT*100));
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else if(drawValue < value)
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else if(drawValue < value)
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drawValue += clamp<fixed_t>((value - drawValue) >> 2, 1, FixedDiv(interpolationSpeed<<FRACBITS, FRACUNIT*100));
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drawValue += clamp<fixed_t>((value - drawValue) >> 2, 1, FixedDiv(interpolationSpeed<<FRACBITS, FRACUNIT*100));
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@ -2727,6 +2735,7 @@ class CommandDrawBar : public SBarInfoCommand
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int interpolationSpeed;
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int interpolationSpeed;
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fixed_t drawValue;
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fixed_t drawValue;
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fixed_t pixel;
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};
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};
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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