mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-25 05:31:00 +00:00
- removed the obsolete Doomsday 1.8-style texture pack support.
This poorly integrated into the texture system and wasn't compatible with modern texture packs anymore so its usefulness was questionable.
This commit is contained in:
parent
b2a17dfdc2
commit
5490ffcd77
11 changed files with 8 additions and 436 deletions
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@ -1048,7 +1048,6 @@ set (PCH_SOURCES
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gamedata/textures/formats/tgatexture.cpp
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gamedata/textures/formats/stbtexture.cpp
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gamedata/textures/hires/hqresize.cpp
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gamedata/textures/hires/hirestex.cpp
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gamedata/fonts/singlelumpfont.cpp
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gamedata/fonts/singlepicfont.cpp
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gamedata/fonts/specialfont.cpp
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@ -1,414 +0,0 @@
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//
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//---------------------------------------------------------------------------
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//
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// Copyright(C) 2005-2016 Christoph Oelckers
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// All rights reserved.
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see http://www.gnu.org/licenses/
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//
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//--------------------------------------------------------------------------
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//
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/*
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** external hires texture management (i.e. Doomsday style texture packs)
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**
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*/
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#ifdef _MSC_VER
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#include <io.h>
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#else
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#include <unistd.h>
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#endif
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#include "w_wad.h"
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#include "m_png.h"
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#include "sbar.h"
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#include "gi.h"
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#include "cmdlib.h"
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#include "bitmap.h"
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#include "image.h"
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#ifndef _WIN32
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#define _access(a,b) access(a,b)
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#endif
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static int Doom2Wad = -1;
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// quick'n dirty hack. Should be enough here...
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static void SetDoom2Wad()
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{
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if (Doom2Wad == -1)
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{
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FString iwad = Wads.GetWadFullName(Wads.GetIwadNum());
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iwad.ToLower();
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if (iwad.IndexOf("plutonia") >= 0) Doom2Wad = 1;
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else if (iwad.IndexOf("tnt") >= 0) Doom2Wad = 2;
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else Doom2Wad = 0;
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}
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}
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//==========================================================================
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//
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// Checks for the presence of a hires texture replacement in a Doomsday style PK3
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//
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//==========================================================================
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int FTexture::CheckDDPK3()
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{
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static const char * doom1texpath[]= {
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"data/jdoom/textures/doom/%s.%s", "data/jdoom/textures/doom-ult/%s.%s", "data/jdoom/textures/doom1/%s.%s", "data/jdoom/textures/%s.%s", NULL };
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static const char * doom2texpath[]= {
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"data/jdoom/textures/doom2/%s.%s", "data/jdoom/textures/%s.%s", NULL };
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static const char * pluttexpath[]= {
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"data/jdoom/textures/doom2-plut/%s.%s", "data/jdoom/textures/plutonia/%s.%s", "data/jdoom/textures/%s.%s", NULL };
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static const char * tnttexpath[]= {
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"data/jdoom/textures/doom2-tnt/%s.%s", "data/jdoom/textures/tnt/%s.%s", "data/jdoom/textures/%s.%s", NULL };
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static const char * heretictexpath[]= {
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"data/jheretic/textures/%s.%s", NULL };
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static const char * hexentexpath[]= {
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"data/jhexen/textures/%s.%s", NULL };
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static const char * strifetexpath[]= {
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"data/jstrife/textures/%s.%s", NULL };
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static const char * chextexpath[]= {
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"data/jchex/textures/%s.%s", NULL };
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static const char * doomflatpath[]= {
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"data/jdoom/flats/%s.%s", NULL };
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static const char * hereticflatpath[]= {
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"data/jheretic/flats/%s.%s", NULL };
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static const char * hexenflatpath[]= {
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"data/jhexen/flats/%s.%s", NULL };
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static const char * strifeflatpath[]= {
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"data/jstrife/flats/%s.%s", NULL };
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static const char * chexflatpath[]= {
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"data/jchex/flats/%s.%s", NULL };
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FString checkName;
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const char ** checklist;
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ETextureType useType=UseType;
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if (useType==ETextureType::SkinSprite || useType==ETextureType::Decal || useType==ETextureType::FontChar)
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{
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return -3;
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}
