mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 06:41:41 +00:00
Merge branch 'master' of https://github.com/coelckers/gzdoom
This commit is contained in:
commit
4c2aa1158e
10 changed files with 89 additions and 48 deletions
21
.travis.yml
21
.travis.yml
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@ -1,5 +1,5 @@
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language: c++
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dist: trusty
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language: cpp
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dist: xenial
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branches:
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except:
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@ -27,8 +27,6 @@ matrix:
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- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS=-Wno-maybe-uninitialized"
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addons:
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apt:
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sources:
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- ubuntu-toolchain-r-test
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packages:
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- g++-4.9
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- libsdl2-dev
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@ -41,8 +39,6 @@ matrix:
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- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_FLAGS=-Wno-maybe-uninitialized"
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addons:
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apt:
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sources:
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- ubuntu-toolchain-r-test
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packages:
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- g++-5
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- libsdl2-dev
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@ -99,7 +95,7 @@ matrix:
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apt:
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sources:
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- ubuntu-toolchain-r-test
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- llvm-toolchain-trusty-7
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- llvm-toolchain-xenial-7
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packages:
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- clang-7
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- libsdl2-dev
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@ -110,6 +106,14 @@ matrix:
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- libfluidsynth-dev
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- libgtk-3-dev
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- os: windows
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env:
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- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=Release -A Win32"
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- os: windows
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env:
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- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=Release -A x64"
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before_install:
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- if [ -n "$GCC_VERSION" ]; then export CC="gcc-${GCC_VERSION}" CXX="g++-${GCC_VERSION}"; fi
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- if [ -n "$CLANG_VERSION" ]; then export CC="clang-${CLANG_VERSION}" CXX="clang++-${CLANG_VERSION}"; fi
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@ -128,7 +132,8 @@ script:
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-DFORCE_INTERNAL_GME=YES \
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-DPK3_QUIET_ZIPDIR=YES \
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..
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- make -j2 -k
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- if [[ $TRAVIS_OS_NAME == 'windows' ]]; then cmake --build . -- -m; fi
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- if [[ $TRAVIS_OS_NAME != 'windows' ]]; then cmake --build . -- -j2; fi
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notifications:
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email: false
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@ -163,9 +163,21 @@ option( NO_OPENAL "Disable OpenAL sound support" OFF )
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find_package( BZip2 )
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find_package( JPEG )
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find_package( ZLIB )
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# find_package( asmjit )
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# no, we're not using external asmjit for now, we made too many modifications to our's.
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# if the asmjit author uses our changes then we'll update this.
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include( TargetArch )
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target_architecture(ZDOOM_TARGET_ARCH)
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if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
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set( HAVE_VM_JIT ON )
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endif()
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# no, we're not using external asmjit for now, we made too many modifications to our's.
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# if the asmjit author uses our changes then we'll update this.
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#if( ${HAVE_VM_JIT} )
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# find_package( asmjit )
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#endif()
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# GME
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#find_path( GME_INCLUDE_DIR gme/gme.h )
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@ -299,15 +311,17 @@ else()
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set( ZLIB_LIBRARY z )
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endif()
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if( ASMJIT_FOUND AND NOT FORCE_INTERNAL_ASMJIT )
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message( STATUS "Using system asmjit, includes found at ${ASMJIT_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal asmjit" )
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set( SKIP_INSTALL_ALL TRUE ) # Avoid installing asmjit alongside zdoom
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add_subdirectory( asmjit )
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set( ASMJIT_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/asmjit )
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set( ASMJIT_LIBRARIES asmjit )
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set( ASMJIT_LIBRARY asmjit )
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if( ${HAVE_VM_JIT} )
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if( ASMJIT_FOUND AND NOT FORCE_INTERNAL_ASMJIT )
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message( STATUS "Using system asmjit, includes found at ${ASMJIT_INCLUDE_DIR}" )
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else()
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message( STATUS "Using internal asmjit" )
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set( SKIP_INSTALL_ALL TRUE ) # Avoid installing asmjit alongside zdoom
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add_subdirectory( asmjit )
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set( ASMJIT_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/asmjit )
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set( ASMJIT_LIBRARIES asmjit )
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set( ASMJIT_LIBRARY asmjit )
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endif()
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endif()
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if( JPEG_FOUND AND NOT FORCE_INTERNAL_JPEG )
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@ -13,7 +13,6 @@ include( CheckIncludeFile )
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include( CheckIncludeFiles )
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include( CheckLibraryExists )
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include( FindPkgConfig )
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include( TargetArch )
