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- fixed register allocation for vector arguments to script functions.
- handle 2D and 3D vectors in SetReturn.
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7209f9edd6
commit
4dc97a6ed0
3 changed files with 12 additions and 2 deletions
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@ -296,6 +296,12 @@ struct VMReturn
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((double *)Location)[1] = val[1];
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((double *)Location)[2] = val[2];
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}
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void SetVector2(const double val[2])
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{
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//assert(RegType == REGT_FLOAT);
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((double *)Location)[0] = val[0];
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((double *)Location)[1] = val[1];
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}
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void SetString(const FString &val)
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{
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assert(RegType == REGT_STRING);
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@ -702,7 +702,7 @@ void FFunctionBuildList::Build()
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auto flags = item.Func->Variants[0].ArgFlags[i];
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// this won't get resolved and won't get emitted. It is only needed so that the code generator can retrieve the necessary info about this argument to do its work.
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auto local = new FxLocalVariableDeclaration(type, name, nullptr, flags, FScriptPosition());
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local->RegNum = buildit.Registers[type->GetRegType()].Get(1);
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local->RegNum = buildit.Registers[type->GetRegType()].Get(type->GetRegCount());
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ctx.FunctionArgs.Push(local);
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}
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@ -1808,10 +1808,14 @@ static void SetReturn(const VMRegisters ®, VMFrame *frame, VMReturn *ret, VM_
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assert(regnum + ((regtype & REGT_KONST) ? 2u : 0u) < frame->NumRegF);
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src = ®.f[regnum];
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}
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if (regtype & REGT_MULTIREG)
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if (regtype & REGT_MULTIREG3)
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{
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ret->SetVector((double *)src);
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}
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else if (regtype & REGT_MULTIREG2)
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{
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ret->SetVector2((double *)src);
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}
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else
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{
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ret->SetFloat(*(double *)src);
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