- added a few missing includes which were not triggered as error in a debug build.

This commit is contained in:
Christoph Oelckers 2017-03-10 09:57:10 +01:00
parent 96fa38bdc6
commit 4ed5b91b0f
11 changed files with 12 additions and 0 deletions

View file

@ -24,6 +24,7 @@
#include "d_player.h" #include "d_player.h"
#include "p_spec.h" #include "p_spec.h"
#include "p_checkposition.h" #include "p_checkposition.h"
#include "actorinlines.h"
static FRandom pr_botdofire ("BotDoFire"); static FRandom pr_botdofire ("BotDoFire");

View file

@ -71,6 +71,7 @@
#include "r_utility.h" #include "r_utility.h"
#include "math/cmath.h" #include "math/cmath.h"
#include "g_levellocals.h" #include "g_levellocals.h"
#include "actorinlines.h"
static FRandom pr_script("FScript"); static FRandom pr_script("FScript");

View file

@ -38,6 +38,7 @@
#include "v_text.h" #include "v_text.h"
#include "r_utility.h" #include "r_utility.h"
#include "g_levellocals.h" #include "g_levellocals.h"
#include "actorinlines.h"
#include "gl/dynlights/gl_dynlight.h" #include "gl/dynlights/gl_dynlight.h"
#include "gl/utility/gl_geometric.h" #include "gl/utility/gl_geometric.h"
#include "gl/renderer/gl_renderer.h" #include "gl/renderer/gl_renderer.h"

View file

@ -35,6 +35,8 @@
#include "portal.h" #include "portal.h"
#include "p_maputl.h" #include "p_maputl.h"
#include "d_player.h" #include "d_player.h"
#include "g_levellocals.h"
#include "actorinlines.h"
#include "gl/system/gl_interface.h" #include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h" #include "gl/system/gl_framebuffer.h"

View file

@ -38,6 +38,7 @@
#include "d_player.h" #include "d_player.h"
#include "g_levellocals.h" #include "g_levellocals.h"
#include "events.h" #include "events.h"
#include "actorinlines.h"
#include "gl/system/gl_interface.h" #include "gl/system/gl_interface.h"
#include "gl/system/gl_framebuffer.h" #include "gl/system/gl_framebuffer.h"

View file

@ -48,6 +48,7 @@
#include "p_spec.h" #include "p_spec.h"
#include "r_data/colormaps.h" #include "r_data/colormaps.h"
#include "g_levellocals.h" #include "g_levellocals.h"
#include "actorinlines.h"
EXTERN_CVAR(Int, vid_renderer) EXTERN_CVAR(Int, vid_renderer)

View file

@ -84,6 +84,7 @@
#include "a_pickups.h" #include "a_pickups.h"
#include "r_data/colormaps.h" #include "r_data/colormaps.h"
#include "g_levellocals.h" #include "g_levellocals.h"
#include "actorinlines.h"
#include "stats.h" #include "stats.h"
// P-codes for ACS scripts // P-codes for ACS scripts

View file

@ -81,6 +81,7 @@
#include "g_levellocals.h" #include "g_levellocals.h"
#include "r_utility.h" #include "r_utility.h"
#include "sbar.h" #include "sbar.h"
#include "actorinlines.h"
AActor *SingleActorFromTID(int tid, AActor *defactor); AActor *SingleActorFromTID(int tid, AActor *defactor);

View file

@ -72,6 +72,7 @@
#include "p_maputl.h" #include "p_maputl.h"
#include "p_blockmap.h" #include "p_blockmap.h"
#include "g_levellocals.h" #include "g_levellocals.h"
#include "actorinlines.h"
#ifndef NO_EDATA #ifndef NO_EDATA
#include "edata.h" #include "edata.h"
#endif #endif

View file

@ -60,6 +60,7 @@
#include "p_spec.h" #include "p_spec.h"
#include "virtual.h" #include "virtual.h"
#include "g_levellocals.h" #include "g_levellocals.h"
#include "actorinlines.h"
#include "r_data/r_translate.h" #include "r_data/r_translate.h"
static FRandom pr_skullpop ("SkullPop"); static FRandom pr_skullpop ("SkullPop");

View file

@ -45,6 +45,7 @@
#include "sc_man.h" #include "sc_man.h"
#include "cmdlib.h" #include "cmdlib.h"
#include "g_levellocals.h" #include "g_levellocals.h"
#include "actorinlines.h"
#include "xlat/xlat.h" #include "xlat/xlat.h"
// define names for the TriggerType field of the general linedefs // define names for the TriggerType field of the general linedefs