mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- use TArrays for most buffers being used in the font class.
This commit is contained in:
parent
cd25b4be4f
commit
48d87e3dcf
2 changed files with 35 additions and 63 deletions
|
@ -310,16 +310,14 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
|
|||
int i;
|
||||
FTextureID lump;
|
||||
char buffer[12];
|
||||
TArray<FTexture*> charLumps;
|
||||
TArray<FTexture*> charLumps(count, true);
|
||||
int maxyoffs;
|
||||
bool doomtemplate = gameinfo.gametype & GAME_DoomChex ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
|
||||
bool stcfn121 = false;
|
||||
|
||||
noTranslate = notranslate;
|
||||
Lump = fdlump;
|
||||
Chars = new CharData[count];
|
||||
charLumps.Resize(count);
|
||||
PatchRemap = new uint8_t[256];
|
||||
Chars.Resize(count);
|
||||
FirstChar = first;
|
||||
LastChar = first + count - 1;
|
||||
FontHeight = 0;
|
||||
|
@ -422,19 +420,6 @@ FFont::FFont (const char *name, const char *nametemplate, int first, int count,
|
|||
|
||||
FFont::~FFont ()
|
||||
{
|
||||
if (Chars)
|
||||
{
|
||||
int count = LastChar - FirstChar + 1;
|
||||
|
||||
delete[] Chars;
|
||||
Chars = NULL;
|
||||
}
|
||||
if (PatchRemap)
|
||||
{
|
||||
delete[] PatchRemap;
|
||||
PatchRemap = NULL;
|
||||
}
|
||||
|
||||
FFont **prev = &FirstFont;
|
||||
FFont *font = *prev;
|
||||
|
||||
|
@ -537,7 +522,7 @@ static int compare (const void *arg1, const void *arg2)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t *reverse, double **luminosity)
|
||||
int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t *reverse, TArray<double> &Luminosity)
|
||||
{
|
||||
double min, max, diver;
|
||||
int i, j;
|
||||
|
@ -555,26 +540,26 @@ int FFont::SimpleTranslation (uint8_t *colorsused, uint8_t *translation, uint8_t
|
|||
|
||||
qsort (reverse+1, j-1, 1, compare);
|
||||
|
||||
*luminosity = new double[j];
|
||||
(*luminosity)[0] = 0.0; // [BL] Prevent uninitalized memory
|
||||
Luminosity.Resize(j);
|
||||
Luminosity[0] = 0.0; // [BL] Prevent uninitalized memory
|
||||
max = 0.0;
|
||||
min = 100000000.0;
|
||||
for (i = 1; i < j; i++)
|
||||
{
|
||||
translation[reverse[i]] = i;
|
||||
|
||||
(*luminosity)[i] = RPART(GPalette.BaseColors[reverse[i]]) * 0.299 +
|
||||
Luminosity[i] = RPART(GPalette.BaseColors[reverse[i]]) * 0.299 +
|
||||
GPART(GPalette.BaseColors[reverse[i]]) * 0.587 +
|
||||
BPART(GPalette.BaseColors[reverse[i]]) * 0.114;
|
||||
if ((*luminosity)[i] > max)
|
||||
max = (*luminosity)[i];
|
||||
if ((*luminosity)[i] < min)
|
||||
min = (*luminosity)[i];
|
||||
if (Luminosity[i] > max)
|
||||
max = Luminosity[i];
|
||||
if (Luminosity[i] < min)
|
||||
min = Luminosity[i];
|
||||
}
|
||||
diver = 1.0 / (max - min);
|
||||
for (i = 1; i < j; i++)
|
||||
{
|
||||
(*luminosity)[i] = ((*luminosity)[i] - min) * diver;
|
||||
Luminosity[i] = (Luminosity[i] - min) * diver;
|
||||
}
|
||||
|
||||
return j;
|
||||
|
@ -858,7 +843,7 @@ void FFont::LoadTranslations()
|
|||
{
|
||||
unsigned int count = LastChar - FirstChar + 1;
|
||||
uint8_t usedcolors[256], identity[256];
|
||||
double *luminosity;
|
||||
TArray<double> Luminosity;
|
||||
|
||||
memset (usedcolors, 0, 256);
|
||||
for (unsigned int i = 0; i < count; i++)
|
||||
|
@ -876,7 +861,7 @@ void FFont::LoadTranslations()
|
|||
|
||||
// Fixme: This needs to build a translation based on the source palette, not some intermediate 'ordered' table.
