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Fixed: extra player translation tables were not fully initialized.
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1 changed files with 3 additions and 0 deletions
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@ -371,6 +371,9 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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float sdelta, vdelta;
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float sdelta, vdelta;
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float range;
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float range;
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if (alttable) alttable->MakeIdentity();
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if (pillartable) pillartable->MakeIdentity();
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// Set up the base translation for this skin. If the skin was created
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// Set up the base translation for this skin. If the skin was created
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// for the current game, then this is just an identity translation.
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// for the current game, then this is just an identity translation.
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// Otherwise, it remaps the colors from the skin's original palette to
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// Otherwise, it remaps the colors from the skin's original palette to
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