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bool ispatch = (useType==ETextureType::MiscPatch || useType==ETextureType::Sprite) ;
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// for patches this doesn't work yet
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if (ispatch) return -3;
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if (!gameinfo.ConfigName.CompareNoCase("Doom"))
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{
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if (!(gameinfo.flags & GI_MAPxx))
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{
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checklist = useType==ETextureType::Flat? doomflatpath : doom1texpath;
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}
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else
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{
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SetDoom2Wad();
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if (Doom2Wad == 1)
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checklist = useType==ETextureType::Flat? doomflatpath : pluttexpath;
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else if (Doom2Wad == 2)
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checklist = useType==ETextureType::Flat? doomflatpath : tnttexpath;
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else
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checklist = useType==ETextureType::Flat? doomflatpath : doom2texpath;
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}
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Heretic"))
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{
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checklist = useType==ETextureType::Flat? hereticflatpath : heretictexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Hexen"))
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{
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checklist = useType==ETextureType::Flat? hexenflatpath : hexentexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Strife"))
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{
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checklist = useType==ETextureType::Flat? strifeflatpath : strifetexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Chex"))
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{
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checklist = useType==ETextureType::Flat? chexflatpath : chextexpath;
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}
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else
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return -3;
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while (*checklist)
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{
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static const char * extensions[] = { "PNG", "JPG", "TGA", "PCX", NULL };
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for (const char ** extp=extensions; *extp; extp++)
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{
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checkName.Format(*checklist, Name.GetChars(), *extp);
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int lumpnum = Wads.CheckNumForFullName(checkName);
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if (lumpnum >= 0) return lumpnum;
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}
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checklist++;
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}
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return -3;
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}
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//==========================================================================
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//
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// Checks for the presence of a hires texture replacement
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//
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//==========================================================================
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int FTexture::CheckExternalFile(bool & hascolorkey)
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{
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static const char * doom1texpath[]= {
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"%stextures/doom/doom1/%s.%s", "%stextures/doom/doom1/%s-ck.%s",
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"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * doom2texpath[]= {
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"%stextures/doom/doom2/%s.%s", "%stextures/doom/doom2/%s-ck.%s",
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"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * pluttexpath[]= {
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"%stextures/doom/plut/%s.%s", "%stextures/doom/plut/%s-ck.%s",
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"%stextures/doom/doom2-plut/%s.%s", "%stextures/doom/doom2-plut/%s-ck.%s",
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"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * tnttexpath[]= {
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"%stextures/doom/tnt/%s.%s", "%stextures/doom/tnt/%s-ck.%s",
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"%stextures/doom/doom2-tnt/%s.%s", "%stextures/doom/doom2-tnt/%s-ck.%s",
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"%stextures/doom/%s.%s", "%stextures/doom/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * heretictexpath[]= {
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"%stextures/heretic/%s.%s", "%stextures/heretic/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * hexentexpath[]= {
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"%stextures/hexen/%s.%s", "%stextures/hexen/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * strifetexpath[]= {
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"%stextures/strife/%s.%s", "%stextures/strife/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * chextexpath[]= {
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"%stextures/chex/%s.%s", "%stextures/chex/%s-ck.%s", "%stextures/%s.%s", "%stextures/%s-ck.%s", NULL
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};
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static const char * doom1flatpath[]= {
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"%sflats/doom/doom1/%s.%s", "%stextures/doom/doom1/flat-%s.%s",
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"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * doom2flatpath[]= {
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"%sflats/doom/doom2/%s.%s", "%stextures/doom/doom2/flat-%s.%s",
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"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * plutflatpath[]= {
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"%sflats/doom/plut/%s.%s", "%stextures/doom/plut/flat-%s.%s",
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"%sflats/doom/doom2-plut/%s.%s", "%stextures/doom/doom2-plut/flat-%s.%s",
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"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * tntflatpath[]= {
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"%sflats/doom/tnt/%s.%s", "%stextures/doom/tnt/flat-%s.%s",
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"%sflats/doom/doom2-tnt/%s.%s", "%stextures/doom/doom2-tnt/flat-%s.%s",
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"%sflats/doom/%s.%s", "%stextures/doom/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * hereticflatpath[]= {
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"%sflats/heretic/%s.%s", "%stextures/heretic/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * hexenflatpath[]= {
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"%sflats/hexen/%s.%s", "%stextures/hexen/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * strifeflatpath[]= {
