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- Fixed: nofreeaim in P_SpawnPlayerMissile() was broken.
SVN r1971 (trunk)
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@ -1,4 +1,5 @@
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November 11, 2009
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- Fixed: nofreeaim in P_SpawnPlayerMissile() was broken.
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- Fixed: MBF sky Y offsets were ignored. X offsets should also be applied to
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the sky cylinder, not the screen like Hexen scrolling skies.
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@ -5204,6 +5204,10 @@ AActor *P_SpawnPlayerMissile (AActor *source, fixed_t x, fixed_t y, fixed_t z,
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if (linetarget == NULL)
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{
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an = angle;
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if (nofreeaim || !level.IsFreelookAllowed())
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{
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pitch = 0;
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}
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}
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if (pLineTarget) *pLineTarget = linetarget;
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