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- fixed: The Dehacked function wrappers now need full parameter lists.
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1 changed files with 24 additions and 14 deletions
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@ -65,6 +65,7 @@
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#include "backend/vmbuilder.h"
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#include "types.h"
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#include "m_argv.h"
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#include "actorptrselect.h"
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void JitDumpLog(FILE *file, VMScriptFunction *func);
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@ -631,6 +632,7 @@ static int GetLine (void)
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}
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}
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// misc1 = vrange (arg +3), misc2 = hrange (arg+4)
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static int CreateMushroomFunc(VMFunctionBuilder &buildit, int value1, int value2)
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{ // A_Mushroom
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@ -668,14 +670,17 @@ static int CreateSpawnFunc(VMFunctionBuilder &buildit, int value1, int value2)
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}
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int typereg = buildit.GetConstantAddress(InfoNames[value1-1]);
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int heightreg = buildit.GetConstantFloat(value2);
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int distreg = buildit.GetConstantFloat(0);
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buildit.Emit(OP_PARAM, REGT_POINTER | REGT_KONST, typereg); // itemtype
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buildit.Emit(OP_PARAM, REGT_NIL, 0); // distance
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buildit.Emit(OP_PARAM, REGT_FLOAT | REGT_KONST, distreg); // distance
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buildit.Emit(OP_PARAM, REGT_FLOAT | REGT_KONST, heightreg); // height
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// The rest of the parameters to A_SpawnItem can just keep their defaults
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return 3;
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buildit.Emit(OP_PARAMI, 0); // useammo
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buildit.Emit(OP_PARAMI, 0); // transfer_translation
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return 5;
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}
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// misc1 = angle (in degrees) (arg +0 but factor in current actor angle too)
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static int CreateTurnFunc(VMFunctionBuilder &buildit, int value1, int value2)
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{ // A_Turn
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@ -687,19 +692,20 @@ static int CreateTurnFunc(VMFunctionBuilder &buildit, int value1, int value2)
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static int CreateFaceFunc(VMFunctionBuilder &buildit, int value1, int value2)
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{ // A_FaceTarget
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buildit.Emit(OP_PARAM, REGT_FLOAT | REGT_KONST, buildit.GetConstantFloat(value1)); // angle
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return 1;
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buildit.Emit(OP_PARAMI, 0); // flags
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buildit.Emit(OP_PARAMI, AAPTR_DEFAULT); // ptr
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return 3;
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}
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// misc1 = damage, misc 2 = sound
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static int CreateScratchFunc(VMFunctionBuilder &buildit, int value1, int value2)
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{ // A_CustomMeleeAttack
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buildit.EmitParamInt(value1); // damage
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if (value2)
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{
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buildit.EmitParamInt(SoundMap[value2-1]); // hit sound
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return 2;
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}
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return 1;
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buildit.EmitParamInt(value2? SoundMap[value2 - 1] : 0); // hit sound
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buildit.Emit(OP_PARAMI, 0); // miss sound
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buildit.Emit(OP_PARAMI, NAME_None); // damage type
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buildit.Emit(OP_PARAMI, true); // bleed
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return 5;
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}
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// misc1 = sound, misc2 = attenuation none (true) or normal (false)
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@ -713,7 +719,8 @@ static int CreatePlaySoundFunc(VMFunctionBuilder &buildit, int value1, int value
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buildit.Emit(OP_PARAM, REGT_FLOAT | REGT_KONST, float1); // volume
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buildit.Emit(OP_PARAMI, false); // looping
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buildit.Emit(OP_PARAM, REGT_FLOAT | REGT_KONST, attenreg); // attenuation
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return 5;
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buildit.Emit(OP_PARAMI, false); // local
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return 6;
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}
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// misc1 = state, misc2 = probability
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@ -744,6 +751,7 @@ static int CreateNailBombFunc(VMFunctionBuilder &buildit, int value1, int value2
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{ // A_Explode
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// This one does not actually have MBF-style parameters. But since
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// we're aliasing it to an extension of A_Explode...
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int typereg = buildit.GetConstantAddress(PClass::FindClass(NAME_BulletPuff));
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buildit.Emit(OP_PARAM, REGT_NIL, 0); // damage
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buildit.Emit(OP_PARAM, REGT_NIL, 0); // distance
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buildit.Emit(OP_PARAM, REGT_NIL, 0); // flags
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@ -751,7 +759,10 @@ static int CreateNailBombFunc(VMFunctionBuilder &buildit, int value1, int value2
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buildit.Emit(OP_PARAM, REGT_NIL, 0); // fulldamagedistance
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buildit.Emit(OP_PARAMI, 30); // nails
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buildit.Emit(OP_PARAMI, 10); // naildamage
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return 7;
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buildit.Emit(OP_PARAM, REGT_POINTER | REGT_KONST, typereg); // itemtype
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buildit.Emit(OP_PARAMI, NAME_None); // damage type
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return 9;
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}
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// This array must be in sync with the Aliases array in DEHSUPP.
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@ -3186,4 +3197,3 @@ DEFINE_ACTION_FUNCTION(ADehackedPickup, DetermineType)
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}
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ACTION_RETURN_POINTER(nullptr);
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}
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