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- Fixed: Game files that were excluded from building in r1226 were still included for x64 configurations. (Though I honestly don't notice a difference in compiling time with VC++. GCC, yes, but GCC is still slow--thank goodness for parallel makes and now-commonplace multicore processors.)
SVN r1233 (trunk)
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2 changed files with 1443 additions and 226 deletions
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@ -170,6 +170,14 @@ struct PalEntry
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#endif
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};
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// Screenshot buffer image data types
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enum ESSType
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{
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SS_PAL,
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SS_RGB,
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SS_BGRA
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};
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
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#endif
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1661
zdoom.vcproj
1661
zdoom.vcproj
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