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- Removed WARPF_MULHEIGHT. Enable its ability by default.
- WARPF_ADDHEIGHT will simply change HeightOffset from multiplying to adding by default.
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3 changed files with 1 additions and 3 deletions
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@ -199,7 +199,6 @@ enum WARPF
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WARPF_USEPTR = 0x2000,
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WARPF_USEPTR = 0x2000,
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WARPF_USETID = 0x2000,
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WARPF_USETID = 0x2000,
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WARPF_ADDHEIGHT = 0x4000,
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WARPF_ADDHEIGHT = 0x4000,
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WARPF_MULHEIGHT = 0x8000,
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};
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};
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@ -698,7 +698,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
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{
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{
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zofs += reference->height + heightoffset;
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zofs += reference->height + heightoffset;
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}
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}
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else if (flags & WARPF_MULHEIGHT)
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else
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{
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{
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zofs += FixedMul(reference->height, heightoffset);
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zofs += FixedMul(reference->height, heightoffset);
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}
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}
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@ -362,7 +362,6 @@ Const Int WARPF_BOB = 0x800;
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Const Int WARPF_MOVEPTR = 0x1000;
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Const Int WARPF_MOVEPTR = 0x1000;
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Const Int WARPF_USETID = 0x2000;
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Const Int WARPF_USETID = 0x2000;
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Const Int WARPF_ADDHEIGHT = 0x4000;
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Const Int WARPF_ADDHEIGHT = 0x4000;
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Const Int WARPF_MULHEIGHT = 0x8000;
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// flags for A_SetPitch/SetAngle/SetRoll
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// flags for A_SetPitch/SetAngle/SetRoll
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const int SPF_FORCECLAMP = 1;
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const int SPF_FORCECLAMP = 1;
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