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https://github.com/ZDoom/gzdoom-gles.git
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- Implemented a simple graphics switch. This currently affects NVidia Optimus-enabled notebooks only.
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parent
5e5f88b629
commit
4ebd25171c
3 changed files with 48 additions and 1 deletions
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@ -71,8 +71,34 @@ FRenderer *gl_CreateInterface();
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void I_RestartRenderer();
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int currentrenderer = -1;
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int currentcanvas = -1;
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int currentgpuswitch = -1;
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bool changerenderer;
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// Optimus/Hybrid switcher
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CUSTOM_CVAR(Int, vid_gpuswitch, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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if (self != currentgpuswitch)
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{
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switch (self)
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{
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case 0:
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Printf("Selecting default GPU...\n");
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break;
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case 1:
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Printf("Selecting high-performance dedicated GPU...\n");
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break;
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case 2:
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Printf("Selecting power-saving integrated GPU...\n");
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break;
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default:
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Printf("Unknown option (%d) - falling back to 'default'\n", *vid_gpuswitch);
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self = 0;
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break;
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}
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Printf("You must restart " GAMENAME " for this change to take effect.\n");
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}
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}
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// Software OpenGL canvas
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CUSTOM_CVAR(Bool, vid_used3d, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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{
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@ -128,6 +154,13 @@ void I_InitGraphics ()
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{
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UCVarValue val;
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// todo: implement ATI version of this. this only works for nvidia notebooks, for now.
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currentgpuswitch = vid_gpuswitch;
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if (currentgpuswitch == 1)
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putenv("SHIM_MCCOMPAT=0x800000001"); // discrete
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else if (currentgpuswitch == 2)
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putenv("SHIM_MCCOMPAT=0x800000000"); // integrated
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// If the focus window is destroyed, it doesn't go back to the active window.
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// (e.g. because the net pane was up, and a button on it had focus)
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if (GetFocus() == NULL && GetActiveWindow() == Window)
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@ -1832,6 +1832,7 @@ DSPLYMNU_DIMCOLOR = "Dim color";
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DSPLYMNU_MOVEBOB = "View bob amount while moving";
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DSPLYMNU_STILLBOB = "View bob amount while not moving";
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DSPLYMNU_BOBSPEED = "Weapon bob speed";
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DSPLYMNU_GPUSWITCH = "Notebook Switchable GPU";
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// HUD Options
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HUDMNU_TITLE = "HUD Options";
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@ -2359,6 +2360,8 @@ OPTVAL_GL = "OpenGL";
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OPTVAL_D3D = "Direct3D";
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OPTVAL_HWPOLY = "OpenGL-Accelerated";
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OPTVAL_SWDOOM = "Doom Software Renderer";
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OPTVAL_DEDICATED = "High-Performance";
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OPTVAL_INTEGRATED = "Power-Saving";
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// Colors
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C_BRICK = "\cabrick";
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@ -683,6 +683,13 @@ OptionValue Fuzziness
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2.0, "$OPTVAL_SHADOW"
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}
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OptionValue GPUSwitch
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{
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0.0, "$OPTVAL_DEFAULT"
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1.0, "$OPTVAL_DEDICATED"
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2.0, "$OPTVAL_INTEGRATED"
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}
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OptionMenu "OpenGLOptions"
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{
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Title "$GLMNU_TITLE"
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@ -755,7 +762,11 @@ OptionMenu "VideoOptions"
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Slider "$DSPLYMNU_MOVEBOB", "movebob", 0, 1.0, 0.05, 2
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Slider "$DSPLYMNU_STILLBOB", "stillbob", 0, 1.0, 0.05, 2
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Slider "$DSPLYMNU_BOBSPEED", "wbobspeed", 0, 2.0, 0.1
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IfOption(Windows)
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{
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StaticText " "
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Option "$DSPLYMNU_GPUSWITCH", vid_gpuswitch, "GPUSwitch"
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}
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}
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//-------------------------------------------------------------------------------------------
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