mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 23:11:58 +00:00
- removed some references to r_viewpoint in game code
Mainly to reduce number of search results.
This commit is contained in:
parent
86975a71e8
commit
548ccb1df4
6 changed files with 32 additions and 26 deletions
|
@ -2123,13 +2123,14 @@ void AM_drawSubsectors()
|
||||||
double secx;
|
double secx;
|
||||||
double secy;
|
double secy;
|
||||||
double seczb, seczt;
|
double seczb, seczt;
|
||||||
double cmpz = r_viewpoint.Pos.Z;
|
auto &vp = r_viewpoint;
|
||||||
|
double cmpz = vp.Pos.Z;
|
||||||
|
|
||||||
if (players[consoleplayer].camera && sec == players[consoleplayer].camera->Sector)
|
if (players[consoleplayer].camera && sec == players[consoleplayer].camera->Sector)
|
||||||
{
|
{
|
||||||
// For the actual camera sector use the current viewpoint as reference.
|
// For the actual camera sector use the current viewpoint as reference.
|
||||||
secx = r_viewpoint.Pos.X;
|
secx = vp.Pos.X;
|
||||||
secy = r_viewpoint.Pos.Y;
|
secy = vp.Pos.Y;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -679,6 +679,7 @@ void D_Display ()
|
||||||
players[consoleplayer].camera = players[consoleplayer].mo;
|
players[consoleplayer].camera = players[consoleplayer].mo;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto &vp = r_viewpoint;
|
||||||
if (viewactive)
|
if (viewactive)
|
||||||
{
|
{
|
||||||
DAngle fov = 90.f;
|
DAngle fov = 90.f;
|
||||||
|
@ -689,7 +690,7 @@ void D_Display ()
|
||||||
fov = cam->player->FOV;
|
fov = cam->player->FOV;
|
||||||
else fov = cam->CameraFOV;
|
else fov = cam->CameraFOV;
|
||||||
}
|
}
|
||||||
R_SetFOV(r_viewpoint, fov);
|
R_SetFOV(vp, fov);
|
||||||
}
|
}
|
||||||
|
|
||||||
// [RH] change the screen mode if needed
|
// [RH] change the screen mode if needed
|
||||||
|
@ -718,7 +719,7 @@ void D_Display ()
|
||||||
// change the view size if needed
|
// change the view size if needed
|
||||||
if (setsizeneeded && StatusBar != NULL)
|
if (setsizeneeded && StatusBar != NULL)
|
||||||
{
|
{
|
||||||
R_ExecuteSetViewSize (r_viewpoint, r_viewwindow);
|
R_ExecuteSetViewSize (vp, r_viewwindow);
|
||||||
}
|
}
|
||||||
setmodeneeded = false;
|
setmodeneeded = false;
|
||||||
|
|
||||||
|
@ -817,7 +818,7 @@ void D_Display ()
|
||||||
{
|
{
|
||||||
StatusBar->DrawCrosshair();
|
StatusBar->DrawCrosshair();
|
||||||
}
|
}
|
||||||
StatusBar->CallDraw (HUD_AltHud, r_viewpoint.TicFrac);
|
StatusBar->CallDraw (HUD_AltHud, vp.TicFrac);
|
||||||
StatusBar->DrawTopStuff (HUD_AltHud);
|
StatusBar->DrawTopStuff (HUD_AltHud);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -825,13 +826,13 @@ void D_Display ()
|
||||||
{
|
{
|
||||||
EHudState state = DrawFSHUD ? HUD_Fullscreen : HUD_None;
|
EHudState state = DrawFSHUD ? HUD_Fullscreen : HUD_None;
|
||||||
StatusBar->DrawBottomStuff (state);
|
StatusBar->DrawBottomStuff (state);
|
||||||
StatusBar->CallDraw (state, r_viewpoint.TicFrac);
|
StatusBar->CallDraw (state, vp.TicFrac);
|
||||||
StatusBar->DrawTopStuff (state);
|
StatusBar->DrawTopStuff (state);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
StatusBar->DrawBottomStuff (HUD_StatusBar);
|
StatusBar->DrawBottomStuff (HUD_StatusBar);
|
||||||
StatusBar->CallDraw (HUD_StatusBar, r_viewpoint.TicFrac);
|
StatusBar->CallDraw (HUD_StatusBar, vp.TicFrac);
|
||||||
StatusBar->DrawTopStuff (HUD_StatusBar);
|
StatusBar->DrawTopStuff (HUD_StatusBar);
|
||||||
}
|
}
|
||||||
//stb.Unclock();
|
//stb.Unclock();
|
||||||
|
|
|
@ -857,12 +857,13 @@ void DStaticEventHandler::WorldTick()
|
||||||
static FRenderEvent E_SetupRenderEvent()
|
static FRenderEvent E_SetupRenderEvent()
|
||||||
{
|
{
|
||||||
FRenderEvent e;
|
FRenderEvent e;
|
||||||
e.ViewPos = r_viewpoint.Pos;
|
auto &vp = r_viewpoint;
|
||||||
e.ViewAngle = r_viewpoint.Angles.Yaw;
|
e.ViewPos = vp.Pos;
|
||||||
e.ViewPitch = r_viewpoint.Angles.Pitch;
|
e.ViewAngle = vp.Angles.Yaw;
|
||||||
e.ViewRoll = r_viewpoint.Angles.Roll;
|
e.ViewPitch = vp.Angles.Pitch;
|
||||||
