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- Added option to specify the amount of ammo to be given by a WeaponGiver.
SVN r1357 (trunk)
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3 changed files with 7 additions and 0 deletions
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@ -1,3 +1,6 @@
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January 11, 2009 (Changes by Graf Zahl)
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- Added option to specify the amount of ammo to be given by a WeaponGiver.
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January 10, 2009 (Changes by Graf Zahl)
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January 10, 2009 (Changes by Graf Zahl)
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- fixed: Identification of Doom1 Freedoom IWAD did not work.
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- fixed: Identification of Doom1 Freedoom IWAD did not work.
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- fixed: UDMF did not initialize a sector's light colors.
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- fixed: UDMF did not initialize a sector's light colors.
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@ -607,6 +607,8 @@ bool AWeaponGiver::TryPickup(AActor *&toucher)
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if (weap != NULL)
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if (weap != NULL)
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{
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{
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weap->ItemFlags &= ~IF_ALWAYSPICKUP; // use the flag of this item only.
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weap->ItemFlags &= ~IF_ALWAYSPICKUP; // use the flag of this item only.
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if (weap->AmmoGive1 >= 0) weap->AmmoGive1 = AmmoGive1;
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if (weap->AmmoGive2 >= 0) weap->AmmoGive2 = AmmoGive2;
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bool res = weap->CallTryPickup(toucher);
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bool res = weap->CallTryPickup(toucher);
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if (!res) weap->Destroy();
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if (!res) weap->Destroy();
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else GoAwayAndDie();
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else GoAwayAndDie();
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@ -327,6 +327,8 @@ Actor Weapon : Inventory native
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ACTOR WeaponGiver : Weapon native
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ACTOR WeaponGiver : Weapon native
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{
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{
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Weapon.AmmoGive1 -1
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Weapon.AmmoGive2 -1
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}
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}
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Actor WeaponHolder : Inventory native
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Actor WeaponHolder : Inventory native
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