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- turned the texture pointers in wbstartstruct_t into scripting compatible texture IDs.
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parent
17f04c5043
commit
4bae6e81db
3 changed files with 7 additions and 7 deletions
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@ -776,7 +776,7 @@ void G_DoCompleted (void)
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AM_Stop ();
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AM_Stop ();
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wminfo.finished_ep = level.cluster - 1;
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wminfo.finished_ep = level.cluster - 1;
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wminfo.LName0 = TexMan[TexMan.CheckForTexture(level.info->PName, FTexture::TEX_MiscPatch)];
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wminfo.LName0 = TexMan.CheckForTexture(level.info->PName, FTexture::TEX_MiscPatch);
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wminfo.current = level.MapName;
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wminfo.current = level.MapName;
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if (deathmatch &&
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if (deathmatch &&
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@ -792,12 +792,12 @@ void G_DoCompleted (void)
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if (nextinfo == NULL || strncmp (nextlevel, "enDSeQ", 6) == 0)
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if (nextinfo == NULL || strncmp (nextlevel, "enDSeQ", 6) == 0)
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{
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{
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wminfo.next = nextlevel;
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wminfo.next = nextlevel;
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wminfo.LName1 = NULL;
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wminfo.LName1.SetInvalid();
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}
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}
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else
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else
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{
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{
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wminfo.next = nextinfo->MapName;
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wminfo.next = nextinfo->MapName;
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wminfo.LName1 = TexMan[TexMan.CheckForTexture(nextinfo->PName, FTexture::TEX_MiscPatch)];
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wminfo.LName1 = TexMan.CheckForTexture(nextinfo->PName, FTexture::TEX_MiscPatch);
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}
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}
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}
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}
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@ -836,7 +836,7 @@ public:
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{
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{
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int y = WI_TITLEY * CleanYfac;
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int y = WI_TITLEY * CleanYfac;
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y = WI_DrawName(y, wbs->LName0, lnametexts[0]);
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y = WI_DrawName(y, TexMan(wbs->LName0), lnametexts[0]);
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// Adjustment for different font sizes for map name and 'finished'.
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// Adjustment for different font sizes for map name and 'finished'.
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y -= ((mapname.mFont->GetHeight() - finished.mFont->GetHeight()) * CleanYfac) / 4;
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y -= ((mapname.mFont->GetHeight() - finished.mFont->GetHeight()) * CleanYfac) / 4;
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@ -866,7 +866,7 @@ public:
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y = WI_DrawPatchText(y, &entering, "WI_ENTERING");
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y = WI_DrawPatchText(y, &entering, "WI_ENTERING");
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y += entering.mFont->GetHeight() * CleanYfac / 4;
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y += entering.mFont->GetHeight() * CleanYfac / 4;
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WI_DrawName(y, wbs->LName1, lnametexts[1]);
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WI_DrawName(y, TexMan(wbs->LName1), lnametexts[1]);
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}
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}
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@ -51,8 +51,8 @@ struct wbstartstruct_t
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FString current; // [RH] Name of map just finished
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FString current; // [RH] Name of map just finished
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FString next; // next level, [RH] actual map name
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FString next; // next level, [RH] actual map name
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FTexture *LName0;
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FTextureID LName0;
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FTexture *LName1;
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FTextureID LName1;
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int maxkills;
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int maxkills;
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int maxitems;
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int maxitems;
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