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- adjust.
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2 changed files with 5 additions and 6 deletions
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@ -569,7 +569,7 @@ void FGLRenderer::Clear(int left, int top, int right, int bottom, int palcolor,
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void FGLRenderer::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
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void FGLRenderer::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
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double originx, double originy, double scalex, double scaley,
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double originx, double originy, double scalex, double scaley,
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angle_t rotation, FDynamicColormap *colormap, int lightlevel)
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DAngle rotation, FDynamicColormap *colormap, int lightlevel)
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{
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{
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if (npoints < 3)
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if (npoints < 3)
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{ // This is no polygon.
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{ // This is no polygon.
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@ -597,11 +597,10 @@ void FGLRenderer::FillSimplePoly(FTexture *texture, FVector2 *points, int npoint
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gl_RenderState.SetMaterial(gltexture, CLAMP_NONE, 0, -1, false);
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gl_RenderState.SetMaterial(gltexture, CLAMP_NONE, 0, -1, false);
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int i;
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int i;
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float rot = float(rotation * M_PI / float(1u << 31));
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bool dorotate = rotation != 0;
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bool dorotate = rot != 0;
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float cosrot = cos(rot);
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float cosrot = cos(ToRadians(rotation));
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float sinrot = sin(rot);
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float sinrot = sin(ToRadians(rotation));
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//float yoffs = GatheringWipeScreen ? 0 : LBOffset;
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//float yoffs = GatheringWipeScreen ? 0 : LBOffset;
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float uscale = float(1.f / (texture->GetScaledWidth() * scalex));
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float uscale = float(1.f / (texture->GetScaledWidth() * scalex));
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@ -140,7 +140,7 @@ public:
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void FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
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void FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
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double originx, double originy, double scalex, double scaley,
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double originx, double originy, double scalex, double scaley,
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angle_t rotation, FDynamicColormap *colormap, int lightlevel);
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DAngle rotation, FDynamicColormap *colormap, int lightlevel);
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};
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};
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// Global functions. Make them members of GLRenderer later?
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// Global functions. Make them members of GLRenderer later?
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