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if( ZD_CMAKE_COMPILER_IS_GNUCXX_COMPATIBLE )
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option( NO_STRIP "Do not strip Release or MinSizeRel builds" )
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@ -33,12 +32,13 @@ if( APPLE )
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option( OSX_COCOA_BACKEND "Use native Cocoa backend instead of SDL" ON )
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endif()
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target_architecture(ZDOOM_TARGET_ARCH)
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if( ${ZDOOM_TARGET_ARCH} MATCHES "x86_64" )
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set( X64 64 )
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endif()
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if( X64 OR ${ZDOOM_TARGET_ARCH} MATCHES "i386" )
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add_definitions( -DARCH_IA32 )
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endif()
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if( NOT ZDOOM_LIBS )
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set( ZDOOM_LIBS "" )
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@ -460,8 +460,14 @@ add_custom_target( revision_check ALL
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# Libraries ZDoom needs
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message( STATUS "Fluid synth libs: ${FLUIDSYNTH_LIBRARIES}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${ASMJIT_LIBRARIES}" "${CMAKE_DL_LIBS}" )
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include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" "${ASMJIT_INCLUDE_DIR}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ZLIB_LIBRARIES}" "${JPEG_LIBRARIES}" "${BZIP2_LIBRARIES}" "${GME_LIBRARIES}" "${CMAKE_DL_LIBS}" )
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include_directories( "${ZLIB_INCLUDE_DIR}" "${BZIP2_INCLUDE_DIR}" "${LZMA_INCLUDE_DIR}" "${JPEG_INCLUDE_DIR}" "${GME_INCLUDE_DIR}" )
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if( ${HAVE_VM_JIT} )
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add_definitions( -DHAVE_VM_JIT )
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include_directories( "${ASMJIT_INCLUDE_DIR}" )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${ASMJIT_LIBRARIES}")
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endif()
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if( SNDFILE_FOUND )
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set( ZDOOM_LIBS ${ZDOOM_LIBS} "${SNDFILE_LIBRARIES}" )
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@ -800,6 +806,17 @@ set( NOT_COMPILED_SOURCE_FILES
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zcc-parse.h
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)
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set( VM_JIT_SOURCES
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scripting/vm/jit.cpp
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scripting/vm/jit_runtime.cpp
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scripting/vm/jit_call.cpp
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scripting/vm/jit_flow.cpp
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scripting/vm/jit_load.cpp
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scripting/vm/jit_math.cpp
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scripting/vm/jit_move.cpp
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scripting/vm/jit_store.cpp
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)
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# This is disabled for now because I cannot find a way to give the .pch file a different name.
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# Visual C++ 2015 seems hell-bent on only allowing one .pch file with the same name as the executable.
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#enable_precompiled_headers( g_pch2.h FASTMATH_PCH_SOURCES )
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@ -1176,14 +1193,6 @@ set (PCH_SOURCES
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scripting/decorate/thingdef_states.cpp
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scripting/vm/vmexec.cpp
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scripting/vm/vmframe.cpp
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scripting/vm/jit.cpp
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scripting/vm/jit_runtime.cpp
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scripting/vm/jit_call.cpp
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scripting/vm/jit_flow.cpp
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scripting/vm/jit_load.cpp
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scripting/vm/jit_math.cpp
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scripting/vm/jit_move.cpp
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scripting/vm/jit_store.cpp
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scripting/zscript/ast.cpp
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scripting/zscript/zcc_compile.cpp
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scripting/zscript/zcc_parser.cpp
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@ -1258,6 +1267,12 @@ set (PCH_SOURCES
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events.cpp
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)
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if( ${HAVE_VM_JIT} )
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set( PCH_SOURCES ${PCH_SOURCES} ${VM_JIT_SOURCES} )
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else()
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set( NOT_COMPILED_SOURCE_FILES ${NOT_COMPILED_SOURCE_FILES} ${VM_JIT_SOURCES} )
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endif()
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enable_precompiled_headers( g_pch.h PCH_SOURCES )
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add_executable( zdoom WIN32 MACOSX_BUNDLE
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@ -1265,7 +1280,6 @@ add_executable( zdoom WIN32 MACOSX_BUNDLE
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${NOT_COMPILED_SOURCE_FILES}
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__autostart.cpp
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${SYSTEM_SOURCES}
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${X86_SOURCES}
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${FASTMATH_SOURCES}
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${PCH_SOURCES}
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x86.cpp
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@ -808,6 +808,7 @@ void SetDehParams(FState *state, int codepointer)
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}
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fclose(dump);
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}
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#ifdef HAVE_VM_JIT
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if (Args->CheckParm("-dumpjit"))
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{
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FILE *dump = fopen("dumpjit.txt", "a");
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@ -817,6 +818,7 @@ void SetDehParams(FState *state, int codepointer)
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}
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fclose(dump);
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}
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#endif // HAVE_VM_JIT
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}
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}
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|
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@ -465,7 +465,10 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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ST_CreateStatusBar(bTitleLevel);
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setsizeneeded = true;
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if (gameinfo.gametype == GAME_Strife || (SBarInfoScript[SCRIPT_CUSTOM] != NULL && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife))
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const bool setlogtext = !savegamerestore && (gameinfo.gametype == GAME_Strife
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|| (SBarInfoScript[SCRIPT_CUSTOM] != nullptr && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife));
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if (setlogtext)
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{
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// Set the initial quest log text for Strife.