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"%sflats/strife/%s.%s", "%stextures/strife/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * chexflatpath[]= {
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"%sflats/chex/%s.%s", "%stextures/chex/flat-%s.%s", "%sflats/%s.%s", "%stextures/flat-%s.%s", NULL
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};
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static const char * doom1patchpath[]= {
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"%spatches/doom/doom1/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * doom2patchpath[]= {
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"%spatches/doom/doom2/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * plutpatchpath[]= {
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"%spatches/doom/plut/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * tntpatchpath[]= {
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"%spatches/doom/tnt/%s.%s", "%spatches/doom/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * hereticpatchpath[]= {
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"%spatches/heretic/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * hexenpatchpath[]= {
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"%spatches/hexen/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * strifepatchpath[]= {
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"%spatches/strife/%s.%s", "%spatches/%s.%s", NULL
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};
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static const char * chexpatchpath[]= {
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"%spatches/chex/%s.%s", "%spatches/%s.%s", NULL
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};
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FString checkName;
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const char ** checklist;
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ETextureType useType = UseType;
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if (useType == ETextureType::SkinSprite || useType == ETextureType::Decal || useType == ETextureType::FontChar)
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{
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return -3;
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}
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bool ispatch = (useType==ETextureType::MiscPatch || useType==ETextureType::Sprite) ;
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// for patches this doesn't work yet
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if (ispatch) return -3;
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if (!gameinfo.ConfigName.CompareNoCase("Doom"))
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{
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if (!(gameinfo.flags & GI_MAPxx))
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{
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checklist = ispatch ? doom1patchpath : useType==ETextureType::Flat? doom1flatpath : doom1texpath;
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}
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else
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{
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SetDoom2Wad();
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if (Doom2Wad == 1)
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checklist = ispatch ? plutpatchpath : useType==ETextureType::Flat? plutflatpath : pluttexpath;
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else if (Doom2Wad == 2)
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checklist = ispatch ? tntpatchpath : useType==ETextureType::Flat? tntflatpath : tnttexpath;
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else
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checklist = ispatch ? doom2patchpath : useType==ETextureType::Flat? doom2flatpath : doom2texpath;
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}
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Heretic"))
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{
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checklist = ispatch ? hereticpatchpath : useType==ETextureType::Flat? hereticflatpath : heretictexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Hexen"))
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{
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checklist = ispatch ? hexenpatchpath : useType==ETextureType::Flat? hexenflatpath : hexentexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Strife"))
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{
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checklist = ispatch ?strifepatchpath : useType==ETextureType::Flat? strifeflatpath : strifetexpath;
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}
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else if (!gameinfo.ConfigName.CompareNoCase("Chex"))
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{
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checklist = ispatch ?chexpatchpath : useType==ETextureType::Flat? chexflatpath : chextexpath;
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}
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else
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return -3;
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while (*checklist)
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{
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static const char * extensions[] = { "PNG", "JPG", "TGA", "PCX", NULL };
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for (const char ** extp=extensions; *extp; extp++)
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{
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checkName.Format(*checklist, progdir.GetChars(), Name.GetChars(), *extp);
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if (_access(checkName, 0) == 0)
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{
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hascolorkey = !!strstr(checkName, "-ck.");
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return Wads.AddExternalFile(checkName);
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}
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}
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checklist++;
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}
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return -3;
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}
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//==========================================================================
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//
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// Checks for the presence of a hires texture replacement and loads it
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//
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//==========================================================================
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bool FTexture::LoadHiresTexture(FTextureBuffer &texbuffer, bool checkonly)
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{
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if (HiresLump == -1)
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{
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bHiresHasColorKey = false;
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HiresLump = CheckDDPK3();
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if (HiresLump < 0) HiresLump = CheckExternalFile(bHiresHasColorKey);
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if (HiresLump >= 0)
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{
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HiresTexture = FTexture::CreateTexture("", HiresLump, ETextureType::Any);
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TexMan.AddTexture(HiresTexture); // let the texture manager manage this.
