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- StartTravel and EndTravel
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parent
14101fa447
commit
4cb3ce8196
3 changed files with 9 additions and 10 deletions
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@ -1279,7 +1279,7 @@ void G_DoWorldDone (void)
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Printf ("No next map specified.\n");
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nextlevel = level.MapName;
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}
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G_StartTravel ();
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level.StartTravel ();
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G_DoLoadLevel (nextlevel, startpos, true, false);
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startpos = 0;
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gameaction = ga_nothing;
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@ -1296,7 +1296,7 @@ void G_DoWorldDone (void)
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//
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//==========================================================================
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void G_StartTravel ()
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void FLevelLocals::StartTravel ()
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{
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if (deathmatch)
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return;
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@ -1343,9 +1343,9 @@ void G_StartTravel ()
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//
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//==========================================================================
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int G_FinishTravel ()
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int FLevelLocals::FinishTravel ()
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{
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TThinkerIterator<AActor> it (NAME_PlayerPawn, STAT_TRAVELLING);
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auto it = GetThinkerIterator<AActor>(NAME_PlayerPawn, STAT_TRAVELLING);
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AActor *pawn, *pawndup, *oldpawn, *next;
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AActor *inv;
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FPlayerStart *start;
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@ -1365,7 +1365,7 @@ int G_FinishTravel ()
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pawndup = pawn->player->mo;
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assert (pawn != pawndup);
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start = level.PickPlayerStart(pnum, 0);
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start = PickPlayerStart(pnum, 0);
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if (start == NULL)
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{
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if (pawndup != nullptr)
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@ -1384,7 +1384,7 @@ int G_FinishTravel ()
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// The player being spawned here is a short lived dummy and
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// must not start any ENTER script or big problems will happen.
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pawndup = level.SpawnPlayer(start, pnum, SPF_TEMPPLAYER);
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pawndup = SpawnPlayer(start, pnum, SPF_TEMPPLAYER);
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if (pawndup != NULL)
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{
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if (!(changeflags & CHANGELEVEL_KEEPFACING))
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@ -1736,7 +1736,7 @@ void FLevelLocals::UnSnapshotLevel (bool hubLoad)
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if (hubLoad)
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{
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// Unlock ACS global strings that were locked when the snapshot was made.
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Behaviors.UnlockLevelVarStrings(level.levelnum);
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Behaviors.UnlockLevelVarStrings(levelnum);
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}
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}
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@ -472,9 +472,6 @@ enum
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void G_ChangeLevel(const char *levelname, int position, int flags, int nextSkill=-1);
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void G_StartTravel ();
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int G_FinishTravel ();
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void G_DoLoadLevel (const FString &MapName, int position, bool autosave, bool newGame);
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cluster_info_t *FindClusterInfo (int cluster);
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@ -220,6 +220,8 @@ public:
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void DeathMatchSpawnPlayer (int playernum);
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FPlayerStart *PickPlayerStart(int playernum, int flags = 0);
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bool DoCompleted(FString nextlevel, wbstartstruct_t &wminfo);
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void StartTravel();
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int FinishTravel();
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private:
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