e.FracTic = r_viewpoint.TicFrac;
|
e.ViewRoll = vp.Angles.Roll;
|
||||||
e.Camera = r_viewpoint.camera;
|
e.FracTic = vp.TicFrac;
|
||||||
|
e.Camera = vp.camera;
|
||||||
return e;
|
return e;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -169,10 +169,11 @@ static int DoomSpecificInfo (char *buffer, char *end)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
p += snprintf (buffer+p, size-p, "\n\nviewx = %f", r_viewpoint.Pos.X);
|
auto &vp = r_viewpoint;
|
||||||
p += snprintf (buffer+p, size-p, "\nviewy = %f", r_viewpoint.Pos.Y);
|
p += snprintf (buffer+p, size-p, "\n\nviewx = %f", vp.Pos.X);
|
||||||
p += snprintf (buffer+p, size-p, "\nviewz = %f", r_viewpoint.Pos.Z);
|
p += snprintf (buffer+p, size-p, "\nviewy = %f", vp.Pos.Y);
|
||||||
p += snprintf (buffer+p, size-p, "\nviewangle = %f", r_viewpoint.Angles.Yaw.Degrees);
|
p += snprintf (buffer+p, size-p, "\nviewz = %f", vp.Pos.Z);
|
||||||
|
p += snprintf (buffer+p, size-p, "\nviewangle = %f", vp.Angles.Yaw.Degrees);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
buffer[p++] = '\n';
|
buffer[p++] = '\n';
|
||||||
|
|
|
@ -1341,12 +1341,13 @@ void DFrameBuffer::DrawBlend(sector_t * viewsector)
|
||||||
// don't draw sector based blends when any fullbright screen effect is active.
|
// don't draw sector based blends when any fullbright screen effect is active.
|
||||||
if (!fullbright)
|
if (!fullbright)
|
||||||
{
|
{
|
||||||
|
const auto &vpp = r_viewpoint.Pos;
|
||||||
if (!viewsector->e->XFloor.ffloors.Size())
|
if (!viewsector->e->XFloor.ffloors.Size())
|
||||||
{
|
{
|
||||||
if (viewsector->GetHeightSec())
|
if (viewsector->GetHeightSec())
|
||||||
{
|
{
|
||||||
auto s = viewsector->heightsec;
|
auto s = viewsector->heightsec;
|
||||||
blendv = s->floorplane.PointOnSide(r_viewpoint.Pos) < 0 ? s->bottommap : s->ceilingplane.PointOnSide(r_viewpoint.Pos) < 0 ? s->topmap : s->midmap;
|
blendv = s->floorplane.PointOnSide(vpp) < 0 ? s->bottommap : s->ceilingplane.PointOnSide(vpp) < 0 ? s->topmap : s->midmap;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -1357,11 +1358,11 @@ void DFrameBuffer::DrawBlend(sector_t * viewsector)
|
||||||
{
|
{
|
||||||
double lightbottom;
|
double lightbottom;
|
||||||
if (i < lightlist.Size() - 1)
|
if (i < lightlist.Size() - 1)
|
||||||
lightbottom = lightlist[i + 1].plane.ZatPoint(r_viewpoint.Pos);
|
lightbottom = lightlist[i + 1].plane.ZatPoint(vpp);
|
||||||
else
|
else
|
||||||
lightbottom = viewsector->floorplane.ZatPoint(r_viewpoint.Pos);
|
lightbottom = viewsector->floorplane.ZatPoint(vpp);
|
||||||
|
|
||||||
if (lightbottom < r_viewpoint.Pos.Z && (!lightlist[i].caster || !(lightlist[i].caster->flags&FF_FADEWALLS)))
|
if (lightbottom < vpp.Z && (!lightlist[i].caster || !(lightlist[i].caster->flags&FF_FADEWALLS)))
|
||||||
{
|
{
|
||||||
// 3d floor 'fog' is rendered as a blending value
|
// 3d floor 'fog' is rendered as a blending value
|
||||||
blendv = lightlist[i].blend;
|
blendv = lightlist[i].blend;
|
||||||
|
|
|
@ -1105,10 +1105,11 @@ void DoomSpecificInfo (char *buffer, size_t bufflen)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
buffer += mysnprintf (buffer, buffend - buffer, "\r\n\r\nviewx = %f", r_viewpoint.Pos.X);
|
auto &vp = r_viewpoint;
|
||||||
buffer += mysnprintf (buffer, buffend - buffer, "\r\nviewy = %f", r_viewpoint.Pos.Y);
|
buffer += mysnprintf (buffer, buffend - buffer, "\r\n\r\nviewx = %f", vp.Pos.X);
|
||||||
buffer += mysnprintf (buffer, buffend - buffer, "\r\nviewz = %f", r_viewpoint.Pos.Z);
|
buffer += mysnprintf (buffer, buffend - buffer, "\r\nviewy = %f", vp.Pos.Y);
|
||||||
buffer += mysnprintf (buffer, buffend - buffer, "\r\nviewangle = %f", r_viewpoint.Angles.Yaw);
|
buffer += mysnprintf (buffer, buffend - buffer, "\r\nviewz = %f", vp.Pos.Z);
|
||||||
|
buffer += mysnprintf (buffer, buffend - buffer, "\r\nviewangle = %f", vp.Angles.Yaw);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
*buffer++ = '\r';
|
*buffer++ = '\r';
|
||||||
|
|
Loading…
Reference in a new issue