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- Added a PrecacheTexture virtual function to DFrameBuffer because it's the
renderer which should decide how to precache a texture. SVN r723 (trunk)
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5 changed files with 29 additions and 14 deletions
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@ -1,4 +1,6 @@
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January 27, 2008 (Changes by Graf Zahl)
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January 27, 2008 (Changes by Graf Zahl)
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- Added a PrecacheTexture virtual function to DFrameBuffer because it's the
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renderer which should decide how to precache a texture.
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- Added SnowKate709's APROP_MaxHealth submission.
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- Added SnowKate709's APROP_MaxHealth submission.
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- Fixed: FTexture::GetScaledWidth/Height always rounded down which could result in
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- Fixed: FTexture::GetScaledWidth/Height always rounded down which could result in
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imprecisions (e.g. when scaling from 128 to 96.)
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imprecisions (e.g. when scaling from 128 to 96.)
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@ -485,18 +485,7 @@ void R_PrecacheLevel (void)
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for (i = TexMan.NumTextures() - 1; i >= 0; i--)
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for (i = TexMan.NumTextures() - 1; i >= 0; i--)
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{
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{
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FTexture *tex = TexMan[i];
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screen->PrecacheTexture(TexMan[i], !!hitlist[i]);
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if (tex != NULL)
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{
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if (hitlist[i])
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{
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tex->GetPixels ();
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}
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else
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{
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tex->Unload ();
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}
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}
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}
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}
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delete[] hitlist;
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delete[] hitlist;
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@ -844,8 +844,6 @@ private:
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TArray<WORD> Translation;
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TArray<WORD> Translation;
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WORD HashFirst[HASH_SIZE];
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WORD HashFirst[HASH_SIZE];
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int DefaultTexture;
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int DefaultTexture;
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friend void R_InitData ();
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};
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};
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extern FTextureManager TexMan;
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extern FTextureManager TexMan;
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@ -1316,6 +1316,27 @@ void DFrameBuffer::CopyPixelData(BYTE * buffer, int texpitch, int texheight, int
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}
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}
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}
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}
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//===========================================================================
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//
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// Texture precaching
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//
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//===========================================================================
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void DFrameBuffer::PrecacheTexture(FTexture *tex, bool cache)
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{
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if (tex != NULL)
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{
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if (cache)
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{
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tex->GetPixels ();
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}
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else
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{
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tex->Unload ();
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}
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}
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}
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//===========================================================================
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//===========================================================================
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//
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//
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// Render the view
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// Render the view
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@ -49,6 +49,8 @@
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extern int CleanWidth, CleanHeight, CleanXfac, CleanYfac;
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extern int CleanWidth, CleanHeight, CleanXfac, CleanYfac;
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extern int DisplayWidth, DisplayHeight, DisplayBits;
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extern int DisplayWidth, DisplayHeight, DisplayBits;
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bool V_DoModeSetup (int width, int height, int bits);
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class FTexture;
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class FTexture;
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// TagItem definitions for DrawTexture. As far as I know, tag lists
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// TagItem definitions for DrawTexture. As far as I know, tag lists
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@ -375,6 +377,9 @@ public:
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const BYTE *patch, int pix_width, int pix_height,
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const BYTE *patch, int pix_width, int pix_height,
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int step_x, int step_y, PalEntry * palette);
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int step_x, int step_y, PalEntry * palette);
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// Precaches or unloads a texture
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virtual void PrecacheTexture(FTexture *tex, bool cache);
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// Screen wiping
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// Screen wiping
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virtual bool WipeStartScreen(int type);
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virtual bool WipeStartScreen(int type);
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virtual void WipeEndScreen();
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virtual void WipeEndScreen();
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