Added RGF_NORANDOMPUFFZ flag for A_CustomRailgun and A_RailAttack

This commit is contained in:
yqco 2016-07-22 02:35:44 -06:00
parent fa22acca5d
commit 4d6532d303
3 changed files with 13 additions and 5 deletions

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@ -372,6 +372,7 @@ enum // P_RailAttack / A_RailAttack / A_CustomRailgun / P_DrawRailTrail flags
RAF_EXPLICITANGLE = 4,
RAF_FULLBRIGHT = 8,
RAF_CENTERZ = 16,
RAF_NORANDOMPUFFZ = 32,
};

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@ -4725,6 +4725,12 @@ void P_RailAttack(FRailParams *p)
}
}
int puffflags = 0;
if (p->flags & RAF_NORANDOMPUFFZ)
{
puffflags |= PF_NORANDOMZ;
}
DVector2 xy = source->Vec2Angle(p->offset_xy, angle - 90.);
RailData rail_data;
@ -4777,7 +4783,7 @@ void P_RailAttack(FRailParams *p)
bool spawnpuff;
bool bleed = false;
int puffflags = PF_HITTHING;
int actorpuffflags = puffflags | PF_HITTHING;
AActor *hitactor = rail_data.RailHits[i].HitActor;
DVector3 &hitpos = rail_data.RailHits[i].HitPos;
DAngle hitangle = rail_data.RailHits[i].HitAngle;
@ -4790,7 +4796,7 @@ void P_RailAttack(FRailParams *p)
else
{
spawnpuff = (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF);
puffflags |= PF_HITTHINGBLEED; // [XA] Allow for puffs to jump to XDeath state.
actorpuffflags |= PF_HITTHINGBLEED; // [XA] Allow for puffs to jump to XDeath state.
if (!(puffDefaults->flags3 & MF3_BLOODLESSIMPACT))
{
bleed = true;
@ -4798,7 +4804,7 @@ void P_RailAttack(FRailParams *p)
}
if (spawnpuff)
{
P_SpawnPuff(source, puffclass, hitpos, hitangle, hitangle - 90, 1, puffflags, hitactor);
P_SpawnPuff(source, puffclass, hitpos, hitangle, hitangle - 90, 1, actorpuffflags, hitactor);
}
int dmgFlagPass = DMG_INFLICTOR_IS_PUFF;
@ -4827,7 +4833,7 @@ void P_RailAttack(FRailParams *p)
if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF)
{
puff = P_SpawnPuff(source, puffclass, trace.HitPos, trace.SrcAngleFromTarget, trace.SrcAngleFromTarget - 90, 1, 0);
puff = P_SpawnPuff(source, puffclass, trace.HitPos, trace.SrcAngleFromTarget, trace.SrcAngleFromTarget - 90, 1, puffflags);
if (puff && (trace.Line != NULL) && (trace.Line->special == Line_Horizon) && !(puff->flags3 & MF3_SKYEXPLODE))
puff->Destroy();
}
@ -4842,7 +4848,7 @@ void P_RailAttack(FRailParams *p)
AActor* puff = NULL;
if (puffclass != NULL && puffDefaults->flags3 & MF3_ALWAYSPUFF)
{
puff = P_SpawnPuff(source, puffclass, trace.HitPos, trace.SrcAngleFromTarget, trace.SrcAngleFromTarget - 90, 1, 0);
puff = P_SpawnPuff(source, puffclass, trace.HitPos, trace.SrcAngleFromTarget, trace.SrcAngleFromTarget - 90, 1, puffflags);
if (puff && !(puff->flags3 & MF3_SKYEXPLODE) &&
(((trace.HitType == TRACE_HitFloor) && (puff->floorpic == skyflatnum)) ||
((trace.HitType == TRACE_HitCeiling) && (puff->ceilingpic == skyflatnum))))

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@ -171,6 +171,7 @@ const int RGF_NOPIERCING = 2;
const int RGF_EXPLICITANGLE = 4;
const int RGF_FULLBRIGHT = 8;
const int RGF_CENTERZ = 16;
const int RGF_NORANDOMPUFFZ = 32;
// Flags for A_Mushroom
const int MSF_Standard = 0;