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}
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}
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if (HiresTexture != nullptr)
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{
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int w = HiresTexture->GetWidth();
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int h = HiresTexture->GetHeight();
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if (!checkonly)
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{
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unsigned char * buffer = new unsigned char[w*(h + 1) * 4];
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memset(buffer, 0, w * (h + 1) * 4);
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FBitmap bmp(buffer, w * 4, w, h);
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int trans;
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auto Pixels = HiresTexture->GetBgraBitmap(nullptr, &trans);
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bmp.Blit(0, 0, Pixels);
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HiresTexture->CheckTrans(buffer, w*h, trans);
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if (bHiresHasColorKey)
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{
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// This is a crappy Doomsday color keyed image
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// We have to remove the key manually. :(
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uint32_t * dwdata = (uint32_t*)buffer;
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for (int i = (w*h); i > 0; i--)
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{
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if (dwdata[i] == 0xffffff00 || dwdata[i] == 0xffff00ff) dwdata[i] = 0;
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}
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}
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texbuffer.mBuffer = buffer;
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}
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FContentIdBuilder contentId;
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contentId.id = 0;
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contentId.imageID = HiresTexture->GetImage()->GetId();
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texbuffer.mWidth = w;
|
||||
texbuffer.mHeight = h;
|
||||
texbuffer.mContentId = contentId.id;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
@ -691,11 +691,6 @@ FTextureBuffer FTexture::CreateTexBuffer(int translation, int flags)
|
|||
int isTransparent = -1;
|
||||
bool checkonly = !!(flags & CTF_CheckOnly);
|
||||
|
||||
if (flags & CTF_CheckHires)
|
||||
{
|
||||
// No image means that this cannot be checked,
|
||||
if (GetImage() && LoadHiresTexture(result, checkonly)) return result;
|
||||
}
|
||||
int exx = !!(flags & CTF_Expand);
|
||||
|
||||
W = GetWidth() + 2 * exx;
|
||||
|
|
|
@ -107,7 +107,6 @@ struct FloatRect
|
|||
|
||||
enum ECreateTexBufferFlags
|
||||
{
|
||||
CTF_CheckHires = 1, // use external hires replacement if found
|
||||
CTF_Expand = 2, // create buffer with a one-pixel wide border
|
||||
CTF_ProcessData = 4, // run postprocessing on the generated buffer. This is only needed when using the data for a hardware texture.
|
||||
CTF_CheckOnly = 8, // Only runs the code to get a content ID but does not create a texture. Can be used to access a caching system for the hardware textures.
|
||||
|
@ -385,8 +384,6 @@ protected:
|
|||
FTexture *OffsetLess = nullptr;
|
||||
// Paletted variant
|
||||
FTexture *PalVersion = nullptr;
|
||||
// External hires texture
|
||||
FTexture *HiresTexture = nullptr;
|
||||
// Material layers
|
||||
FTexture *Brightmap = nullptr;
|
||||
FTexture *Normal = nullptr; // Normal map texture
|
||||
|
@ -504,7 +501,6 @@ public:
|
|||
private:
|
||||
int CheckDDPK3();
|
||||
int CheckExternalFile(bool & hascolorkey);
|
||||
bool LoadHiresTexture(FTextureBuffer &texbuffer, bool checkonly);
|
||||
|
||||
bool bSWSkyColorDone = false;
|
||||
PalEntry FloorSkyColor;
|
||||
|
|
|
@ -319,8 +319,7 @@ void FGLRenderState::ApplyMaterial(FMaterial *mat, int clampmode, int translatio
|
|||
int usebright = false;
|
||||
int maxbound = 0;
|
||||
|
||||
// Textures that are already scaled in the texture lump will not get replaced by hires textures.
|
||||
int flags = mat->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
|
||||
int flags = mat->isExpanded() ? CTF_Expand : 0;
|
||||
int numLayers = mat->GetLayers();
|
||||
auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0, translation));
|
||||
|
||||
|
|
|
@ -312,8 +312,7 @@ void OpenGLFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
|
|||
auto tex = mat->tex;
|
||||
if (tex->isSWCanvas()) return;
|
||||
|
||||
// Textures that are already scaled in the texture lump will not get replaced by hires textures.
