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Fixed trivial bug with two-sided portals not clipping stuff correctly
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parent
322ecae93f
commit
45c97c3ac5
3 changed files with 8 additions and 10 deletions
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@ -589,7 +589,7 @@ void R_AddLine (seg_t *line)
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rw_havehigh = rw_havelow = false;
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// Single sided line?
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if (backsector == NULL)
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if (backsector == NULL || (line->linedef->portal && line->sidedef == line->linedef->sidedef[0]))
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{
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solid = true;
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}
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@ -654,9 +654,7 @@ void R_AddLine (seg_t *line)
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// Window.
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solid = false;
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}
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else if (line->linedef->portal // [ZZ] portals are always drawn, even if there's exactly same sector on both sides
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|| backsector->lightlevel != frontsector->lightlevel
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else if (backsector->lightlevel != frontsector->lightlevel
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|| backsector->GetTexture(sector_t::floor) != frontsector->GetTexture(sector_t::floor)
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|| backsector->GetTexture(sector_t::ceiling) != frontsector->GetTexture(sector_t::ceiling)
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|| curline->sidedef->GetTexture(side_t::mid).isValid()
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@ -641,7 +641,7 @@ void R_HighlightPortal (PortalDrawseg* pds)
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if (x == pds->x1 || x == pds->x2)
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{
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RenderTarget->DrawLine(x, Ytop, x, Ybottom, color, 0);
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RenderTarget->DrawLine(x, Ytop, x, Ybottom+1, color, 0);
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continue;
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}
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@ -2150,7 +2150,8 @@ void R_DrawSprite (vissprite_t *spr)
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ds->curline->v1->x - spr->gx, ds->curline->v2->y - ds->curline->v1->y) <= 0))
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{
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// seg is behind sprite, so draw the mid texture if it has one
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if (ds->maskedtexturecol != -1 || ds->bFogBoundary)
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if (ds->CurrentPortalUniq == CurrentPortalUniq && // [ZZ] instead, portal uniq check is made here
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(ds->maskedtexturecol != -1 || ds->bFogBoundary))
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R_RenderMaskedSegRange (ds, r1, r2);
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continue;
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}
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@ -2515,9 +2516,6 @@ static void R_DrawMaskedSegsBehindParticle (const vissprite_t *vis)
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for (unsigned int p = InterestingDrawsegs.Size(); p-- > FirstInterestingDrawseg; )
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{
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drawseg_t *ds = &drawsegs[InterestingDrawsegs[p]];
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// [ZZ] only draw stuff that's inside the same portal as the particle, other portals will care for themselves
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if (ds->CurrentPortalUniq != vis->CurrentPortalUniq)
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continue;
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// kg3D - no fake segs
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if (ds->fake) continue;
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if (ds->x1 >= x2 || ds->x2 < x1)
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@ -2526,7 +2524,9 @@ static void R_DrawMaskedSegsBehindParticle (const vissprite_t *vis)
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}
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if (Scale (ds->siz2 - ds->siz1, (x2 + x1)/2 - ds->sx1, ds->sx2 - ds->sx1) + ds->siz1 < vis->idepth)
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{
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R_RenderMaskedSegRange (ds, MAX<int> (ds->x1, x1), MIN<int> (ds->x2, x2-1));
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// [ZZ] only draw stuff that's inside the same portal as the particle, other portals will care for themselves
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if (ds->CurrentPortalUniq == vis->CurrentPortalUniq)
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R_RenderMaskedSegRange (ds, MAX<int> (ds->x1, x1), MIN<int> (ds->x2, x2-1));
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}
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}
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}
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