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- fixed: The menu should not override the user's player class if there is no player class menu.
SVN r2798 (trunk)
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parent
09da387689
commit
4da5ce74ca
3 changed files with 10 additions and 6 deletions
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@ -233,7 +233,7 @@ void G_DeferedInitNew (const char *mapname, int newskill)
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void G_DeferedInitNew (FGameStartup *gs)
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{
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playerclass = gs->PlayerClass;
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if (gs->PlayerClass != NULL) playerclass = gs->PlayerClass;
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d_mapname = AllEpisodes[gs->Episode].mEpisodeMap;
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d_skill = gs->Skill;
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CheckWarpTransMap (d_mapname, true);
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@ -350,6 +350,7 @@ void M_SetMenu(FName menu, int param)
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GameStartupInfo.Skill = -1;
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GameStartupInfo.Episode = -1;
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GameStartupInfo.PlayerClass =
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param == -1000? NULL :
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param == -1? "Random" : PlayerClasses[param].Type->Meta.GetMetaString (APMETA_DisplayName);
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break;
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@ -1006,7 +1006,14 @@ static void BuildPlayerclassMenu()
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// center the menu on the screen if the top space is larger than the bottom space
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int totalheight = posy + (numclassitems+1) * ld->mLinespacing - topy;
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if (totalheight <= 190 || numclassitems == 1)
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if (numclassitems <= 1)
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{
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// create a dummy item that auto-chooses the default class.
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FListMenuItemText *it = new FListMenuItemText(0, 0, 0, 'p', "player",
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ld->mFont,ld->mFontColor, NAME_Episodemenu, -1000);
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ld->mAutoselect = 0;
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}
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else if (totalheight <= 190)
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{
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int newtop = (200 - totalheight + topy) / 2;
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int topdelta = newtop - topy;
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@ -1051,10 +1058,6 @@ static void BuildPlayerclassMenu()
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ld->mItems.Push(it);
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}
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}
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if (n < 2)
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{
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ld->mAutoselect = ld->mSelectedItem;
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}
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success = true;
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}
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}
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