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- HITTARGET/MASTER/TRACER now set the puff's pointer(s) within P_SpawnPuff.
- PUFFGETSOWNER, for the sake of compatibility, maintains override for target.
This commit is contained in:
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6f994cb3e7
commit
519ff8b7d1
3 changed files with 13 additions and 17 deletions
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@ -133,7 +133,7 @@ enum EPuffFlags
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PF_NORANDOMZ = 16
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PF_NORANDOMZ = 16
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};
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};
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AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags = 0);
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AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags = 0, AActor *vict = NULL);
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void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AActor *originator);
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void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AActor *originator);
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void P_BloodSplatter (fixed_t x, fixed_t y, fixed_t z, AActor *originator);
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void P_BloodSplatter (fixed_t x, fixed_t y, fixed_t z, AActor *originator);
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void P_BloodSplatter2 (fixed_t x, fixed_t y, fixed_t z, AActor *originator);
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void P_BloodSplatter2 (fixed_t x, fixed_t y, fixed_t z, AActor *originator);
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@ -3761,14 +3761,7 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance,
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puffFlags |= PF_HITTHINGBLEED;
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puffFlags |= PF_HITTHINGBLEED;
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// We must pass the unreplaced puff type here
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// We must pass the unreplaced puff type here
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puff = P_SpawnPuff(t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags | PF_HITTHING);
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puff = P_SpawnPuff(t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags | PF_HITTHING, trace.Actor);
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}
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if (puffDefaults != NULL && trace.Actor != NULL && puff != NULL)
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{
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if (puffDefaults->flags7 && MF7_HITTARGET) puff->target = trace.Actor;
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if (puffDefaults->flags7 && MF7_HITMASTER) puff->master = trace.Actor;
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if (puffDefaults->flags7 && MF7_HITTRACER) puff->tracer = trace.Actor;
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}
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}
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// Allow puffs to inflict poison damage, so that hitscans can poison, too.
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// Allow puffs to inflict poison damage, so that hitscans can poison, too.
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@ -4211,14 +4204,9 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i
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}
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}
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if (spawnpuff)
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if (spawnpuff)
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{
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{
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P_SpawnPuff(source, puffclass, x, y, z, (source->angle + angleoffset) - ANG90, 1, puffflags);
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P_SpawnPuff(source, puffclass, x, y, z, (source->angle + angleoffset) - ANG90, 1, puffflags, hitactor);
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}
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if (hitactor != NULL && puffDefaults != NULL && thepuff != NULL)
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{
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if (puffDefaults->flags7 & MF7_HITTARGET) thepuff->target = hitactor;
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if (puffDefaults->flags7 & MF7_HITMASTER) thepuff->master = hitactor;
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if (puffDefaults->flags7 & MF7_HITTRACER) thepuff->tracer = hitactor;
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}
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}
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if (puffDefaults && puffDefaults->PoisonDamage > 0 && puffDefaults->PoisonDuration != INT_MIN)
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if (puffDefaults && puffDefaults->PoisonDamage > 0 && puffDefaults->PoisonDuration != INT_MIN)
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{
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{
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P_PoisonMobj(hitactor, thepuff ? thepuff : source, source, puffDefaults->PoisonDamage, puffDefaults->PoisonDuration, puffDefaults->PoisonPeriod, puffDefaults->PoisonDamageType);
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P_PoisonMobj(hitactor, thepuff ? thepuff : source, source, puffDefaults->PoisonDamage, puffDefaults->PoisonDuration, puffDefaults->PoisonPeriod, puffDefaults->PoisonDamageType);
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@ -4930,7 +4930,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
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// P_SpawnPuff
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// P_SpawnPuff
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//
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//
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AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags)
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AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags, AActor *vict)
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{
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{
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AActor *puff;
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AActor *puff;
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@ -4940,10 +4940,18 @@ AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t
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puff = Spawn (pufftype, x, y, z, ALLOW_REPLACE);
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puff = Spawn (pufftype, x, y, z, ALLOW_REPLACE);
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if (puff == NULL) return NULL;
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if (puff == NULL) return NULL;
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//Moved puff creation and target/master/tracer setting to here.
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if (puff && vict)
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{
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if (puff->flags7 & MF7_HITTARGET) puff->target = vict;
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if (puff->flags7 & MF7_HITMASTER) puff->master = vict;
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if (puff->flags7 & MF7_HITTRACER) puff->tracer = vict;
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}
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// [BB] If the puff came from a player, set the target of the puff to this player.
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// [BB] If the puff came from a player, set the target of the puff to this player.
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if ( puff && (puff->flags5 & MF5_PUFFGETSOWNER))
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if ( puff && (puff->flags5 & MF5_PUFFGETSOWNER))
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puff->target = source;
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puff->target = source;
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if (source != NULL) puff->angle = R_PointToAngle2(x, y, source->x, source->y);
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if (source != NULL) puff->angle = R_PointToAngle2(x, y, source->x, source->y);
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// If a puff has a crash state and an actor was not hit,
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// If a puff has a crash state and an actor was not hit,
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