|
||||
|
||||
ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, &luminosity);
|
||||
ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, Luminosity);
|
||||
|
||||
for (unsigned int i = 0; i < count; i++)
|
||||
{
|
||||
|
@ -884,9 +869,7 @@ void FFont::LoadTranslations()
|
|||
static_cast<FFontChar1 *>(Chars[i].Pic->GetImage())->SetSourceRemap(PatchRemap);
|
||||
}
|
||||
|
||||
BuildTranslations (luminosity, identity, &TranslationParms[0][0], ActiveColors, NULL);
|
||||
|
||||
delete[] luminosity;
|
||||
BuildTranslations (Luminosity.Data(), identity, &TranslationParms[0][0], ActiveColors, NULL);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -898,8 +881,6 @@ void FFont::LoadTranslations()
|
|||
FFont::FFont (int lump)
|
||||
{
|
||||
Lump = lump;
|
||||
Chars = NULL;
|
||||
PatchRemap = NULL;
|
||||
FontName = NAME_None;
|
||||
Cursor = '_';
|
||||
noTranslate = false;
|
||||
|
@ -964,8 +945,8 @@ void FSingleLumpFont::CreateFontFromPic (FTextureID picnum)
|
|||
GlobalKerning = 0;
|
||||
|
||||
FirstChar = LastChar = 'A';
|
||||
Chars = new CharData[1];
|
||||
Chars->Pic = pic;
|
||||
Chars.Resize(1);
|
||||
Chars[0].Pic = pic;
|
||||
|
||||
// Only one color range. Don't bother with the others.
|
||||
ActiveColors = 0;
|
||||
|
@ -1030,7 +1011,7 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
|
|||
{
|
||||
int w, h;
|
||||
|
||||
Chars = new CharData[256];
|
||||
Chars.Resize(256);
|
||||
|
||||
w = data[4] + data[5]*256;
|
||||
h = data[6] + data[7]*256;
|
||||
|
@ -1042,10 +1023,9 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
|
|||
LastChar = 255;
|
||||
GlobalKerning = 0;
|
||||
translateUntranslated = true;
|
||||
PatchRemap = new uint8_t[256];
|
||||
|
||||
for(unsigned int i = 0;i < 256;++i)
|
||||
Chars[i].Pic = NULL;
|
||||
Chars[i].Pic = nullptr;
|
||||
|
||||
LoadTranslations();
|
||||
}
|
||||
|
@ -1062,7 +1042,6 @@ void FSingleLumpFont::LoadFON1 (int lump, const uint8_t *data)
|
|||
void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
|
||||
{
|
||||
int count, i, totalwidth;
|
||||
int *widths2;
|
||||
uint16_t *widths;
|
||||
const uint8_t *palette;
|
||||
const uint8_t *data_p;
|
||||
|
@ -1072,12 +1051,11 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
|
|||
FirstChar = data[6];
|
||||
LastChar = data[7];
|
||||
ActiveColors = data[10]+1;
|
||||
PatchRemap = NULL;
|
||||
RescalePalette = data[9] == 0;
|
||||
|
||||
count = LastChar - FirstChar + 1;
|
||||
Chars = new CharData[count];
|
||||
widths2 = new int[count];
|
||||
Chars.Resize(count);
|
||||
TArray<int> widths2(count, true);
|
||||
if (data[11] & 1)
|
||||
{ // Font specifies a kerning value.
|
||||
GlobalKerning = LittleShort(*(int16_t *)&data[12]);
|
||||
|
@ -1162,7 +1140,6 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
|
|||
}
|
||||
|
||||
LoadTranslations();
|
||||
delete[] widths2;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1221,7 +1198,7 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
|
|||
I_FatalError("BMF font defines no characters");
|
||||
}
|
||||
count = LastChar - FirstChar + 1;
|
||||
Chars = new CharData[count];
|
||||
Chars.Resize(count);
|
||||
for (i = 0; i < count; ++i)
|
||||
{
|
||||
Chars[i].Pic = NULL;
|
||||
|
@ -1247,7 +1224,6 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
|
|||
qsort(sort_palette + 1, ActiveColors - 1, sizeof(PalEntry), BMFCompare);
|
||||
|
||||
// Create the PatchRemap table from the sorted "alpha" values.