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for (i = 0; i < MAXPLAYERS; ++i)
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@ -40,7 +40,10 @@
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#include "hwrenderer/scene/hw_portal.h"
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#include "hwrenderer/utility/hw_clock.h"
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#include "hwrenderer/data/flatvertices.h"
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#ifdef ARCH_IA32
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#include <immintrin.h>
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#endif // ARCH_IA32
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CVAR(Bool, gl_multithread, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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@ -106,6 +109,7 @@ void HWDrawInfo::WorkerThread()
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auto job = jobQueue.GetJob();
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if (job == nullptr)
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{
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#ifdef ARCH_IA32
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// The queue is empty. But yielding would be too costly here and possibly cause further delays down the line if the thread is halted.
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// So instead add a few pause instructions and retry immediately.
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_mm_pause();
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@ -118,6 +122,7 @@ void HWDrawInfo::WorkerThread()
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_mm_pause();
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_mm_pause();
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_mm_pause();
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#endif // ARCH_IA32
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}
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// Note that the main thread MUST have prepared the fake sectors that get used below!
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// This worker thread cannot prepare them itself without costly synchronization.
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|
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@ -442,7 +442,7 @@ void player_t::SetLogText (const char *text)
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{
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// Print log text to console
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AddToConsole(-1, TEXTCOLOR_GOLD);
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AddToConsole(-1, GStrings(LogText));
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AddToConsole(-1, GStrings(text[0] == '$' ? text + 1 : text));
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AddToConsole(-1, "\n");
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}
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}
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|
|
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@ -922,6 +922,7 @@ void FFunctionBuildList::Build()
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void FFunctionBuildList::DumpJit()
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{
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#ifdef HAVE_VM_JIT
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FILE *dump = fopen("dumpjit.txt", "w");
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if (dump == nullptr)
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return;
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@ -932,6 +933,7 @@ void FFunctionBuildList::DumpJit()
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}
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fclose(dump);
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#endif // HAVE_VM_JIT
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}
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|
|
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@ -44,11 +44,7 @@
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#include "c_cvars.h"
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#include "version.h"
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#if (defined(_M_X64 ) || defined(__x86_64) || defined(__x86_64__) || defined(_M_AMD64) || defined(__amd64 ) || defined(__amd64__ ))
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#define ARCH_X64
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#endif
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#ifdef ARCH_X64
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#ifdef HAVE_VM_JIT
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CUSTOM_CVAR(Bool, vm_jit, true, CVAR_NOINITCALL)
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{
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Printf("You must restart " GAMENAME " for this change to take effect.\n");
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|
@ -56,6 +52,8 @@ CUSTOM_CVAR(Bool, vm_jit, true, CVAR_NOINITCALL)
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}
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#else
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CVAR(Bool, vm_jit, false, CVAR_NOINITCALL|CVAR_NOSET)
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FString JitCaptureStackTrace(int framesToSkip, bool includeNativeFrames) { return FString(); }
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void JitRelease() {}
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#endif
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cycle_t VMCycles[10];
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|
@ -282,7 +280,7 @@ static bool CanJit(VMScriptFunction *func)
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int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int numparams, VMReturn *ret, int numret)
|
||||
{
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#ifdef ARCH_X64
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#ifdef HAVE_VM_JIT
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if (vm_jit && CanJit(static_cast<VMScriptFunction*>(func)))
|
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{
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func->ScriptCall = JitCompile(static_cast<VMScriptFunction*>(func));
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|
@ -290,12 +288,10 @@ int VMScriptFunction::FirstScriptCall(VMFunction *func, VMValue *params, int num
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func->ScriptCall = VMExec;
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}
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else
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#endif // HAVE_VM_JIT
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{
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func->ScriptCall = VMExec;
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}
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#else
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func->ScriptCall = VMExec;
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#endif
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return func->ScriptCall(func, params, numparams, ret, numret);
|
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}
|
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|
|
|
@ -824,12 +824,12 @@ OpenALSoundRenderer::OpenALSoundRenderer()
|
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// Speed of sound is in units per second. Presuming we want to simulate a
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// typical speed of sound of 343.3 meters per second, multiply it by the
|
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// units per meter scale (32?), and set the meters per unit to the scale's
|
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// units per meter scale (1), and set the meters per unit to the scale's
|
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// reciprocal. It's important to set these correctly for both doppler
|
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// effects and reverb.
|
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alSpeedOfSound(343.3f * 32.0f);
|
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alSpeedOfSound(343.3f);
|
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if(ALC.EXT_EFX)
|
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alListenerf(AL_METERS_PER_UNIT, 1.0f/32.0f);
|
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alListenerf(AL_METERS_PER_UNIT, 1.0f);
|
||||
|
||||
alDistanceModel(AL_INVERSE_DISTANCE);
|
||||
if(AL.EXT_source_distance_model)
|
||||
|
|
Loading…
Reference in a new issue