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- Added CHANGELEVEL_PRERAISEWEAPON flag for use with ACS's ChangeLevel.
SVN r4014 (trunk)
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787c338871
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2 changed files with 5 additions and 0 deletions
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@ -882,6 +882,10 @@ void G_DoLoadLevel (int position, bool autosave)
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{
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{
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level.flags2 &= ~LEVEL2_NOMONSTERS;
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level.flags2 &= ~LEVEL2_NOMONSTERS;
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}
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}
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if (changeflags & CHANGELEVEL_PRERAISEWEAPON)
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{
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level.flags2 |= LEVEL2_PRERAISEWEAPON;
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}
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level.maptime = 0;
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level.maptime = 0;
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P_SetupLevel (level.mapname, position);
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P_SetupLevel (level.mapname, position);
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@ -500,6 +500,7 @@ enum
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CHANGELEVEL_CHANGESKILL = 8,
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CHANGELEVEL_CHANGESKILL = 8,
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CHANGELEVEL_NOINTERMISSION = 16,
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CHANGELEVEL_NOINTERMISSION = 16,
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CHANGELEVEL_RESETHEALTH = 32,
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CHANGELEVEL_RESETHEALTH = 32,
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CHANGELEVEL_PRERAISEWEAPON = 64,
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};
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};
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void G_ChangeLevel(const char *levelname, int position, int flags, int nextSkill=-1);
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void G_ChangeLevel(const char *levelname, int position, int flags, int nextSkill=-1);
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