|
||||
int flags = mat->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled()) ? CTF_CheckHires : 0;
|
||||
int flags = mat->isExpanded() ? CTF_Expand : 0;
|
||||
int numLayers = mat->GetLayers();
|
||||
auto base = static_cast<FHardwareTexture*>(mat->GetLayer(0, translation));
|
||||
|
||||
|
|
|
@ -538,8 +538,7 @@ void PolyFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
|
|||
auto tex = mat->tex;
|
||||
if (tex->isSWCanvas()) return;
|
||||
|
||||
// Textures that are already scaled in the texture lump will not get replaced by hires textures.
|
||||
int flags = mat->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled()) ? CTF_CheckHires : 0;
|
||||
int flags = mat->isExpanded() ? CTF_Expand : 0;
|
||||
auto base = static_cast<PolyHardwareTexture*>(mat->GetLayer(0, translation));
|
||||
|
||||
base->Precache(mat, translation, flags);
|
||||
|
|
|
@ -89,8 +89,7 @@ DCanvas *PolyHardwareTexture::GetImage(const FMaterialState &state)
|
|||
if (tex->isHardwareCanvas()) clampmode = CLAMP_CAMTEX;
|
||||
else if ((tex->isWarped() || tex->shaderindex >= FIRST_USER_SHADER) && clampmode <= CLAMP_XY) clampmode = CLAMP_NONE;
|
||||
|
||||
// Textures that are already scaled in the texture lump will not get replaced by hires textures.
|
||||
int flags = state.mMaterial->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
|
||||
int flags = state.mMaterial->isExpanded() ? CTF_Expand : 0;
|
||||
|
||||
return GetImage(tex, translation, flags);
|
||||
}
|
||||
|
|
|
@ -64,7 +64,7 @@ FSoftwareTexture::FSoftwareTexture(FTexture *tex)
|
|||
mTexture = tex;
|
||||
mSource = tex;
|
||||
|
||||
mBufferFlags = (gl_texture_usehires && !tex->isScaled() && tex->GetImage() && !tex->isSprite() ) ? CTF_CheckHires|CTF_ProcessData : CTF_ProcessData;
|
||||
mBufferFlags = CTF_ProcessData;
|
||||
auto info = tex->CreateTexBuffer(0, CTF_CheckOnly| mBufferFlags);
|
||||
mPhysicalWidth = info.mWidth;
|
||||
mPhysicalHeight = info.mHeight;
|
||||
|
|
|
@ -652,7 +652,7 @@ void VulkanFrameBuffer::PrecacheMaterial(FMaterial *mat, int translation)
|
|||
if (tex->isSWCanvas()) return;
|
||||
|
||||
// Textures that are already scaled in the texture lump will not get replaced by hires textures.
|
||||
int flags = mat->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled()) ? CTF_CheckHires : 0;
|
||||
int flags = mat->isExpanded() ? CTF_Expand : 0;
|
||||
auto base = static_cast<VkHardwareTexture*>(mat->GetLayer(0, translation));
|
||||
|
||||
base->Precache(mat, translation, flags);
|
||||
|
|
|
@ -132,7 +132,7 @@ VulkanDescriptorSet *VkHardwareTexture::GetDescriptorSet(const FMaterialState &s
|
|||
else if ((tex->isWarped() || tex->shaderindex >= FIRST_USER_SHADER) && clampmode <= CLAMP_XY) clampmode = CLAMP_NONE;
|
||||
|
||||
// Textures that are already scaled in the texture lump will not get replaced by hires textures.
|
||||
int flags = state.mMaterial->isExpanded() ? CTF_Expand : (gl_texture_usehires && !tex->isScaled() && clampmode <= CLAMP_XY) ? CTF_CheckHires : 0;
|
||||
int flags = state.mMaterial->isExpanded() ? CTF_Expand : 0;
|
||||
|
||||
if (tex->isHardwareCanvas()) static_cast<FCanvasTexture*>(tex)->NeedUpdate();
|
||||
|
||||
|
|
Loading…
Reference in a new issue