|
||||
PatchRemap = new uint8_t[ActiveColors];
|
||||
PatchRemap[0] = 0;
|
||||
for (i = 1; i < ActiveColors; ++i)
|
||||
{
|
||||
|
@ -1515,10 +1491,11 @@ int FSinglePicFont::GetCharWidth (int code) const
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate) : FFont(lump)
|
||||
FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **lumplist, const bool *notranslate, int lump, bool donttranslate)
|
||||
: FFont(lump)
|
||||
{
|
||||
int i;
|
||||
FTexture **charlumps;
|
||||
TArray<FTexture *> charlumps(count, true);
|
||||
int maxyoffs;
|
||||
FTexture *pic;
|
||||
|
||||
|
@ -1526,9 +1503,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
|
|||
|
||||
noTranslate = donttranslate;
|
||||
FontName = name;
|
||||
Chars = new CharData[count];
|
||||
charlumps = new FTexture*[count];
|
||||
PatchRemap = new uint8_t[256];
|
||||
Chars.Resize(count);
|
||||
FirstChar = first;
|
||||
LastChar = first + count - 1;
|
||||
FontHeight = 0;
|
||||
|
@ -1541,7 +1516,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
|
|||
for (i = 0; i < count; i++)
|
||||
{
|
||||
pic = charlumps[i] = lumplist[i];
|
||||
if (pic != NULL)
|
||||
if (pic != nullptr)
|
||||
{
|
||||
int height = pic->GetDisplayHeight();
|
||||
int yoffs = pic->GetDisplayTopOffset();
|
||||
|
@ -1557,7 +1532,7 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
|
|||
}
|
||||
}
|
||||
|
||||
if (charlumps[i] != NULL)
|
||||
if (charlumps[i] != nullptr)
|
||||
{
|
||||
if (!noTranslate)
|
||||
{
|
||||
|
@ -1594,8 +1569,6 @@ FSpecialFont::FSpecialFont (const char *name, int first, int count, FTexture **l
|
|||
{
|
||||
LoadTranslations();
|
||||
}
|
||||
|
||||
delete[] charlumps;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
@ -1608,7 +1581,7 @@ void FSpecialFont::LoadTranslations()
|
|||
{
|
||||
int count = LastChar - FirstChar + 1;
|
||||
uint8_t usedcolors[256], identity[256];
|
||||
double *luminosity;
|
||||
TArray<double> Luminosity;
|
||||
int TotalColors;
|
||||
int i, j;
|
||||
|
||||
|
@ -1631,7 +1604,7 @@ void FSpecialFont::LoadTranslations()
|
|||
if (notranslate[i])
|
||||
usedcolors[i] = false;
|
||||
|
||||
TotalColors = ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, &luminosity);
|
||||
TotalColors = ActiveColors = SimpleTranslation (usedcolors, PatchRemap, identity, Luminosity);
|
||||
|
||||
// Map all untranslated colors into the table of used colors
|
||||
for (i = 0; i < 256; i++)
|
||||
|
@ -1650,7 +1623,7 @@ void FSpecialFont::LoadTranslations()
|
|||
static_cast<FFontChar1 *>(Chars[i].Pic->GetImage())->SetSourceRemap(PatchRemap);
|
||||
}
|
||||
|
||||
BuildTranslations (luminosity, identity, &TranslationParms[0][0], TotalColors, NULL);
|
||||
BuildTranslations (Luminosity.Data(), identity, &TranslationParms[0][0], TotalColors, NULL);
|
||||
|
||||
// add the untranslated colors to the Ranges tables
|
||||
if (ActiveColors < TotalColors)
|
||||
|
@ -1667,8 +1640,6 @@ void FSpecialFont::LoadTranslations()
|
|||
}
|
||||
}
|
||||
ActiveColors = TotalColors;
|
||||
|
||||
delete[] luminosity;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
|
|
|
@ -82,7 +82,7 @@ public:
|
|||
FFont (const char *fontname, const char *nametemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false);
|
||||
virtual ~FFont ();
|
||||
|
||||
virtual FTexture *GetChar (int code, int *const width) const;
|
||||
FTexture *GetChar (int code, int *const width) const;
|
||||
virtual int GetCharWidth (int code) const;
|
||||
FRemapTable *GetColorTranslation (EColorRange range, PalEntry *color = nullptr) const;
|
||||
int GetLump() const { return Lump; }
|
||||
|
@ -112,7 +112,7 @@ protected:
|
|||
void FixXMoves();
|
||||
|
||||
static int SimpleTranslation (uint8_t *colorsused, uint8_t *translation,
|
||||
uint8_t *identity, double **luminosity);
|
||||
uint8_t *identity, TArray<double> &Luminosity);
|
||||
|
||||
int FirstChar, LastChar;
|
||||
int SpaceWidth;
|
||||
|
@ -125,10 +125,11 @@ protected:
|
|||
{
|
||||
FTexture *Pic;
|
||||
int XMove;
|
||||
} *Chars;
|
||||
};
|
||||
TArray<CharData> Chars;
|
||||
int ActiveColors;
|
||||
TArray<FRemapTable> Ranges;
|
||||
uint8_t *PatchRemap;
|
||||
uint8_t PatchRemap[256];
|
||||
|
||||
int Lump;
|
||||
FName FontName = NAME_None;
|
||||
|
|
Loading…
Reference in a new issue