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https://github.com/ZDoom/gzdoom-gles.git
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- added a few missing includes which were not triggered as error in a debug build.
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11 changed files with 12 additions and 0 deletions
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@ -24,6 +24,7 @@
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#include "d_player.h"
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#include "d_player.h"
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#include "p_spec.h"
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#include "p_spec.h"
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#include "p_checkposition.h"
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#include "p_checkposition.h"
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#include "actorinlines.h"
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static FRandom pr_botdofire ("BotDoFire");
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static FRandom pr_botdofire ("BotDoFire");
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@ -71,6 +71,7 @@
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#include "r_utility.h"
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#include "r_utility.h"
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#include "math/cmath.h"
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#include "math/cmath.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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static FRandom pr_script("FScript");
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static FRandom pr_script("FScript");
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@ -38,6 +38,7 @@
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#include "v_text.h"
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#include "v_text.h"
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#include "r_utility.h"
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#include "r_utility.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#include "gl/dynlights/gl_dynlight.h"
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#include "gl/dynlights/gl_dynlight.h"
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#include "gl/utility/gl_geometric.h"
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#include "gl/utility/gl_geometric.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/renderer/gl_renderer.h"
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@ -35,6 +35,8 @@
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#include "portal.h"
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#include "portal.h"
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#include "p_maputl.h"
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#include "p_maputl.h"
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#include "d_player.h"
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#include "d_player.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl/system/gl_framebuffer.h"
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@ -38,6 +38,7 @@
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#include "d_player.h"
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#include "d_player.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "events.h"
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#include "events.h"
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#include "actorinlines.h"
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_interface.h"
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#include "gl/system/gl_framebuffer.h"
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#include "gl/system/gl_framebuffer.h"
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@ -48,6 +48,7 @@
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#include "p_spec.h"
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#include "p_spec.h"
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#include "r_data/colormaps.h"
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#include "r_data/colormaps.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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EXTERN_CVAR(Int, vid_renderer)
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EXTERN_CVAR(Int, vid_renderer)
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@ -84,6 +84,7 @@
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#include "a_pickups.h"
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#include "a_pickups.h"
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#include "r_data/colormaps.h"
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#include "r_data/colormaps.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#include "stats.h"
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#include "stats.h"
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// P-codes for ACS scripts
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// P-codes for ACS scripts
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@ -81,6 +81,7 @@
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "r_utility.h"
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#include "r_utility.h"
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#include "sbar.h"
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#include "sbar.h"
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#include "actorinlines.h"
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AActor *SingleActorFromTID(int tid, AActor *defactor);
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AActor *SingleActorFromTID(int tid, AActor *defactor);
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@ -72,6 +72,7 @@
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#include "p_maputl.h"
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#include "p_maputl.h"
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#include "p_blockmap.h"
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#include "p_blockmap.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#ifndef NO_EDATA
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#ifndef NO_EDATA
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#include "edata.h"
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#include "edata.h"
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#endif
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#endif
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@ -60,6 +60,7 @@
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#include "p_spec.h"
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#include "p_spec.h"
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#include "virtual.h"
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#include "virtual.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#include "r_data/r_translate.h"
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#include "r_data/r_translate.h"
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static FRandom pr_skullpop ("SkullPop");
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static FRandom pr_skullpop ("SkullPop");
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@ -45,6 +45,7 @@
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#include "sc_man.h"
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#include "sc_man.h"
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#include "cmdlib.h"
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#include "cmdlib.h"
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#include "g_levellocals.h"
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#include "g_levellocals.h"
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#include "actorinlines.h"
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#include "xlat/xlat.h"
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#include "xlat/xlat.h"
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// define names for the TriggerType field of the general linedefs
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// define names for the TriggerType field of the general linedefs
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